glew/generated/const_glew library

Constants

GL_1PASS_EXT → const int
GL_1PASS_SGIS → const int
GL_2_BYTES → const int
GL_2D → const int
GL_2PASS_0_EXT → const int
GL_2PASS_0_SGIS → const int
GL_2PASS_1_EXT → const int
GL_2PASS_1_SGIS → const int
GL_2X_BIT_ATI → const int
GL_3_BYTES → const int
GL_3D → const int
GL_3D_COLOR → const int
GL_3D_COLOR_TEXTURE → const int
GL_3DC_X_AMD → const int
GL_3DC_XY_AMD → const int
GL_3DFX_multisample → const int
GL_3DFX_tbuffer → const int
GL_3DFX_texture_compression_FXT1 → const int
GL_3DVISION_STEREO_NV → const int
GL_422_AVERAGE_EXT → const int
GL_422_EXT → const int
GL_422_REV_AVERAGE_EXT → const int
GL_422_REV_EXT → const int
GL_4_BYTES → const int
GL_4D_COLOR_TEXTURE → const int
GL_4PASS_0_EXT → const int
GL_4PASS_0_SGIS → const int
GL_4PASS_1_EXT → const int
GL_4PASS_1_SGIS → const int
GL_4PASS_2_EXT → const int
GL_4PASS_2_SGIS → const int
GL_4PASS_3_EXT → const int
GL_4PASS_3_SGIS → const int
GL_4X_BIT_ATI → const int
GL_8X_BIT_ATI → const int
GL_ABGR_EXT → const int
GL_ACCUM → const int
GL_ACCUM_ADJACENT_PAIRS_NV → const int
GL_ACCUM_ALPHA_BITS → const int
GL_ACCUM_BLUE_BITS → const int
GL_ACCUM_BUFFER_BIT → const int
GL_ACCUM_CLEAR_VALUE → const int
GL_ACCUM_GREEN_BITS → const int
GL_ACCUM_RED_BITS → const int
GL_ACTIVE_ATOMIC_COUNTER_BUFFERS → const int
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH → const int
GL_ACTIVE_ATTRIBUTES → const int
GL_ACTIVE_PROGRAM → const int
GL_ACTIVE_PROGRAM_EXT → const int
GL_ACTIVE_RESOURCES → const int
GL_ACTIVE_STENCIL_FACE_EXT → const int
GL_ACTIVE_SUBROUTINE_MAX_LENGTH → const int
GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS → const int
GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH → const int
GL_ACTIVE_SUBROUTINE_UNIFORMS → const int
GL_ACTIVE_SUBROUTINES → const int
GL_ACTIVE_TEXTURE → const int
GL_ACTIVE_TEXTURE_ARB → const int
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH → const int
GL_ACTIVE_UNIFORM_BLOCKS → const int
GL_ACTIVE_UNIFORM_MAX_LENGTH → const int
GL_ACTIVE_UNIFORMS → const int
GL_ACTIVE_VARIABLES → const int
GL_ACTIVE_VARYING_MAX_LENGTH_NV → const int
GL_ACTIVE_VARYINGS_NV → const int
GL_ACTIVE_VERTEX_UNITS_ARB → const int
GL_ADD → const int
GL_ADD_ATI → const int
GL_ADD_SIGNED → const int
GL_ADD_SIGNED_ARB → const int
GL_ADD_SIGNED_EXT → const int
GL_ADJACENT_PAIRS_NV → const int
GL_AFFINE_2D_NV → const int
GL_AFFINE_3D_NV → const int
GL_ALIASED_LINE_WIDTH_RANGE → const int
GL_ALIASED_POINT_SIZE_RANGE → const int
GL_ALL_ATTRIB_BITS → const int
GL_ALL_BARRIER_BITS → const int
GL_ALL_BARRIER_BITS_EXT → const int
GL_ALL_COMPLETED_NV → const int
GL_ALL_PIXELS_AMD → const int
GL_ALL_SHADER_BITS → const int
GL_ALL_STATIC_DATA_IBM → const int
GL_ALLOW_DRAW_FRG_HINT_PGI → const int
GL_ALLOW_DRAW_MEM_HINT_PGI → const int
GL_ALLOW_DRAW_OBJ_HINT_PGI → const int
GL_ALLOW_DRAW_WIN_HINT_PGI → const int
GL_ALPHA → const int
GL_ALPHA12 → const int
GL_ALPHA12_EXT → const int
GL_ALPHA16 → const int
GL_ALPHA16_EXT → const int
GL_ALPHA16_EXTENDED_RANGE_SGIX → const int
GL_ALPHA16_ICC_SGIX → const int
GL_ALPHA16_SIGNED_SGIX → const int
GL_ALPHA16_SNORM → const int
GL_ALPHA16F_ARB → const int
GL_ALPHA16F_EXT → const int
GL_ALPHA16I_EXT → const int
GL_ALPHA16UI_EXT → const int
GL_ALPHA32F_ARB → const int
GL_ALPHA32F_EXT → const int
GL_ALPHA32I_EXT → const int
GL_ALPHA32UI_EXT → const int
GL_ALPHA4 → const int
GL_ALPHA4_EXT → const int
GL_ALPHA8 → const int
GL_ALPHA8_EXT → const int
GL_ALPHA8_SNORM → const int
GL_ALPHA8I_EXT → const int
GL_ALPHA8UI_EXT → const int
GL_ALPHA_BIAS → const int
GL_ALPHA_BITS → const int
GL_ALPHA_EXTENDED_RANGE_SGIX → const int
GL_ALPHA_FLOAT16_APPLE → const int
GL_ALPHA_FLOAT16_ATI → const int
GL_ALPHA_FLOAT32_APPLE → const int
GL_ALPHA_FLOAT32_ATI → const int
GL_ALPHA_ICC_SGIX → const int
GL_ALPHA_INTEGER → const int
GL_ALPHA_INTEGER_EXT → const int
GL_ALPHA_MAX_CLAMP_INGR → const int
GL_ALPHA_MAX_SGIX → const int
GL_ALPHA_MIN_CLAMP_INGR → const int
GL_ALPHA_MIN_SGIX → const int
GL_ALPHA_REF_COMMAND_NV → const int
GL_ALPHA_SCALE → const int
GL_ALPHA_SIGNED_SGIX → const int
GL_ALPHA_SNORM → const int
GL_ALPHA_TEST → const int
GL_ALPHA_TEST_FUNC → const int
GL_ALPHA_TEST_FUNC_QCOM → const int
GL_ALPHA_TEST_QCOM → const int
GL_ALPHA_TEST_REF → const int
GL_ALPHA_TEST_REF_QCOM → const int
GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV → const int
GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV → const int
GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV → const int
GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV → const int
GL_ALREADY_SIGNALED → const int
GL_ALREADY_SIGNALED_APPLE → const int
GL_ALWAYS → const int
GL_ALWAYS_FAST_HINT_PGI → const int
GL_ALWAYS_SOFT_HINT_PGI → const int
GL_AMBIENT → const int
GL_AMBIENT_AND_DIFFUSE → const int
GL_AMD_blend_minmax_factor → const int
GL_AMD_compressed_3DC_texture → const int
GL_AMD_compressed_ATC_texture → const int
GL_AMD_conservative_depth → const int
GL_AMD_debug_output → const int
GL_AMD_depth_clamp_separate → const int
GL_AMD_draw_buffers_blend → const int
GL_AMD_framebuffer_sample_positions → const int
GL_AMD_gcn_shader → const int
GL_AMD_gpu_shader_half_float → const int
GL_AMD_gpu_shader_int16 → const int
GL_AMD_gpu_shader_int64 → const int
GL_AMD_interleaved_elements → const int
GL_AMD_multi_draw_indirect → const int
GL_AMD_name_gen_delete → const int
GL_AMD_occlusion_query_event → const int
GL_AMD_performance_monitor → const int
GL_AMD_pinned_memory → const int
GL_AMD_program_binary_Z400 → const int
GL_AMD_query_buffer_object → const int
GL_AMD_sample_positions → const int
GL_AMD_seamless_cubemap_per_texture → const int
GL_AMD_shader_atomic_counter_ops → const int
GL_AMD_shader_ballot → const int
GL_AMD_shader_explicit_vertex_parameter → const int
GL_AMD_shader_stencil_export → const int
GL_AMD_shader_stencil_value_export → const int
GL_AMD_shader_trinary_minmax → const int
GL_AMD_sparse_texture → const int
GL_AMD_stencil_operation_extended → const int
GL_AMD_texture_gather_bias_lod → const int
GL_AMD_texture_texture4 → const int
GL_AMD_transform_feedback3_lines_triangles → const int
GL_AMD_transform_feedback4 → const int
GL_AMD_vertex_shader_layer → const int
GL_AMD_vertex_shader_tessellator → const int
GL_AMD_vertex_shader_viewport_index → const int
GL_AND → const int
GL_AND_INVERTED → const int
GL_AND_REVERSE → const int
GL_ANDROID_extension_pack_es31a → const int
GL_ANGLE_depth_texture → const int
GL_ANGLE_framebuffer_blit → const int
GL_ANGLE_framebuffer_multisample → const int
GL_ANGLE_instanced_arrays → const int
GL_ANGLE_pack_reverse_row_order → const int
GL_ANGLE_program_binary → const int
GL_ANGLE_texture_compression_dxt1 → const int
GL_ANGLE_texture_compression_dxt3 → const int
GL_ANGLE_texture_compression_dxt5 → const int
GL_ANGLE_texture_usage → const int
GL_ANGLE_timer_query → const int
GL_ANGLE_translated_shader_source → const int
GL_ANY_SAMPLES_PASSED → const int
GL_ANY_SAMPLES_PASSED_CONSERVATIVE → const int
GL_APPLE_aux_depth_stencil → const int
GL_APPLE_client_storage → const int
GL_APPLE_clip_distance → const int
GL_APPLE_color_buffer_packed_float → const int
GL_APPLE_copy_texture_levels → const int
GL_APPLE_element_array → const int
GL_APPLE_fence → const int
GL_APPLE_float_pixels → const int
GL_APPLE_flush_buffer_range → const int
GL_APPLE_framebuffer_multisample → const int
GL_APPLE_object_purgeable → const int
GL_APPLE_pixel_buffer → const int
GL_APPLE_rgb_422 → const int
GL_APPLE_row_bytes → const int
GL_APPLE_specular_vector → const int
GL_APPLE_sync → const int
GL_APPLE_texture_2D_limited_npot → const int
GL_APPLE_texture_format_BGRA8888 → const int
GL_APPLE_texture_max_level → const int
GL_APPLE_texture_packed_float → const int
GL_APPLE_texture_range → const int
GL_APPLE_transform_hint → const int
GL_APPLE_vertex_array_object → const int
GL_APPLE_vertex_array_range → const int
GL_APPLE_vertex_program_evaluators → const int
GL_APPLE_ycbcr_422 → const int
GL_ARB_arrays_of_arrays → const int
GL_ARB_base_instance → const int
