glew/gldt library

Functions

gldtBufferFloat(int target, List<double> list, int usage) → void
gldtBufferUint32(int target, List<int> list, int usage) → void
gldtDeleteBuffers(List<int> buffers) → void
gldtDeleteTextures(List<int> textures) → void
gldtDeleteVertexArrays(List<int> arrays) → void
gldtDrawElements(int mode, int count, int type, int indices) → void
gldtGenBuffers(int n) List<int>
gldtGenTextures(int n) List<int>
gldtGenVertexArrays(int n) List<int>
gldtGetProgramInfoLog(int program, int bufSize) String
gldtGetProgramiv(int program, int pname) int
gldtGetShaderInfoLog(int shader, int bufSize) String
gldtGetShaderiv(int shader, int pname) int
gldtShaderSource(int shader, String source) → void
gldtTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, Uint8List pixels, {bool inverted = true}) → void
gldtUniform2fv(int location, int count, Float32List value) → void
gldtUniform3fv(int location, int count, Float32List value) → void
gldtUniform4fv(int location, int count, Float32List value) → void
gldtUniformMatrix2fv(int location, int count, int transpose, Float32List value) → void
gldtUniformMatrix3fv(int location, int count, int transpose, Float32List value) → void
gldtUniformMatrix4fv(int location, int count, int transpose, Float32List value) → void
gldtVertexAttribPointer(int index, int size, int type, int normalized, int stride, int pos) → void