DesiredState<T extends State> class abstract

Like State, but it doesn't need to have all the facts and when computing distance, it only takes into account the facts that it has.

Implementers

Constructors

DesiredState()

Properties

hashCode int
The hash code for this object.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

getHeuristicDistanceFrom(T node, {FindPathParams<Action<State>>? params}) num
Returns the heuristic distance from node to the goal.
inherited
match(T node) bool?
Returns true when node matches the goal.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited