MarkEntrance enum
Strategies for mark elements to enter in initialization.
That means which encode attribute is zero at the begining of animation.
Constructors
- MarkEntrance()
-
const
Values
- x → const MarkEntrance
-
All key points will have a zero value in x direction.
- y → const MarkEntrance
-
All key points will have a zero value in y direction.
- size → const MarkEntrance
-
Mark.size will be zero.
- opacity → const MarkEntrance
-
Mark will be transparent.
Properties
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Constants
-
values
→ const List<
MarkEntrance> -
A constant List of the values in this enum, in order of their declaration.
[x, y, size, opacity]