operator == method

  1. @override
bool operator == (
  1. Object other
)
override

The equality operator.

The default behavior for all Objects is to return true if and only if this and other are the same object.

Override this method to specify a different equality relation on a class. The overriding method must still be an equivalence relation. That is, it must be:

  • Total: It must return a boolean for all arguments. It should never throw or return null.

  • Reflexive: For all objects o, o == o must be true.

  • Symmetric: For all objects o1 and o2, o1 == o2 and o2 == o1 must either both be true, or both be false.

  • Transitive: For all objects o1, o2, and o3, if o1 == o2 and o2 == o3 are true, then o1 == o3 must be true.

The method should also be consistent over time, so whether two objects are equal should only change if at least one of the objects was modified.

If a subclass overrides the equality operator it should override the hashCode method as well to maintain consistency.

Implementation

@override
bool operator ==(Object other) {
  if (identical(this, other)) return true;
  if (other.runtimeType != runtimeType) return false;
  final Circle typedOther = other;
  return circleId == typedOther.circleId &&
      consumeTapEvents == typedOther.consumeTapEvents &&
      fillColor == typedOther.fillColor &&
      center == typedOther.center &&
      radius == typedOther.radius &&
      strokeColor == typedOther.strokeColor &&
      strokeWidth == typedOther.strokeWidth &&
      visible == typedOther.visible &&
      zIndex == typedOther.zIndex;
}