glRenderbufferStorage function
void
glRenderbufferStorage(
- int target,
- int internalformat,
- int width,
- int height,
)
define glRenderbufferStorage GLEW_GET_FUN(__glewRenderbufferStorage)
GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage
typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
Implementation
void glRenderbufferStorage(
int target, int internalformat, int width, int height) {
final glRenderbufferStorageAsFunction = _glRenderbufferStorage
.cast<
NativeFunction<
Void Function(Uint32 target, Uint32 internalformat, Uint32 width,
Uint32 height)>>()
.asFunction<
void Function(
int target, int internalformat, int width, int height)>();
return glRenderbufferStorageAsFunction(target, internalformat, width, height);
}