GL_ARB_bindless_texture → const int
GL_ARB_blend_func_extended → const int
GL_ARB_buffer_storage → const int
GL_ARB_cl_event → const int
GL_ARB_clear_buffer_object → const int
GL_ARB_clear_texture → const int
GL_ARB_clip_control → const int
GL_ARB_color_buffer_float → const int
GL_ARB_compatibility → const int
GL_ARB_compressed_texture_pixel_storage → const int
GL_ARB_compute_shader → const int
GL_ARB_compute_variable_group_size → const int
GL_ARB_conditional_render_inverted → const int
GL_ARB_conservative_depth → const int
GL_ARB_copy_buffer → const int
GL_ARB_copy_image → const int
GL_ARB_cull_distance → const int
GL_ARB_debug_output → const int
GL_ARB_depth_buffer_float → const int
GL_ARB_depth_clamp → const int
GL_ARB_depth_texture → const int
GL_ARB_derivative_control → const int
GL_ARB_direct_state_access → const int
GL_ARB_draw_buffers → const int
GL_ARB_draw_buffers_blend → const int
GL_ARB_draw_elements_base_vertex → const int
GL_ARB_draw_indirect → const int
GL_ARB_draw_instanced → const int
GL_ARB_enhanced_layouts → const int
GL_ARB_ES2_compatibility → const int
GL_ARB_ES3_1_compatibility → const int
GL_ARB_ES3_2_compatibility → const int
GL_ARB_ES3_compatibility → const int
GL_ARB_explicit_attrib_location → const int
GL_ARB_explicit_uniform_location → const int
GL_ARB_fragment_coord_conventions → const int
GL_ARB_fragment_layer_viewport → const int
GL_ARB_fragment_program → const int
GL_ARB_fragment_program_shadow → const int
GL_ARB_fragment_shader → const int
GL_ARB_fragment_shader_interlock → const int
GL_ARB_framebuffer_no_attachments → const int
GL_ARB_framebuffer_object → const int
GL_ARB_framebuffer_sRGB → const int
GL_ARB_geometry_shader4 → const int
GL_ARB_get_program_binary → const int
GL_ARB_get_texture_sub_image → const int
GL_ARB_gl_spirv → const int
GL_ARB_gpu_shader5 → const int
GL_ARB_gpu_shader_fp64 → const int
GL_ARB_gpu_shader_int64 → const int
GL_ARB_half_float_pixel → const int
GL_ARB_half_float_vertex → const int
GL_ARB_imaging → const int
GL_ARB_indirect_parameters → const int
GL_ARB_instanced_arrays → const int
GL_ARB_internalformat_query → const int
GL_ARB_internalformat_query2 → const int
GL_ARB_invalidate_subdata → const int
GL_ARB_map_buffer_alignment → const int
GL_ARB_map_buffer_range → const int
GL_ARB_matrix_palette → const int
GL_ARB_multi_bind → const int
GL_ARB_multi_draw_indirect → const int
GL_ARB_multisample → const int
GL_ARB_multitexture → const int
GL_ARB_occlusion_query → const int
GL_ARB_occlusion_query2 → const int
GL_ARB_parallel_shader_compile → const int
GL_ARB_pipeline_statistics_query → const int
GL_ARB_pixel_buffer_object → const int
GL_ARB_point_parameters → const int
GL_ARB_point_sprite → const int
GL_ARB_polygon_offset_clamp → const int
GL_ARB_post_depth_coverage → const int
GL_ARB_program_interface_query → const int
GL_ARB_provoking_vertex → const int
GL_ARB_query_buffer_object → const int
GL_ARB_robust_buffer_access_behavior → const int
GL_ARB_robustness → const int
GL_ARB_robustness_application_isolation → const int
GL_ARB_robustness_share_group_isolation → const int
GL_ARB_sample_locations → const int
GL_ARB_sample_shading → const int
GL_ARB_sampler_objects → const int
GL_ARB_seamless_cube_map → const int
GL_ARB_seamless_cubemap_per_texture → const int
GL_ARB_separate_shader_objects → const int
GL_ARB_shader_atomic_counter_ops → const int
GL_ARB_shader_atomic_counters → const int
GL_ARB_shader_ballot → const int
GL_ARB_shader_bit_encoding → const int
GL_ARB_shader_clock → const int
GL_ARB_shader_draw_parameters → const int
GL_ARB_shader_group_vote → const int
GL_ARB_shader_image_load_store → const int
GL_ARB_shader_image_size → const int
GL_ARB_shader_objects → const int
GL_ARB_shader_precision → const int
GL_ARB_shader_stencil_export → const int
GL_ARB_shader_storage_buffer_object → const int
GL_ARB_shader_subroutine → const int
GL_ARB_shader_texture_image_samples → const int
GL_ARB_shader_texture_lod → const int
GL_ARB_shader_viewport_layer_array → const int
GL_ARB_shading_language_100 → const int
GL_ARB_shading_language_420pack → const int
GL_ARB_shading_language_include → const int
GL_ARB_shading_language_packing → const int
GL_ARB_shadow → const int
GL_ARB_shadow_ambient → const int
GL_ARB_sparse_buffer → const int
GL_ARB_sparse_texture → const int
GL_ARB_sparse_texture2 → const int
GL_ARB_sparse_texture_clamp → const int
GL_ARB_spirv_extensions → const int
GL_ARB_stencil_texturing → const int
GL_ARB_sync → const int
GL_ARB_tessellation_shader → const int
GL_ARB_texture_barrier → const int
GL_ARB_texture_border_clamp → const int
GL_ARB_texture_buffer_object → const int
GL_ARB_texture_buffer_object_rgb32 → const int
GL_ARB_texture_buffer_range → const int
GL_ARB_texture_compression → const int
GL_ARB_texture_compression_bptc → const int
GL_ARB_texture_compression_rgtc → const int
GL_ARB_texture_cube_map → const int
GL_ARB_texture_cube_map_array → const int
GL_ARB_texture_env_add → const int
GL_ARB_texture_env_combine → const int
GL_ARB_texture_env_crossbar → const int
GL_ARB_texture_env_dot3 → const int
GL_ARB_texture_filter_anisotropic → const int
GL_ARB_texture_filter_minmax → const int
GL_ARB_texture_float → const int
GL_ARB_texture_gather → const int
GL_ARB_texture_mirror_clamp_to_edge → const int
GL_ARB_texture_mirrored_repeat → const int
GL_ARB_texture_multisample → const int
GL_ARB_texture_non_power_of_two → const int
GL_ARB_texture_query_levels → const int
GL_ARB_texture_query_lod → const int
GL_ARB_texture_rectangle → const int
GL_ARB_texture_rg → const int
GL_ARB_texture_rgb10_a2ui → const int
GL_ARB_texture_stencil8 → const int
GL_ARB_texture_storage → const int
GL_ARB_texture_storage_multisample → const int
GL_ARB_texture_swizzle → const int
GL_ARB_texture_view → const int
GL_ARB_timer_query → const int
GL_ARB_transform_feedback2 → const int
GL_ARB_transform_feedback3 → const int
GL_ARB_transform_feedback_instanced → const int
GL_ARB_transform_feedback_overflow_query → const int
GL_ARB_transpose_matrix → const int
GL_ARB_uniform_buffer_object → const int
GL_ARB_vertex_array_bgra → const int
GL_ARB_vertex_array_object → const int
GL_ARB_vertex_attrib_64bit → const int
GL_ARB_vertex_attrib_binding → const int
GL_ARB_vertex_blend → const int
GL_ARB_vertex_buffer_object → const int
GL_ARB_vertex_program → const int
GL_ARB_vertex_shader → const int
GL_ARB_vertex_type_10f_11f_11f_rev → const int
GL_ARB_vertex_type_2_10_10_10_rev → const int
GL_ARB_viewport_array → const int
GL_ARB_window_pos → const int
GL_ARC_TO_NV → const int
GL_ARM_mali_program_binary → const int
GL_ARM_mali_shader_binary → const int
GL_ARM_rgba8 → const int
GL_ARM_shader_framebuffer_fetch → const int
GL_ARM_shader_framebuffer_fetch_depth_stencil → const int
GL_ARRAY_BUFFER → const int
GL_ARRAY_BUFFER_ARB → const int
GL_ARRAY_BUFFER_BINDING → const int
GL_ARRAY_BUFFER_BINDING_ARB → const int
GL_ARRAY_ELEMENT_LOCK_COUNT_EXT → const int
GL_ARRAY_ELEMENT_LOCK_FIRST_EXT → const int
GL_ARRAY_OBJECT_BUFFER_ATI → const int
GL_ARRAY_OBJECT_OFFSET_ATI → const int
GL_ARRAY_SIZE → const int
GL_ARRAY_STRIDE → const int
GL_ASYNC_DRAW_PIXELS_SGIX → const int
GL_ASYNC_HISTOGRAM_SGIX → const int
GL_ASYNC_MARKER_SGIX → const int
GL_ASYNC_READ_PIXELS_SGIX → const int
GL_ASYNC_TEX_IMAGE_SGIX → const int
GL_ATC_RGB_AMD → const int
GL_ATC_RGBA_EXPLICIT_ALPHA_AMD → const int
GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD → const int
GL_ATI_draw_buffers → const int
GL_ATI_element_array → const int
GL_ATI_envmap_bumpmap → const int
GL_ATI_fragment_shader → const int
GL_ATI_map_object_buffer → const int
GL_ATI_meminfo → const int
GL_ATI_pn_triangles → const int
GL_ATI_separate_stencil → const int
GL_ATI_shader_texture_lod → const int
GL_ATI_text_fragment_shader → const int
GL_ATI_texture_compression_3dc → const int
GL_ATI_texture_env_combine3 → const int
GL_ATI_texture_float → const int
GL_ATI_texture_mirror_once → const int
GL_ATI_vertex_array_object → const int
GL_ATI_vertex_attrib_array_object → const int
GL_ATI_vertex_streams → const int
