PoseLandmarkType enum
Available pose landmarks detected by PoseDetector.
Constructors
- PoseLandmarkType()
-
const
Values
- nose → const PoseLandmarkType
- leftEyeInner → const PoseLandmarkType
- leftEye → const PoseLandmarkType
- leftEyeOuter → const PoseLandmarkType
- rightEyeInner → const PoseLandmarkType
- rightEye → const PoseLandmarkType
- rightEyeOuter → const PoseLandmarkType
- leftEar → const PoseLandmarkType
- rightEar → const PoseLandmarkType
- leftMouth → const PoseLandmarkType
- rightMouth → const PoseLandmarkType
- leftShoulder → const PoseLandmarkType
- rightShoulder → const PoseLandmarkType
- leftElbow → const PoseLandmarkType
- rightElbow → const PoseLandmarkType
- leftWrist → const PoseLandmarkType
- rightWrist → const PoseLandmarkType
- leftPinky → const PoseLandmarkType
- rightPinky → const PoseLandmarkType
- leftIndex → const PoseLandmarkType
- rightIndex → const PoseLandmarkType
- leftThumb → const PoseLandmarkType
- rightThumb → const PoseLandmarkType
- leftHip → const PoseLandmarkType
- rightHip → const PoseLandmarkType
- leftKnee → const PoseLandmarkType
- rightKnee → const PoseLandmarkType
- leftAnkle → const PoseLandmarkType
- rightAnkle → const PoseLandmarkType
- leftHeel → const PoseLandmarkType
- rightHeel → const PoseLandmarkType
- leftFootIndex → const PoseLandmarkType
- rightFootIndex → const PoseLandmarkType
Properties
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Constants
-
values
→ const List<
PoseLandmarkType> - A constant List of the values in this enum, in order of their declaration.