audioContent property Null safety

String? audioContent
read / write

The audio data bytes encoded as specified in the request, including the header for encodings that are wrapped in containers (e.g. MP3, OGG_OPUS).

For LINEAR16 audio, we include the WAV header. Note: as with all bytes fields, protobuffers use a pure binary representation, whereas JSON representations use base64.

Implementation

core.String? audioContent;