GL_ATIX_point_sprites → const int
GL_ATIX_texture_env_combine3 → const int
GL_ATIX_texture_env_route → const int
GL_ATIX_vertex_shader_output_point_size → const int
GL_ATOMIC_COUNTER_BARRIER_BIT → const int
GL_ATOMIC_COUNTER_BARRIER_BIT_EXT → const int
GL_ATOMIC_COUNTER_BUFFER → const int
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES → const int
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS → const int
GL_ATOMIC_COUNTER_BUFFER_BINDING → const int
GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE → const int
GL_ATOMIC_COUNTER_BUFFER_INDEX → const int
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER → const int
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER → const int
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER → const int
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER → const int
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER → const int
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER → const int
GL_ATOMIC_COUNTER_BUFFER_SIZE → const int
GL_ATOMIC_COUNTER_BUFFER_START → const int
GL_ATTACHED_SHADERS → const int
GL_ATTENUATION_EXT → const int
GL_ATTRIB_ARRAY_POINTER_NV → const int
GL_ATTRIB_ARRAY_SIZE_NV → const int
GL_ATTRIB_ARRAY_STRIDE_NV → const int
GL_ATTRIB_ARRAY_TYPE_NV → const int
GL_ATTRIB_STACK_DEPTH → const int
GL_ATTRIBUTE_ADDRESS_COMMAND_NV → const int
GL_AUTO_GENERATE_MIPMAP → const int
GL_AUTO_NORMAL → const int
GL_AUX0 → const int
GL_AUX1 → const int
GL_AUX2 → const int
GL_AUX3 → const int
GL_AUX_BUFFERS → const int
GL_AUX_DEPTH_STENCIL_APPLE → const int
GL_AVERAGE_EXT → const int
GL_BACK → const int
GL_BACK_LEFT → const int
GL_BACK_NORMALS_HINT_PGI → const int
GL_BACK_PRIMARY_COLOR_NV → const int
GL_BACK_RIGHT → const int
GL_BACK_SECONDARY_COLOR_NV → const int
GL_BALI_DEPTH_PASS_INSTRUMENT → const int
GL_BALI_FRAGMENTS_GENERATED_INSTRUMENT → const int
GL_BALI_NUM_PRIMS_CLIP_RESULT_INSTRUMENT → const int
GL_BALI_NUM_PRIMS_CLIPPED_INSTRUMENT → const int
GL_BALI_NUM_PRIMS_REJECT_INSTRUMENT → const int
GL_BALI_NUM_TRIS_CULLED_INSTRUMENT → const int
GL_BALI_R_CHIP_COUNT → const int
GL_BEVEL_NV → const int
GL_BGR → const int
GL_BGR_EXT → const int
GL_BGR_INTEGER → const int
GL_BGR_INTEGER_EXT → const int
GL_BGR_NV → const int
GL_BGRA → const int
GL_BGRA8_EXT → const int
GL_BGRA_EXT → const int
GL_BGRA_INTEGER → const int
GL_BGRA_INTEGER_EXT → const int
GL_BIAS_BIT_ATI → const int
GL_BIAS_BY_NEGATIVE_ONE_HALF_NV → const int
GL_BINNING_CONTROL_HINT_QCOM → const int
GL_BINORMAL_ARRAY_EXT → const int
GL_BINORMAL_ARRAY_POINTER_EXT → const int
GL_BINORMAL_ARRAY_STRIDE_EXT → const int
GL_BINORMAL_ARRAY_TYPE_EXT → const int
GL_BITMAP → const int
GL_BITMAP_TOKEN → const int
GL_BLEND → const int
GL_BLEND_ADVANCED_COHERENT_KHR → const int
GL_BLEND_ADVANCED_COHERENT_NV → const int
GL_BLEND_COLOR → const int
GL_BLEND_COLOR_COMMAND_NV → const int
GL_BLEND_COLOR_EXT → const int
GL_BLEND_DST → const int
GL_BLEND_DST_ALPHA → const int
GL_BLEND_DST_ALPHA_EXT → const int
GL_BLEND_DST_RGB → const int
GL_BLEND_DST_RGB_EXT → const int
GL_BLEND_EQUATION → const int
GL_BLEND_EQUATION_ALPHA → const int
GL_BLEND_EQUATION_ALPHA_EXT → const int
GL_BLEND_EQUATION_EXT → const int
GL_BLEND_EQUATION_RGB → const int
GL_BLEND_EQUATION_RGB_EXT → const int
GL_BLEND_OVERLAP_NV → const int
GL_BLEND_PREMULTIPLIED_SRC_NV → const int
GL_BLEND_SRC → const int
GL_BLEND_SRC_ALPHA → const int
GL_BLEND_SRC_ALPHA_EXT → const int
GL_BLEND_SRC_RGB → const int
GL_BLEND_SRC_RGB_EXT → const int
GL_BLOCK_INDEX → const int
GL_BLUE → const int
GL_BLUE_BIAS → const int
GL_BLUE_BIT_ATI → const int
GL_BLUE_BITS → const int
GL_BLUE_INTEGER → const int
GL_BLUE_INTEGER_EXT → const int
GL_BLUE_MAX_CLAMP_INGR → const int
GL_BLUE_MIN_CLAMP_INGR → const int
GL_BLUE_NV → const int
GL_BLUE_SCALE → const int
GL_BOLD_BIT_NV → const int
GL_BOOL → const int
GL_BOOL_ARB → const int
GL_BOOL_VEC2 → const int
GL_BOOL_VEC2_ARB → const int
GL_BOOL_VEC3 → const int
GL_BOOL_VEC3_ARB → const int
GL_BOOL_VEC4 → const int
GL_BOOL_VEC4_ARB → const int
GL_BOUNDING_BOX_NV → const int
GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV → const int
GL_BUFFER → const int
GL_BUFFER_ACCESS → const int
GL_BUFFER_ACCESS_ARB → const int
GL_BUFFER_ACCESS_FLAGS → const int
GL_BUFFER_BINDING → const int
GL_BUFFER_DATA_SIZE → const int
GL_BUFFER_FLUSHING_UNMAP_APPLE → const int
GL_BUFFER_GPU_ADDRESS_NV → const int
GL_BUFFER_IMMUTABLE_STORAGE → const int
GL_BUFFER_IMMUTABLE_STORAGE_EXT → const int
GL_BUFFER_MAP_LENGTH → const int
GL_BUFFER_MAP_OFFSET → const int
GL_BUFFER_MAP_POINTER → const int
GL_BUFFER_MAP_POINTER_ARB → const int
GL_BUFFER_MAPPED → const int
GL_BUFFER_MAPPED_ARB → const int
GL_BUFFER_OBJECT_APPLE → const int
GL_BUFFER_OBJECT_EXT → const int
GL_BUFFER_SERIALIZED_MODIFY_APPLE → const int
GL_BUFFER_SIZE → const int
GL_BUFFER_SIZE_ARB → const int
GL_BUFFER_STORAGE_FLAGS → const int
GL_BUFFER_STORAGE_FLAGS_EXT → const int
GL_BUFFER_UPDATE_BARRIER_BIT → const int
GL_BUFFER_UPDATE_BARRIER_BIT_EXT → const int
GL_BUFFER_USAGE → const int
GL_BUFFER_USAGE_ARB → const int
GL_BUFFER_VARIABLE → const int
GL_BUMP_ENVMAP_ATI → const int
GL_BUMP_NUM_TEX_UNITS_ATI → const int
GL_BUMP_ROT_MATRIX_ATI → const int
GL_BUMP_ROT_MATRIX_SIZE_ATI → const int
GL_BUMP_TARGET_ATI → const int
GL_BUMP_TEX_UNITS_ATI → const int
GL_BYTE → const int
GL_C3F_V3F → const int
GL_C4F_N3F_V3F → const int
GL_C4UB_V2F → const int
GL_C4UB_V3F → const int
GL_CACHE_REGAL → const int
GL_CAVEAT_SUPPORT → const int
GL_CCW → const int
GL_CG_FRAGMENT_SHADER_EXT → const int
GL_CG_VERTEX_SHADER_EXT → const int
GL_CIRCULAR_CCW_ARC_TO_NV → const int
GL_CIRCULAR_CW_ARC_TO_NV → const int
GL_CIRCULAR_TANGENT_ARC_TO_NV → const int
GL_CLAMP → const int
GL_CLAMP_FRAGMENT_COLOR → const int
GL_CLAMP_FRAGMENT_COLOR_ARB → const int
GL_CLAMP_READ_COLOR → const int
GL_CLAMP_READ_COLOR_ARB → const int
GL_CLAMP_TO_BORDER → const int
GL_CLAMP_TO_BORDER_ARB → const int
GL_CLAMP_TO_BORDER_NV → const int
GL_CLAMP_TO_BORDER_SGIS → const int
GL_CLAMP_TO_EDGE → const int
GL_CLAMP_TO_EDGE_EXT → const int
GL_CLAMP_TO_EDGE_SGIS → const int
GL_CLAMP_VERTEX_COLOR → const int
GL_CLAMP_VERTEX_COLOR_ARB → const int
GL_CLEAR → const int
GL_CLEAR_BUFFER → const int
GL_CLEAR_TEXTURE → const int
GL_CLIENT_ACTIVE_TEXTURE → const int
GL_CLIENT_ACTIVE_TEXTURE_ARB → const int
GL_CLIENT_ALL_ATTRIB_BITS → const int
GL_CLIENT_ATTRIB_STACK_DEPTH → const int
GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT → const int
GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT → const int
GL_CLIENT_PIXEL_STORE_BIT → const int
GL_CLIENT_STORAGE_BIT → const int
GL_CLIENT_STORAGE_BIT_EXT → const int
GL_CLIENT_VERTEX_ARRAY_BIT → const int
GL_CLIP_DEPTH_MODE → const int
GL_CLIP_DISTANCE0 → const int
GL_CLIP_DISTANCE0_APPLE → const int
GL_CLIP_DISTANCE0_EXT → const int
GL_CLIP_DISTANCE1 → const int
GL_CLIP_DISTANCE1_APPLE → const int
GL_CLIP_DISTANCE1_EXT → const int
GL_CLIP_DISTANCE2 → const int
GL_CLIP_DISTANCE2_APPLE → const int
GL_CLIP_DISTANCE2_EXT → const int
GL_CLIP_DISTANCE3 → const int
GL_CLIP_DISTANCE3_APPLE → const int
GL_CLIP_DISTANCE3_EXT → const int
GL_CLIP_DISTANCE4 → const int
GL_CLIP_DISTANCE4_APPLE → const int
GL_CLIP_DISTANCE4_EXT → const int
GL_CLIP_DISTANCE5 → const int
GL_CLIP_DISTANCE5_APPLE → const int
GL_CLIP_DISTANCE5_EXT → const int
GL_CLIP_DISTANCE6_APPLE → const int
GL_CLIP_DISTANCE6_EXT → const int
GL_CLIP_DISTANCE7_APPLE → const int
GL_CLIP_DISTANCE7_EXT → const int
GL_CLIP_DISTANCE_NV → const int
GL_CLIP_FAR_HINT_PGI → const int
GL_CLIP_NEAR_HINT_PGI → const int
GL_CLIP_ORIGIN → const int
GL_CLIP_PLANE0 → const int
GL_CLIP_PLANE1 → const int
GL_CLIP_PLANE2 → const int
GL_CLIP_PLANE3 → const int
GL_CLIP_PLANE4 → const int
GL_CLIP_PLANE5 → const int
GL_CLIP_VOLUME_CLIPPING_HINT_EXT → const int
GL_CLIPPING_INPUT_PRIMITIVES → const int
GL_CLIPPING_INPUT_PRIMITIVES_ARB → const int
GL_CLIPPING_OUTPUT_PRIMITIVES → const int
GL_CLIPPING_OUTPUT_PRIMITIVES_ARB → const int
GL_CLOSE_PATH_NV → const int
GL_CMYK_EXT → const int
GL_CMYKA_EXT → const int
