glFramebufferTexture3D function
void
glFramebufferTexture3D()
define glFramebufferTexture3D GLEW_GET_FUN(__glewFramebufferTexture3D)
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D
typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer)
Implementation
void glFramebufferTexture3D(int target, int attachment, int textarget,
int texture, int level, int layer) {
final glFramebufferTexture3DAsFunction = _glFramebufferTexture3D
.cast<
NativeFunction<
Void Function(Uint32 target, Uint32 attachment, Uint32 textarget,
Uint32 texture, Int32 level, Int32 layer)>>()
.asFunction<
void Function(int target, int attachment, int textarget, int texture,
int level, int layer)>();
return glFramebufferTexture3DAsFunction(
target, attachment, textarget, texture, level, layer);
}