glRenderbufferStorage function

void glRenderbufferStorage(
  1. int target,
  2. int internalformat,
  3. int width,
  4. int height,
)
define glRenderbufferStorage GLEW_GET_FUN(__glewRenderbufferStorage)
GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage
typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height)

Implementation

void glRenderbufferStorage(
    int target, int internalformat, int width, int height) {
  final glRenderbufferStorageAsFunction = _glRenderbufferStorage
      .cast<
          NativeFunction<
              Void Function(Uint32 target, Uint32 internalformat, Uint32 width,
                  Uint32 height)>>()
      .asFunction<
          void Function(
              int target, int internalformat, int width, int height)>();
  return glRenderbufferStorageAsFunction(target, internalformat, width, height);
}