GL_CND0_ATI → const int
GL_CND_ATI → const int
GL_CODE_REGAL → const int
GL_COEFF → const int
GL_COLOR → const int
GL_COLOR3_BIT_PGI → const int
GL_COLOR4_BIT_PGI → const int
GL_COLOR_ALPHA_PAIRING_ATI → const int
GL_COLOR_ARRAY → const int
GL_COLOR_ARRAY_ADDRESS_NV → const int
GL_COLOR_ARRAY_BUFFER_BINDING → const int
GL_COLOR_ARRAY_BUFFER_BINDING_ARB → const int
GL_COLOR_ARRAY_COUNT_EXT → const int
GL_COLOR_ARRAY_EXT → const int
GL_COLOR_ARRAY_LENGTH_NV → const int
GL_COLOR_ARRAY_LIST_IBM → const int
GL_COLOR_ARRAY_LIST_STRIDE_IBM → const int
GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL → const int
GL_COLOR_ARRAY_POINTER → const int
GL_COLOR_ARRAY_POINTER_EXT → const int
GL_COLOR_ARRAY_SIZE → const int
GL_COLOR_ARRAY_SIZE_EXT → const int
GL_COLOR_ARRAY_STRIDE → const int
GL_COLOR_ARRAY_STRIDE_EXT → const int
GL_COLOR_ARRAY_TYPE → const int
GL_COLOR_ARRAY_TYPE_EXT → const int
GL_COLOR_ATTACHMENT0 → const int
GL_COLOR_ATTACHMENT0_EXT → const int
GL_COLOR_ATTACHMENT0_NV → const int
GL_COLOR_ATTACHMENT1 → const int
GL_COLOR_ATTACHMENT10 → const int
GL_COLOR_ATTACHMENT10_EXT → const int
GL_COLOR_ATTACHMENT10_NV → const int
GL_COLOR_ATTACHMENT11 → const int
GL_COLOR_ATTACHMENT11_EXT → const int
GL_COLOR_ATTACHMENT11_NV → const int
GL_COLOR_ATTACHMENT12 → const int
GL_COLOR_ATTACHMENT12_EXT → const int
GL_COLOR_ATTACHMENT12_NV → const int
GL_COLOR_ATTACHMENT13 → const int
GL_COLOR_ATTACHMENT13_EXT → const int
GL_COLOR_ATTACHMENT13_NV → const int
GL_COLOR_ATTACHMENT14 → const int
GL_COLOR_ATTACHMENT14_EXT → const int
GL_COLOR_ATTACHMENT14_NV → const int
GL_COLOR_ATTACHMENT15 → const int
GL_COLOR_ATTACHMENT15_EXT → const int
GL_COLOR_ATTACHMENT15_NV → const int
GL_COLOR_ATTACHMENT1_EXT → const int
GL_COLOR_ATTACHMENT1_NV → const int
GL_COLOR_ATTACHMENT2 → const int
GL_COLOR_ATTACHMENT2_EXT → const int
GL_COLOR_ATTACHMENT2_NV → const int
GL_COLOR_ATTACHMENT3 → const int
GL_COLOR_ATTACHMENT3_EXT → const int
GL_COLOR_ATTACHMENT3_NV → const int
GL_COLOR_ATTACHMENT4 → const int
GL_COLOR_ATTACHMENT4_EXT → const int
GL_COLOR_ATTACHMENT4_NV → const int
GL_COLOR_ATTACHMENT5 → const int
GL_COLOR_ATTACHMENT5_EXT → const int
GL_COLOR_ATTACHMENT5_NV → const int
GL_COLOR_ATTACHMENT6 → const int
GL_COLOR_ATTACHMENT6_EXT → const int
GL_COLOR_ATTACHMENT6_NV → const int
GL_COLOR_ATTACHMENT7 → const int
GL_COLOR_ATTACHMENT7_EXT → const int
GL_COLOR_ATTACHMENT7_NV → const int
GL_COLOR_ATTACHMENT8 → const int
GL_COLOR_ATTACHMENT8_EXT → const int
GL_COLOR_ATTACHMENT8_NV → const int
GL_COLOR_ATTACHMENT9 → const int
GL_COLOR_ATTACHMENT9_EXT → const int
GL_COLOR_ATTACHMENT9_NV → const int
GL_COLOR_ATTACHMENT_EXT → const int
GL_COLOR_BUFFER_BIT → const int
GL_COLOR_BUFFER_BIT0_QCOM → const int
GL_COLOR_BUFFER_BIT1_QCOM → const int
GL_COLOR_BUFFER_BIT2_QCOM → const int
GL_COLOR_BUFFER_BIT3_QCOM → const int
GL_COLOR_BUFFER_BIT4_QCOM → const int
GL_COLOR_BUFFER_BIT5_QCOM → const int
GL_COLOR_BUFFER_BIT6_QCOM → const int
GL_COLOR_BUFFER_BIT7_QCOM → const int
GL_COLOR_CLEAR_VALUE → const int
GL_COLOR_COMPONENTS → const int
GL_COLOR_ENCODING → const int
GL_COLOR_EXT → const int
GL_COLOR_FLOAT_APPLE → const int
GL_COLOR_INDEX → const int
GL_COLOR_INDEX12_EXT → const int
GL_COLOR_INDEX16_EXT → const int
GL_COLOR_INDEX1_EXT → const int
GL_COLOR_INDEX2_EXT → const int
GL_COLOR_INDEX4_EXT → const int
GL_COLOR_INDEX8_EXT → const int
GL_COLOR_INDEXES → const int
GL_COLOR_LOGIC_OP → const int
GL_COLOR_MATERIAL → const int
GL_COLOR_MATERIAL_FACE → const int
GL_COLOR_MATERIAL_PARAMETER → const int
GL_COLOR_MATRIX → const int
GL_COLOR_MATRIX_HINT → const int
GL_COLOR_MATRIX_SGI → const int
GL_COLOR_MATRIX_STACK_DEPTH → const int
GL_COLOR_MATRIX_STACK_DEPTH_SGI → const int
GL_COLOR_RENDERABLE → const int
GL_COLOR_SAMPLES_NV → const int
GL_COLOR_SUM → const int
GL_COLOR_SUM_ARB → const int
GL_COLOR_SUM_CLAMP_NV → const int
GL_COLOR_SUM_EXT → const int
GL_COLOR_TABLE → const int
GL_COLOR_TABLE_ALPHA_SIZE → const int
GL_COLOR_TABLE_ALPHA_SIZE_EXT → const int
GL_COLOR_TABLE_ALPHA_SIZE_SGI → const int
GL_COLOR_TABLE_BIAS → const int
GL_COLOR_TABLE_BIAS_SGI → const int
GL_COLOR_TABLE_BLUE_SIZE → const int
GL_COLOR_TABLE_BLUE_SIZE_EXT → const int
GL_COLOR_TABLE_BLUE_SIZE_SGI → const int
GL_COLOR_TABLE_FORMAT → const int
GL_COLOR_TABLE_FORMAT_EXT → const int
GL_COLOR_TABLE_FORMAT_SGI → const int
GL_COLOR_TABLE_GREEN_SIZE → const int
GL_COLOR_TABLE_GREEN_SIZE_EXT → const int
GL_COLOR_TABLE_GREEN_SIZE_SGI → const int
GL_COLOR_TABLE_INTENSITY_SIZE → const int
GL_COLOR_TABLE_INTENSITY_SIZE_EXT → const int
GL_COLOR_TABLE_INTENSITY_SIZE_SGI → const int
GL_COLOR_TABLE_LUMINANCE_SIZE → const int
GL_COLOR_TABLE_LUMINANCE_SIZE_EXT → const int
GL_COLOR_TABLE_LUMINANCE_SIZE_SGI → const int
GL_COLOR_TABLE_RED_SIZE → const int
GL_COLOR_TABLE_RED_SIZE_EXT → const int
GL_COLOR_TABLE_RED_SIZE_SGI → const int
GL_COLOR_TABLE_SCALE → const int
GL_COLOR_TABLE_SCALE_SGI → const int
GL_COLOR_TABLE_SGI → const int
GL_COLOR_TABLE_WIDTH → const int
GL_COLOR_TABLE_WIDTH_EXT → const int
GL_COLOR_TABLE_WIDTH_SGI → const int
GL_COLOR_WRITEMASK → const int
GL_COLORBURN_KHR → const int
GL_COLORBURN_NV → const int
GL_COLORDODGE_KHR → const int
GL_COLORDODGE_NV → const int
GL_COMBINE → const int
GL_COMBINE4_NV → const int
GL_COMBINE_ALPHA → const int
GL_COMBINE_ALPHA_ARB → const int
GL_COMBINE_ALPHA_EXT → const int
GL_COMBINE_ARB → const int
GL_COMBINE_EXT → const int
GL_COMBINE_RGB → const int
GL_COMBINE_RGB_ARB → const int
GL_COMBINE_RGB_EXT → const int
GL_COMBINER0_NV → const int
GL_COMBINER1_NV → const int
GL_COMBINER2_NV → const int
GL_COMBINER3_NV → const int
GL_COMBINER4_NV → const int
GL_COMBINER5_NV → const int
GL_COMBINER6_NV → const int
GL_COMBINER7_NV → const int
GL_COMBINER_AB_DOT_PRODUCT_NV → const int
GL_COMBINER_AB_OUTPUT_NV → const int
GL_COMBINER_BIAS_NV → const int
GL_COMBINER_CD_DOT_PRODUCT_NV → const int
GL_COMBINER_CD_OUTPUT_NV → const int
GL_COMBINER_COMPONENT_USAGE_NV → const int
GL_COMBINER_INPUT_NV → const int
GL_COMBINER_MAPPING_NV → const int
GL_COMBINER_MUX_SUM_NV → const int
GL_COMBINER_SCALE_NV → const int
GL_COMBINER_SUM_OUTPUT_NV → const int
GL_COMMAND_BARRIER_BIT → const int
GL_COMMAND_BARRIER_BIT_EXT → const int
GL_COMP_BIT_ATI → const int
GL_COMPARE_R_TO_TEXTURE → const int
GL_COMPARE_R_TO_TEXTURE_ARB → const int
GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT → const int
GL_COMPARE_REF_TO_TEXTURE → const int
GL_COMPARE_REF_TO_TEXTURE_EXT → const int
GL_COMPATIBLE_SUBROUTINES → const int
GL_COMPILE → const int
GL_COMPILE_AND_EXECUTE → const int
GL_COMPILE_STATUS → const int
GL_COMPLETION_STATUS_ARB → const int
GL_COMPLETION_STATUS_KHR → const int
GL_COMPLEX_BYTE_SGI → const int
GL_COMPLEX_FLOAT_SGI → const int
GL_COMPLEX_INT_SGI → const int
GL_COMPLEX_SHORT_SGI → const int
GL_COMPLEX_UNSIGNED_BYTE_SGI → const int
GL_COMPLEX_UNSIGNED_INT_SGI → const int
GL_COMPLEX_UNSIGNED_SHORT_SGI → const int
GL_COMPRESSED_ALPHA → const int
GL_COMPRESSED_ALPHA_ARB → const int
GL_COMPRESSED_INTENSITY → const int
GL_COMPRESSED_INTENSITY_ARB → const int
GL_COMPRESSED_LUMINANCE → const int
GL_COMPRESSED_LUMINANCE_ALPHA → const int
GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI → const int
GL_COMPRESSED_LUMINANCE_ALPHA_ARB → const int
GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT → const int
GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_NV → const int
GL_COMPRESSED_LUMINANCE_ARB → const int
GL_COMPRESSED_LUMINANCE_LATC1_EXT → const int
GL_COMPRESSED_LUMINANCE_LATC1_NV → const int
GL_COMPRESSED_R11_EAC → const int
GL_COMPRESSED_RED → const int
GL_COMPRESSED_RED_GREEN_RGTC2_EXT → const int
GL_COMPRESSED_RED_RGTC1 → const int
GL_COMPRESSED_RED_RGTC1_EXT → const int
GL_COMPRESSED_RG → const int
GL_COMPRESSED_RG11_EAC → const int
GL_COMPRESSED_RG_RGTC2 → const int
GL_COMPRESSED_RGB → const int
GL_COMPRESSED_RGB8_ETC2 → const int
GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 → const int
GL_COMPRESSED_RGB_ARB → const int
GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT → const int
GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB → const int
GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT → const int
GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT → const int
GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB → const int
GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT → const int
GL_COMPRESSED_RGB_FXT1_3DFX → const int
GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE → const int
GL_COMPRESSED_RGB_S3TC_DXT1_EXT → const int
GL_COMPRESSED_RGB_S3TC_DXT1_NV → const int
GL_COMPRESSED_RGBA → const int
GL_COMPRESSED_RGBA8_ETC2_EAC → const int
GL_COMPRESSED_RGBA_ARB → const int
GL_COMPRESSED_RGBA_ASTC_10x10_KHR → const int
GL_COMPRESSED_RGBA_ASTC_10x5_KHR → const int
GL_COMPRESSED_RGBA_ASTC_10x6_KHR → const int
GL_COMPRESSED_RGBA_ASTC_10x8_KHR → const int
GL_COMPRESSED_RGBA_ASTC_12x10_KHR → const int
GL_COMPRESSED_RGBA_ASTC_12x12_KHR → const int
GL_COMPRESSED_RGBA_ASTC_4x4_KHR → const int
GL_COMPRESSED_RGBA_ASTC_5x4_KHR → const int
GL_COMPRESSED_RGBA_ASTC_5x5_KHR → const int
GL_COMPRESSED_RGBA_ASTC_6x5_KHR → const int
GL_COMPRESSED_RGBA_ASTC_6x6_KHR → const int
GL_COMPRESSED_RGBA_ASTC_8x5_KHR → const int
GL_COMPRESSED_RGBA_ASTC_8x6_KHR → const int
GL_COMPRESSED_RGBA_ASTC_8x8_KHR → const int
GL_COMPRESSED_RGBA_BPTC_UNORM → const int
GL_COMPRESSED_RGBA_BPTC_UNORM_ARB → const int
GL_COMPRESSED_RGBA_BPTC_UNORM_EXT → const int
GL_COMPRESSED_RGBA_FXT1_3DFX → const int
GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE → const int
GL_COMPRESSED_RGBA_S3TC_DXT1_EXT → const int
GL_COMPRESSED_RGBA_S3TC_DXT1_NV → const int
GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE → const int
GL_COMPRESSED_RGBA_S3TC_DXT3_EXT → const int
GL_COMPRESSED_RGBA_S3TC_DXT3_NV → const int
GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE → const int
GL_COMPRESSED_RGBA_S3TC_DXT5_EXT → const int
GL_COMPRESSED_RGBA_S3TC_DXT5_NV → const int
GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT → const int
GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_NV → const int
GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT → const int
GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_NV → const int
GL_COMPRESSED_SIGNED_R11_EAC → const int
GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT → const int
GL_COMPRESSED_SIGNED_RED_RGTC1 → const int
GL_COMPRESSED_SIGNED_RED_RGTC1_EXT → const int
GL_COMPRESSED_SIGNED_RG11_EAC → const int
GL_COMPRESSED_SIGNED_RG_RGTC2 → const int
GL_COMPRESSED_SLUMINANCE → const int
GL_COMPRESSED_SLUMINANCE_ALPHA → const int
GL_COMPRESSED_SLUMINANCE_ALPHA_EXT → const int
GL_COMPRESSED_SLUMINANCE_EXT → const int
GL_COMPRESSED_SRGB → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC → const int
GL_COMPRESSED_SRGB8_ETC2 → const int
GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 → const int
GL_COMPRESSED_SRGB_ALPHA → const int
GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM → const int
GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB → const int
GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT → const int
GL_COMPRESSED_SRGB_ALPHA_EXT → const int
GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT → const int
GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT → const int
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT → const int
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV → const int
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT → const int
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV → const int
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT → const int
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV → const int
GL_COMPRESSED_SRGB_EXT → const int
GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT → const int
GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT → const int
GL_COMPRESSED_SRGB_S3TC_DXT1_EXT → const int
GL_COMPRESSED_SRGB_S3TC_DXT1_NV → const int
GL_COMPRESSED_TEXTURE_FORMATS → const int
GL_COMPRESSED_TEXTURE_FORMATS_ARB → const int
GL_COMPUTE_PROGRAM_NV → const int
GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV → const int
GL_COMPUTE_SHADER → const int
GL_COMPUTE_SHADER_BIT → const int
GL_COMPUTE_SHADER_INVOCATIONS → const int
GL_COMPUTE_SHADER_INVOCATIONS_ARB → const int
GL_COMPUTE_SUBROUTINE → const int
GL_COMPUTE_SUBROUTINE_UNIFORM → const int
GL_COMPUTE_TEXTURE → const int
GL_COMPUTE_WORK_GROUP_SIZE → const int
GL_CON_0_ATI → const int
GL_CON_1_ATI → const int
GL_CON_2_ATI → const int
GL_CON_3_ATI → const int
GL_CON_4_ATI → const int
GL_CON_5_ATI → const int
GL_CON_6_ATI → const int
GL_CON_7_ATI → const int
GL_CONDITION_SATISFIED → const int
GL_CONDITION_SATISFIED_APPLE → const int
GL_CONFORMANT_NV → const int
GL_CONIC_CURVE_TO_NV → const int
GL_CONJOINT_NV → const int
GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV → const int
GL_CONSERVATIVE_RASTER_DILATE_NV → const int
GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV → const int
GL_CONSERVATIVE_RASTER_MODE_NV → const int
GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV → const int
GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV → const int
GL_CONSERVATIVE_RASTERIZATION_INTEL → const int
GL_CONSERVATIVE_RASTERIZATION_NV → const int
GL_CONSERVE_MEMORY_HINT_PGI → const int
GL_CONST_EYE_NV → const int
GL_CONSTANT → const int
GL_CONSTANT_ALPHA → const int
GL_CONSTANT_ALPHA_EXT → const int
GL_CONSTANT_ARB → const int
GL_CONSTANT_ATTENUATION → const int
GL_CONSTANT_BORDER → const int
GL_CONSTANT_COLOR → const int
GL_CONSTANT_COLOR0_NV → const int
GL_CONSTANT_COLOR1_NV → const int
GL_CONSTANT_COLOR_EXT → const int
GL_CONSTANT_EXT → const int
GL_CONTEXT_COMPATIBILITY_PROFILE_BIT → const int
GL_CONTEXT_CORE_PROFILE_BIT → const int
GL_CONTEXT_FLAG_DEBUG_BIT → const int
GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT → const int
GL_CONTEXT_FLAG_NO_ERROR_BIT → const int
GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR → const int
GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT → const int
GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB → const int
GL_CONTEXT_FLAGS → const int
GL_CONTEXT_LOST → const int
GL_CONTEXT_PROFILE_MASK → const int
GL_CONTEXT_ROBUST_ACCESS → const int
GL_CONTINUOUS_AMD → const int
GL_CONTRAST_NV → const int
GL_CONVEX_HULL_NV → const int
GL_CONVOLUTION_1D → const int
GL_CONVOLUTION_1D_EXT → const int
GL_CONVOLUTION_2D → const int
GL_CONVOLUTION_2D_EXT → const int
GL_CONVOLUTION_BORDER_COLOR → const int
GL_CONVOLUTION_BORDER_MODE → const int
GL_CONVOLUTION_BORDER_MODE_EXT → const int
GL_CONVOLUTION_FILTER_BIAS → const int
GL_CONVOLUTION_FILTER_BIAS_EXT → const int
GL_CONVOLUTION_FILTER_SCALE → const int
GL_CONVOLUTION_FILTER_SCALE_EXT → const int
GL_CONVOLUTION_FORMAT → const int
GL_CONVOLUTION_FORMAT_EXT → const int
GL_CONVOLUTION_HEIGHT → const int
GL_CONVOLUTION_HEIGHT_EXT → const int
GL_CONVOLUTION_HINT_SGIX → const int
GL_CONVOLUTION_SGI → const int
GL_CONVOLUTION_WIDTH → const int
GL_CONVOLUTION_WIDTH_EXT → const int
GL_COORD_REPLACE → const int
GL_COORD_REPLACE_ARB → const int
GL_COORD_REPLACE_NV → const int
GL_COPY → const int
GL_COPY_INVERTED → const int
GL_COPY_PIXEL_TOKEN → const int
GL_COPY_READ_BUFFER → const int
GL_COPY_READ_BUFFER_BINDING → const int
GL_COPY_READ_BUFFER_NV → const int
GL_COPY_WRITE_BUFFER → const int
GL_COPY_WRITE_BUFFER_BINDING → const int
GL_COPY_WRITE_BUFFER_NV → const int
GL_COUNT_DOWN_NV → const int
GL_COUNT_UP_NV → const int
GL_COUNTER_RANGE_AMD → const int
GL_COUNTER_TYPE_AMD → const int
GL_COVERAGE_MODULATION_NV → const int
GL_COVERAGE_MODULATION_TABLE_NV → const int
GL_COVERAGE_MODULATION_TABLE_SIZE_NV → const int
GL_CPU_OPTIMIZED_QCOM → const int
GL_CUBE_MAP_BINDING_SGIX → const int
GL_CUBE_MAP_SGIX → const int
GL_CUBE_MAP_XN_SGIX → const int
GL_CUBE_MAP_XP_SGIX → const int
GL_CUBE_MAP_YN_SGIX → const int
GL_CUBE_MAP_YP_SGIX → const int
GL_CUBE_MAP_ZN_SGIX → const int
GL_CUBE_MAP_ZP_SGIX → const int
GL_CUBIC_CURVE_TO_NV → const int
GL_CUBIC_EXT → const int
GL_CULL_FACE → const int
GL_CULL_FACE_MODE → const int
