animateCamera method

Future<void> animateCamera(
  1. CameraUpdate cameraUpdate, {
  2. required int mapId,
})

Starts an animated change of the map camera position.

The returned Future completes after the change has been started on the platform side.

Implementation

Future<void> animateCamera(
  CameraUpdate cameraUpdate, {
  required int mapId,
}) {
  throw UnimplementedError('animateCamera() has not been implemented.');
}