glFramebufferTexture2D function
void
glFramebufferTexture2D(
- int target,
- int attachment,
- int textarget,
- int texture,
- int level,
)
define glFramebufferTexture2D GLEW_GET_FUN(__glewFramebufferTexture2D)
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D
typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
Implementation
void glFramebufferTexture2D(
int target, int attachment, int textarget, int texture, int level) {
final glFramebufferTexture2DAsFunction = _glFramebufferTexture2D
.cast<
NativeFunction<
Void Function(Uint32 target, Uint32 attachment, Uint32 textarget,
Uint32 texture, Int32 level)>>()
.asFunction<
void Function(int target, int attachment, int textarget, int texture,
int level)>();
return glFramebufferTexture2DAsFunction(
target, attachment, textarget, texture, level);
}