GL_CULL_FRAGMENT_NV → const int
GL_CULL_MODES_NV → const int
GL_CULL_VERTEX_EXT → const int
GL_CULL_VERTEX_EYE_POSITION_EXT → const int
GL_CULL_VERTEX_IBM → const int
GL_CULL_VERTEX_OBJECT_POSITION_EXT → const int
GL_CURRENT_ATTRIB_NV → const int
GL_CURRENT_BINORMAL_EXT → const int
GL_CURRENT_BIT → const int
GL_CURRENT_COLOR → const int
GL_CURRENT_FOG_COORD → const int
GL_CURRENT_FOG_COORDINATE → const int
GL_CURRENT_FOG_COORDINATE_EXT → const int
GL_CURRENT_INDEX → const int
GL_CURRENT_MATRIX_ARB → const int
GL_CURRENT_MATRIX_INDEX_ARB → const int
GL_CURRENT_MATRIX_NV → const int
GL_CURRENT_MATRIX_STACK_DEPTH_ARB → const int
GL_CURRENT_MATRIX_STACK_DEPTH_NV → const int
GL_CURRENT_NORMAL → const int
GL_CURRENT_OCCLUSION_QUERY_ID_NV → const int
GL_CURRENT_PALETTE_MATRIX_ARB → const int
GL_CURRENT_PROGRAM → const int
GL_CURRENT_QUERY → const int
GL_CURRENT_QUERY_ANGLE → const int
GL_CURRENT_QUERY_ARB → const int
GL_CURRENT_RASTER_COLOR → const int
GL_CURRENT_RASTER_DISTANCE → const int
GL_CURRENT_RASTER_INDEX → const int
GL_CURRENT_RASTER_NORMAL_EXT → const int
GL_CURRENT_RASTER_POSITION → const int
GL_CURRENT_RASTER_POSITION_VALID → const int
GL_CURRENT_RASTER_SECONDARY_COLOR → const int
GL_CURRENT_RASTER_TEXTURE_COORDS → const int
GL_CURRENT_SAMPLE_COUNT_QUERY_NV → const int
GL_CURRENT_SECONDARY_COLOR → const int
GL_CURRENT_SECONDARY_COLOR_EXT → const int
GL_CURRENT_TANGENT_EXT → const int
GL_CURRENT_TEXTURE_COORDS → const int
GL_CURRENT_TIME_NV → const int
GL_CURRENT_VERTEX_ATTRIB → const int
GL_CURRENT_VERTEX_ATTRIB_ARB → const int
GL_CURRENT_VERTEX_EXT → const int
GL_CURRENT_VERTEX_WEIGHT_EXT → const int
GL_CURRENT_WEIGHT_ARB → const int
GL_CW → const int
GL_D3D12_FENCE_VALUE_EXT → const int
GL_DARKEN_KHR → const int
GL_DARKEN_NV → const int
GL_DATA_BUFFER_AMD → const int
GL_DEBUG_CALLBACK_FUNCTION → const int
GL_DEBUG_CALLBACK_FUNCTION_ARB → const int
GL_DEBUG_CALLBACK_USER_PARAM → const int
GL_DEBUG_CALLBACK_USER_PARAM_ARB → const int
GL_DEBUG_CATEGORY_API_ERROR_AMD → const int
GL_DEBUG_CATEGORY_APPLICATION_AMD → const int
GL_DEBUG_CATEGORY_DEPRECATION_AMD → const int
GL_DEBUG_CATEGORY_OTHER_AMD → const int
GL_DEBUG_CATEGORY_PERFORMANCE_AMD → const int
GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD → const int
GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD → const int
GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD → const int
GL_DEBUG_GROUP_STACK_DEPTH → const int
GL_DEBUG_LOGGED_MESSAGES → const int
GL_DEBUG_LOGGED_MESSAGES_AMD → const int
GL_DEBUG_LOGGED_MESSAGES_ARB → const int
GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH → const int
GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB → const int
GL_DEBUG_OUTPUT → const int
GL_DEBUG_OUTPUT_SYNCHRONOUS → const int
GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB → const int
GL_DEBUG_REGAL → const int
GL_DEBUG_SEVERITY_HIGH → const int
GL_DEBUG_SEVERITY_HIGH_AMD → const int
GL_DEBUG_SEVERITY_HIGH_ARB → const int
GL_DEBUG_SEVERITY_LOW → const int
GL_DEBUG_SEVERITY_LOW_AMD → const int
GL_DEBUG_SEVERITY_LOW_ARB → const int
GL_DEBUG_SEVERITY_MEDIUM → const int
GL_DEBUG_SEVERITY_MEDIUM_AMD → const int
GL_DEBUG_SEVERITY_MEDIUM_ARB → const int
GL_DEBUG_SEVERITY_NOTIFICATION → const int
GL_DEBUG_SOURCE_API → const int
GL_DEBUG_SOURCE_API_ARB → const int
GL_DEBUG_SOURCE_APPLICATION → const int
GL_DEBUG_SOURCE_APPLICATION_ARB → const int
GL_DEBUG_SOURCE_OTHER → const int
GL_DEBUG_SOURCE_OTHER_ARB → const int
GL_DEBUG_SOURCE_SHADER_COMPILER → const int
GL_DEBUG_SOURCE_SHADER_COMPILER_ARB → const int
GL_DEBUG_SOURCE_THIRD_PARTY → const int
GL_DEBUG_SOURCE_THIRD_PARTY_ARB → const int
GL_DEBUG_SOURCE_WINDOW_SYSTEM → const int
GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB → const int
GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR → const int
GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB → const int
GL_DEBUG_TYPE_ERROR → const int
GL_DEBUG_TYPE_ERROR_ARB → const int
GL_DEBUG_TYPE_MARKER → const int
GL_DEBUG_TYPE_OTHER → const int
GL_DEBUG_TYPE_OTHER_ARB → const int
GL_DEBUG_TYPE_PERFORMANCE → const int
GL_DEBUG_TYPE_PERFORMANCE_ARB → const int
GL_DEBUG_TYPE_POP_GROUP → const int
GL_DEBUG_TYPE_PORTABILITY → const int
GL_DEBUG_TYPE_PORTABILITY_ARB → const int
GL_DEBUG_TYPE_PUSH_GROUP → const int
GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR → const int
GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB → const int
GL_DECAL → const int
GL_DECODE_EXT → const int
GL_DECR → const int
GL_DECR_WRAP → const int
GL_DECR_WRAP_EXT → const int
GL_DEDICATED_MEMORY_OBJECT_EXT → const int
GL_DELETE_STATUS → const int
GL_DEPENDENT_AR_TEXTURE_2D_NV → const int
GL_DEPENDENT_GB_TEXTURE_2D_NV → const int
GL_DEPENDENT_HILO_TEXTURE_2D_NV → const int
GL_DEPENDENT_RGB_TEXTURE_3D_NV → const int
GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV → const int
GL_DEPTH → const int
GL_DEPTH24_STENCIL8 → const int
GL_DEPTH24_STENCIL8_EXT → const int
GL_DEPTH32F_STENCIL8 → const int
GL_DEPTH32F_STENCIL8_NV → const int
GL_DEPTH_ATTACHMENT → const int
GL_DEPTH_ATTACHMENT_EXT → const int
GL_DEPTH_BIAS → const int
GL_DEPTH_BITS → const int
GL_DEPTH_BOUNDS_EXT → const int
GL_DEPTH_BOUNDS_TEST_EXT → const int
GL_DEPTH_BUFFER → const int
GL_DEPTH_BUFFER_BIT → const int
GL_DEPTH_BUFFER_BIT0_QCOM → const int
GL_DEPTH_BUFFER_BIT1_QCOM → const int
GL_DEPTH_BUFFER_BIT2_QCOM → const int
GL_DEPTH_BUFFER_BIT3_QCOM → const int
GL_DEPTH_BUFFER_BIT4_QCOM → const int
GL_DEPTH_BUFFER_BIT5_QCOM → const int
GL_DEPTH_BUFFER_BIT6_QCOM → const int
GL_DEPTH_BUFFER_BIT7_QCOM → const int
GL_DEPTH_BUFFER_FLOAT_MODE_NV → const int
GL_DEPTH_CLAMP → const int
GL_DEPTH_CLAMP_FAR_AMD → const int
GL_DEPTH_CLAMP_NEAR_AMD → const int
GL_DEPTH_CLAMP_NV → const int
GL_DEPTH_CLEAR_VALUE → const int
GL_DEPTH_COMPONENT → const int
GL_DEPTH_COMPONENT16 → const int
GL_DEPTH_COMPONENT16_ARB → const int
GL_DEPTH_COMPONENT16_SGIX → const int
GL_DEPTH_COMPONENT24 → const int
GL_DEPTH_COMPONENT24_ARB → const int
GL_DEPTH_COMPONENT24_SGIX → const int
GL_DEPTH_COMPONENT32 → const int
GL_DEPTH_COMPONENT32_ARB → const int
GL_DEPTH_COMPONENT32_SGIX → const int
GL_DEPTH_COMPONENT32F → const int
GL_DEPTH_COMPONENT32F_NV → const int
GL_DEPTH_COMPONENTS → const int
GL_DEPTH_EXT → const int
GL_DEPTH_FUNC → const int
GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX → const int
GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX → const int
GL_DEPTH_PASS_INSTRUMENT_SGIX → const int
GL_DEPTH_RANGE → const int
GL_DEPTH_RENDERABLE → const int
GL_DEPTH_SAMPLES_NV → const int
GL_DEPTH_SCALE → const int
GL_DEPTH_STENCIL → const int
GL_DEPTH_STENCIL_ATTACHMENT → const int
GL_DEPTH_STENCIL_EXT → const int
GL_DEPTH_STENCIL_NV → const int
GL_DEPTH_STENCIL_TEXTURE_MODE → const int
GL_DEPTH_STENCIL_TO_BGRA_NV → const int
GL_DEPTH_STENCIL_TO_RGBA_NV → const int
GL_DEPTH_TEST → const int
GL_DEPTH_TEXTURE_MODE → const int
GL_DEPTH_TEXTURE_MODE_ARB → const int
GL_DEPTH_WRITEMASK → const int
GL_DEVICE_LUID_EXT → const int
GL_DEVICE_NODE_MASK_EXT → const int
GL_DEVICE_UUID_EXT → const int
GL_DIFFERENCE_KHR → const int
GL_DIFFERENCE_NV → const int
GL_DIFFUSE → const int
GL_DISCARD_ATI → const int
GL_DISCARD_NV → const int
GL_DISCRETE_AMD → const int
GL_DISJOINT_NV → const int
GL_DISPATCH_INDIRECT_BUFFER → const int
GL_DISPATCH_INDIRECT_BUFFER_BINDING → const int
GL_DISPLAY_LIST → const int
GL_DISTANCE_ATTENUATION_EXT → const int
GL_DITHER → const int
GL_DOMAIN → const int
GL_DONT_CARE → const int
GL_DOT2_ADD_ATI → const int
GL_DOT3_ATI → const int
GL_DOT3_RGB → const int
GL_DOT3_RGB_ARB → const int
GL_DOT3_RGB_EXT → const int
GL_DOT3_RGBA → const int
GL_DOT3_RGBA_ARB → const int
GL_DOT3_RGBA_EXT → const int
GL_DOT4_ATI → const int
GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV → const int
GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV → const int
GL_DOT_PRODUCT_DEPTH_REPLACE_NV → const int
GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV → const int
GL_DOT_PRODUCT_NV → const int
GL_DOT_PRODUCT_PASS_THROUGH_NV → const int
GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV → const int
GL_DOT_PRODUCT_TEXTURE_1D_NV → const int
GL_DOT_PRODUCT_TEXTURE_2D_NV → const int
GL_DOT_PRODUCT_TEXTURE_3D_NV → const int
GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV → const int
GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV → const int
GL_DOUBLE → const int
GL_DOUBLE_EXT → const int
GL_DOUBLE_MAT2 → const int
GL_DOUBLE_MAT2_EXT → const int
GL_DOUBLE_MAT2x3 → const int
GL_DOUBLE_MAT2x3_EXT → const int
GL_DOUBLE_MAT2x4 → const int
GL_DOUBLE_MAT2x4_EXT → const int
GL_DOUBLE_MAT3 → const int
GL_DOUBLE_MAT3_EXT → const int
GL_DOUBLE_MAT3x2 → const int
GL_DOUBLE_MAT3x2_EXT → const int
GL_DOUBLE_MAT3x4 → const int
GL_DOUBLE_MAT3x4_EXT → const int
GL_DOUBLE_MAT4 → const int
GL_DOUBLE_MAT4_EXT → const int
GL_DOUBLE_MAT4x2 → const int
GL_DOUBLE_MAT4x2_EXT → const int
GL_DOUBLE_MAT4x3 → const int
GL_DOUBLE_MAT4x3_EXT → const int
GL_DOUBLE_VEC2 → const int
GL_DOUBLE_VEC2_EXT → const int
GL_DOUBLE_VEC3 → const int
GL_DOUBLE_VEC3_EXT → const int
GL_DOUBLE_VEC4 → const int
GL_DOUBLE_VEC4_EXT → const int
GL_DOUBLEBUFFER → const int
GL_DRAW_ARRAYS_COMMAND_NV → const int
GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV → const int
GL_DRAW_ARRAYS_STRIP_COMMAND_NV → const int
GL_DRAW_BUFFER → const int
GL_DRAW_BUFFER0 → const int
GL_DRAW_BUFFER0_ARB → const int
GL_DRAW_BUFFER0_ATI → const int
GL_DRAW_BUFFER0_EXT → const int
GL_DRAW_BUFFER0_NV → const int
GL_DRAW_BUFFER1 → const int
GL_DRAW_BUFFER10 → const int
GL_DRAW_BUFFER10_ARB → const int
GL_DRAW_BUFFER10_ATI → const int
GL_DRAW_BUFFER10_EXT → const int
GL_DRAW_BUFFER10_NV → const int
GL_DRAW_BUFFER11 → const int
GL_DRAW_BUFFER11_ARB → const int
GL_DRAW_BUFFER11_ATI → const int
GL_DRAW_BUFFER11_EXT → const int
GL_DRAW_BUFFER11_NV → const int
GL_DRAW_BUFFER12 → const int
GL_DRAW_BUFFER12_ARB → const int
GL_DRAW_BUFFER12_ATI → const int
GL_DRAW_BUFFER12_EXT → const int
GL_DRAW_BUFFER12_NV → const int
GL_DRAW_BUFFER13 → const int
GL_DRAW_BUFFER13_ARB → const int
GL_DRAW_BUFFER13_ATI → const int
GL_DRAW_BUFFER13_EXT → const int
GL_DRAW_BUFFER13_NV → const int
GL_DRAW_BUFFER14 → const int
GL_DRAW_BUFFER14_ARB → const int
GL_DRAW_BUFFER14_ATI → const int
GL_DRAW_BUFFER14_EXT → const int
GL_DRAW_BUFFER14_NV → const int
GL_DRAW_BUFFER15 → const int
GL_DRAW_BUFFER15_ARB → const int
GL_DRAW_BUFFER15_ATI → const int
GL_DRAW_BUFFER15_EXT → const int
GL_DRAW_BUFFER15_NV → const int
GL_DRAW_BUFFER1_ARB → const int
GL_DRAW_BUFFER1_ATI → const int
GL_DRAW_BUFFER1_EXT → const int
GL_DRAW_BUFFER1_NV → const int
GL_DRAW_BUFFER2 → const int
GL_DRAW_BUFFER2_ARB → const int
GL_DRAW_BUFFER2_ATI → const int
GL_DRAW_BUFFER2_EXT → const int
GL_DRAW_BUFFER2_NV → const int
GL_DRAW_BUFFER3 → const int
GL_DRAW_BUFFER3_ARB → const int
GL_DRAW_BUFFER3_ATI → const int
GL_DRAW_BUFFER3_EXT → const int
GL_DRAW_BUFFER3_NV → const int
GL_DRAW_BUFFER4 → const int
GL_DRAW_BUFFER4_ARB → const int
GL_DRAW_BUFFER4_ATI → const int
GL_DRAW_BUFFER4_EXT → const int
GL_DRAW_BUFFER4_NV → const int
GL_DRAW_BUFFER5 → const int
GL_DRAW_BUFFER5_ARB → const int
GL_DRAW_BUFFER5_ATI → const int
GL_DRAW_BUFFER5_EXT → const int
GL_DRAW_BUFFER5_NV → const int
GL_DRAW_BUFFER6 → const int
GL_DRAW_BUFFER6_ARB → const int
GL_DRAW_BUFFER6_ATI → const int
GL_DRAW_BUFFER6_EXT → const int
GL_DRAW_BUFFER6_NV → const int
GL_DRAW_BUFFER7 → const int
GL_DRAW_BUFFER7_ARB → const int
GL_DRAW_BUFFER7_ATI → const int
GL_DRAW_BUFFER7_EXT → const int
GL_DRAW_BUFFER7_NV → const int
GL_DRAW_BUFFER8 → const int
GL_DRAW_BUFFER8_ARB → const int
GL_DRAW_BUFFER8_ATI → const int
GL_DRAW_BUFFER8_EXT → const int
GL_DRAW_BUFFER8_NV → const int
GL_DRAW_BUFFER9 → const int
GL_DRAW_BUFFER9_ARB → const int
GL_DRAW_BUFFER9_ATI → const int
GL_DRAW_BUFFER9_EXT → const int
GL_DRAW_BUFFER9_NV → const int
GL_DRAW_BUFFER_EXT → const int
GL_DRAW_ELEMENTS_COMMAND_NV → const int
GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV → const int
GL_DRAW_ELEMENTS_STRIP_COMMAND_NV → const int
GL_DRAW_FRAMEBUFFER → const int
GL_DRAW_FRAMEBUFFER_ANGLE → const int
GL_DRAW_FRAMEBUFFER_APPLE → const int
GL_DRAW_FRAMEBUFFER_BINDING → const int
GL_DRAW_FRAMEBUFFER_BINDING_ANGLE → const int
GL_DRAW_FRAMEBUFFER_BINDING_APPLE → const int
GL_DRAW_FRAMEBUFFER_BINDING_EXT → const int
GL_DRAW_FRAMEBUFFER_BINDING_NV → const int
GL_DRAW_FRAMEBUFFER_EXT → const int
GL_DRAW_FRAMEBUFFER_NV → const int
GL_DRAW_INDIRECT_ADDRESS_NV → const int
GL_DRAW_INDIRECT_BUFFER → const int
GL_DRAW_INDIRECT_BUFFER_BINDING → const int
GL_DRAW_INDIRECT_LENGTH_NV → const int
GL_DRAW_INDIRECT_UNIFIED_NV → const int
GL_DRAW_PIXEL_TOKEN → const int
GL_DRAW_PIXELS_APPLE → const int
GL_DRIVER_REGAL → const int
GL_DRIVER_UUID_EXT → const int
GL_DS_BIAS_NV → const int
GL_DS_SCALE_NV → const int
GL_DSDT8_MAG8_INTENSITY8_NV → const int
GL_DSDT8_MAG8_NV → const int
GL_DSDT8_NV → const int
GL_DSDT_MAG_INTENSITY_NV → const int
GL_DSDT_MAG_NV → const int
GL_DSDT_MAG_VIB_NV → const int
GL_DSDT_NV → const int
GL_DST_ALPHA → const int
GL_DST_ATOP_NV → const int
GL_DST_COLOR → const int
GL_DST_IN_NV → const int
GL_DST_NV → const int
GL_DST_OUT_NV → const int
GL_DST_OVER_NV → const int
GL_DT_BIAS_NV → const int
GL_DT_SCALE_NV → const int
GL_DU8DV8_ATI → const int
GL_DUDV_ATI → const int
GL_DUP_FIRST_CUBIC_CURVE_TO_NV → const int
GL_DUP_LAST_CUBIC_CURVE_TO_NV → const int
GL_DYNAMIC_ATI → const int
GL_DYNAMIC_COPY → const int
GL_DYNAMIC_COPY_ARB → const int
GL_DYNAMIC_DRAW → const int
GL_DYNAMIC_DRAW_ARB → const int
GL_DYNAMIC_READ → const int
GL_DYNAMIC_READ_ARB → const int
GL_DYNAMIC_STORAGE_BIT → const int
GL_DYNAMIC_STORAGE_BIT_EXT → const int
GL_E_TIMES_F_NV → const int
GL_EDGE_FLAG → const int
GL_EDGE_FLAG_ARRAY → const int
GL_EDGE_FLAG_ARRAY_ADDRESS_NV → const int
GL_EDGE_FLAG_ARRAY_BUFFER_BINDING → const int
GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB → const int
GL_EDGE_FLAG_ARRAY_COUNT_EXT → const int
GL_EDGE_FLAG_ARRAY_EXT → const int
GL_EDGE_FLAG_ARRAY_LENGTH_NV → const int
GL_EDGE_FLAG_ARRAY_LIST_IBM → const int
GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM → const int
GL_EDGE_FLAG_ARRAY_POINTER → const int
GL_EDGE_FLAG_ARRAY_POINTER_EXT → const int
GL_EDGE_FLAG_ARRAY_STRIDE → const int
GL_EDGE_FLAG_ARRAY_STRIDE_EXT → const int
GL_EDGEFLAG_BIT_PGI → const int
GL_EFFECTIVE_RASTER_SAMPLES_EXT → const int
GL_EGL_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV → const int
GL_EGL_KHR_context_flush_control → const int
GL_EGL_NV_robustness_video_memory_purge → const int
GL_EIGHTH_BIT_ATI → const int
GL_ELEMENT_ADDRESS_COMMAND_NV → const int
GL_ELEMENT_ARRAY_ADDRESS_NV → const int
GL_ELEMENT_ARRAY_APPLE → const int
GL_ELEMENT_ARRAY_ATI → const int
GL_ELEMENT_ARRAY_BARRIER_BIT → const int
GL_ELEMENT_ARRAY_BARRIER_BIT_EXT → const int
GL_ELEMENT_ARRAY_BUFFER → const int
GL_ELEMENT_ARRAY_BUFFER_ARB → const int
GL_ELEMENT_ARRAY_BUFFER_BINDING → const int
GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB → const int
GL_ELEMENT_ARRAY_LENGTH_NV → const int
GL_ELEMENT_ARRAY_POINTER_APPLE → const int
GL_ELEMENT_ARRAY_POINTER_ATI → const int
GL_ELEMENT_ARRAY_TYPE_APPLE → const int
GL_ELEMENT_ARRAY_TYPE_ATI → const int
GL_ELEMENT_ARRAY_UNIFIED_NV → const int
GL_EMBOSS_CONSTANT_NV → const int
GL_EMBOSS_LIGHT_NV → const int
GL_EMBOSS_MAP_NV → const int
GL_EMISSION → const int
GL_EMULATION_REGAL → const int
GL_ENABLE_BIT → const int
GL_ENV_MAP_SGIX → const int
GL_EQUAL → const int
GL_EQUIV → const int
GL_ERROR_REGAL → const int
GL_ETC1_SRGB8_NV → const int
GL_EVAL_2D_NV → const int
GL_EVAL_BIT → const int
GL_EVAL_FRACTIONAL_TESSELLATION_NV → const int
GL_EVAL_TRIANGULAR_2D_NV → const int
GL_EVAL_VERTEX_ATTRIB0_NV → const int
GL_EVAL_VERTEX_ATTRIB10_NV → const int
GL_EVAL_VERTEX_ATTRIB11_NV → const int
GL_EVAL_VERTEX_ATTRIB12_NV → const int
GL_EVAL_VERTEX_ATTRIB13_NV → const int
GL_EVAL_VERTEX_ATTRIB14_NV → const int
GL_EVAL_VERTEX_ATTRIB15_NV → const int
GL_EVAL_VERTEX_ATTRIB1_NV → const int
GL_EVAL_VERTEX_ATTRIB2_NV → const int
GL_EVAL_VERTEX_ATTRIB3_NV → const int
GL_EVAL_VERTEX_ATTRIB4_NV → const int
