resetMultipleForAllPlayers method Null safety

Future<void> resetMultipleForAllPlayers(
  1. EventsResetMultipleForAllRequest request,
  2. {String? $fields}
)

Resets events with the given IDs for all players.

This method is only available to user accounts for your developer console. Only draft events may be reset.

request - The metadata request object.

Request parameters:

$fields - Selector specifying which fields to include in a partial response.

Completes with a commons.ApiRequestError if the API endpoint returned an error.

If the used http.Client completes with an error when making a REST call, this method will complete with the same error.

Implementation

async.Future<void> resetMultipleForAllPlayers(
  EventsResetMultipleForAllRequest request, {
  core.String? $fields,
}) async {
  final _body = convert.json.encode(request);
  final _queryParams = <core.String, core.List<core.String>>{
    if ($fields != null) 'fields': [$fields],
  };

  const _url = 'games/v1management/events/resetMultipleForAllPlayers';

  await _requester.request(
    _url,
    'POST',
    body: _body,
    queryParams: _queryParams,
    downloadOptions: null,
  );
}