glFramebufferTexture3D function

void glFramebufferTexture3D(
  1. int target,
  2. int attachment,
  3. int textarget,
  4. int texture,
  5. int level,
  6. int layer,
)
define glFramebufferTexture3D GLEW_GET_FUN(__glewFramebufferTexture3D)
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D
typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer)

Implementation

void glFramebufferTexture3D(int target, int attachment, int textarget,
    int texture, int level, int layer) {
  final glFramebufferTexture3DAsFunction = _glFramebufferTexture3D
      .cast<
          NativeFunction<
              Void Function(Uint32 target, Uint32 attachment, Uint32 textarget,
                  Uint32 texture, Int32 level, Int32 layer)>>()
      .asFunction<
          void Function(int target, int attachment, int textarget, int texture,
              int level, int layer)>();
  return glFramebufferTexture3DAsFunction(
      target, attachment, textarget, texture, level, layer);
}