GL_EVAL_VERTEX_ATTRIB5_NV → const int
GL_EVAL_VERTEX_ATTRIB6_NV → const int
GL_EVAL_VERTEX_ATTRIB7_NV → const int
GL_EVAL_VERTEX_ATTRIB8_NV → const int
GL_EVAL_VERTEX_ATTRIB9_NV → const int
GL_EXCLUSION_KHR → const int
GL_EXCLUSION_NV → const int
GL_EXCLUSIVE_EXT → const int
GL_EXP → const int
GL_EXP2 → const int
GL_EXPAND_NEGATE_NV → const int
GL_EXPAND_NORMAL_NV → const int
GL_EXT_422_pixels → const int
GL_EXT_abgr → const int
GL_EXT_base_instance → const int
GL_EXT_bgra → const int
GL_EXT_bindable_uniform → const int
GL_EXT_blend_color → const int
GL_EXT_blend_equation_separate → const int
GL_EXT_blend_func_extended → const int
GL_EXT_blend_func_separate → const int
GL_EXT_blend_logic_op → const int
GL_EXT_blend_minmax → const int
GL_EXT_blend_subtract → const int
GL_EXT_buffer_storage → const int
GL_EXT_Cg_shader → const int
GL_EXT_clear_texture → const int
GL_EXT_clip_cull_distance → const int
GL_EXT_clip_volume_hint → const int
GL_EXT_cmyka → const int
GL_EXT_color_buffer_float → const int
GL_EXT_color_buffer_half_float → const int
GL_EXT_color_subtable → const int
GL_EXT_compiled_vertex_array → const int
GL_EXT_compressed_ETC1_RGB8_sub_texture → const int
GL_EXT_conservative_depth → const int
GL_EXT_convolution → const int
GL_EXT_coordinate_frame → const int
GL_EXT_copy_image → const int
GL_EXT_copy_texture → const int
GL_EXT_cull_vertex → const int
GL_EXT_debug_label → const int
GL_EXT_debug_marker → const int
GL_EXT_depth_bounds_test → const int
GL_EXT_direct_state_access → const int
GL_EXT_discard_framebuffer → const int
GL_EXT_draw_buffers → const int
GL_EXT_draw_buffers2 → const int
GL_EXT_draw_buffers_indexed → const int
GL_EXT_draw_elements_base_vertex → const int
GL_EXT_draw_instanced → const int
GL_EXT_draw_range_elements → const int
GL_EXT_EGL_image_array → const int
GL_EXT_external_buffer → const int
GL_EXT_float_blend → const int
GL_EXT_fog_coord → const int
GL_EXT_frag_depth → const int
GL_EXT_fragment_lighting → const int
GL_EXT_framebuffer_blit → const int
GL_EXT_framebuffer_multisample → const int
GL_EXT_framebuffer_multisample_blit_scaled → const int
GL_EXT_framebuffer_object → const int
GL_EXT_framebuffer_sRGB → const int
GL_EXT_geometry_point_size → const int
GL_EXT_geometry_shader → const int
GL_EXT_geometry_shader4 → const int
GL_EXT_gpu_program_parameters → const int
GL_EXT_gpu_shader4 → const int
GL_EXT_gpu_shader5 → const int
GL_EXT_histogram → const int
GL_EXT_index_array_formats → const int
GL_EXT_index_func → const int
GL_EXT_index_material → const int
GL_EXT_index_texture → const int
GL_EXT_instanced_arrays → const int
GL_EXT_light_texture → const int
GL_EXT_map_buffer_range → const int
GL_EXT_memory_object → const int
GL_EXT_memory_object_fd → const int
GL_EXT_memory_object_win32 → const int
GL_EXT_misc_attribute → const int
GL_EXT_multi_draw_arrays → const int
GL_EXT_multi_draw_indirect → const int
GL_EXT_multiple_textures → const int
GL_EXT_multisample → const int
GL_EXT_multisample_compatibility → const int
GL_EXT_multisampled_render_to_texture → const int
GL_EXT_multisampled_render_to_texture2 → const int
GL_EXT_multiview_draw_buffers → const int
GL_EXT_packed_depth_stencil → const int
GL_EXT_packed_float → const int
GL_EXT_packed_pixels → const int
GL_EXT_paletted_texture → const int
GL_EXT_pixel_buffer_object → const int
GL_EXT_pixel_transform → const int
GL_EXT_pixel_transform_color_table → const int
GL_EXT_point_parameters → const int
GL_EXT_polygon_offset → const int
GL_EXT_polygon_offset_clamp → const int
GL_EXT_post_depth_coverage → const int
GL_EXT_provoking_vertex → const int
GL_EXT_pvrtc_sRGB → const int
GL_EXT_raster_multisample → const int
GL_EXT_read_format_bgra → const int
GL_EXT_render_snorm → const int
GL_EXT_rescale_normal → const int
GL_EXT_scene_marker → const int
GL_EXT_secondary_color → const int
GL_EXT_semaphore → const int
GL_EXT_semaphore_fd → const int
GL_EXT_semaphore_win32 → const int
GL_EXT_separate_shader_objects → const int
GL_EXT_separate_specular_color → const int
GL_EXT_shader_framebuffer_fetch → const int
GL_EXT_shader_group_vote → const int
GL_EXT_shader_image_load_formatted → const int
GL_EXT_shader_image_load_store → const int
GL_EXT_shader_implicit_conversions → const int
GL_EXT_shader_integer_mix → const int
GL_EXT_shader_io_blocks → const int
GL_EXT_shader_non_constant_global_initializers → const int
GL_EXT_shader_pixel_local_storage → const int
GL_EXT_shader_pixel_local_storage2 → const int
GL_EXT_shader_texture_lod → const int
GL_EXT_shadow_funcs → const int
GL_EXT_shadow_samplers → const int
GL_EXT_shared_texture_palette → const int
GL_EXT_sparse_texture → const int
GL_EXT_sparse_texture2 → const int
GL_EXT_sRGB → const int
GL_EXT_sRGB_write_control → const int
GL_EXT_stencil_clear_tag → const int
GL_EXT_stencil_two_side → const int
GL_EXT_stencil_wrap → const int
GL_EXT_subtexture → const int
GL_EXT_texture → const int
GL_EXT_texture3D → const int
GL_EXT_texture_array → const int
GL_EXT_texture_buffer_object → const int
GL_EXT_texture_compression_astc_decode_mode → const int
GL_EXT_texture_compression_astc_decode_mode_rgb9e5 → const int
GL_EXT_texture_compression_bptc → const int
GL_EXT_texture_compression_dxt1 → const int
GL_EXT_texture_compression_latc → const int
GL_EXT_texture_compression_rgtc → const int
GL_EXT_texture_compression_s3tc → const int
GL_EXT_texture_cube_map → const int
GL_EXT_texture_cube_map_array → const int
GL_EXT_texture_edge_clamp → const int
GL_EXT_texture_env → const int
GL_EXT_texture_env_add → const int
GL_EXT_texture_env_combine → const int
GL_EXT_texture_env_dot3 → const int
GL_EXT_texture_filter_anisotropic → const int
GL_EXT_texture_filter_minmax → const int
GL_EXT_texture_format_BGRA8888 → const int
GL_EXT_texture_integer → const int
GL_EXT_texture_lod_bias → const int
GL_EXT_texture_mirror_clamp → const int
GL_EXT_texture_norm16 → const int
GL_EXT_texture_object → const int
GL_EXT_texture_perturb_normal → const int
GL_EXT_texture_rectangle → const int
GL_EXT_texture_rg → const int
GL_EXT_texture_shared_exponent → const int
GL_EXT_texture_snorm → const int
GL_EXT_texture_sRGB → const int
GL_EXT_texture_sRGB_decode → const int
GL_EXT_texture_sRGB_R8 → const int
GL_EXT_texture_sRGB_RG8 → const int
GL_EXT_texture_storage → const int
GL_EXT_texture_swizzle → const int
GL_EXT_texture_type_2_10_10_10_REV → const int
GL_EXT_texture_view → const int
GL_EXT_timer_query → const int
GL_EXT_transform_feedback → const int
GL_EXT_unpack_subimage → const int
GL_EXT_vertex_array → const int
GL_EXT_vertex_array_bgra → const int
GL_EXT_vertex_array_setXXX → const int
GL_EXT_vertex_attrib_64bit → const int
GL_EXT_vertex_shader → const int
GL_EXT_vertex_weighting → const int
GL_EXT_win32_keyed_mutex → const int
GL_EXT_window_rectangles → const int
GL_EXT_x11_sync_object → const int
GL_EXT_YUV_target → const int
GL_EXTENDED_RANGE_SGIS → const int
GL_EXTENSIONS → const int
GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD → const int
GL_EYE_DISTANCE_TO_LINE_SGIS → const int
GL_EYE_DISTANCE_TO_POINT_SGIS → const int
GL_EYE_LINE_SGIS → const int
GL_EYE_LINEAR → const int
GL_EYE_PLANE → const int
GL_EYE_PLANE_ABSOLUTE_NV → const int
GL_EYE_POINT_SGIS → const int
GL_EYE_RADIAL_NV → const int
GL_EYE_SPACE_SGIX → const int
GL_FACTOR_MAX_AMD → const int
GL_FACTOR_MIN_AMD → const int
GL_FAILURE_NV → const int
GL_FALSE → const int
GL_FASTEST → const int
GL_FEEDBACK → const int
GL_FEEDBACK_BUFFER_POINTER → const int
GL_FEEDBACK_BUFFER_SIZE → const int
GL_FEEDBACK_BUFFER_TYPE → const int
GL_FENCE_APPLE → const int
GL_FENCE_CONDITION_NV → const int
GL_FENCE_STATUS_NV → const int
GL_FETCH_PER_SAMPLE_ARM → const int
GL_FFT_1D_SGI → const int
GL_FIELD_LOWER_NV → const int
GL_FIELD_UPPER_NV → const int
GL_FIELDS_NV → const int
GL_FILE_NAME_NV → const int
GL_FILL → const int
GL_FILL_NV → const int
GL_FILL_RECTANGLE_NV → const int
GL_FILTER → const int
GL_FIRST_TO_REST_NV → const int
GL_FIRST_VERTEX_CONVENTION → const int
GL_FIRST_VERTEX_CONVENTION_EXT → const int
GL_FIXED → const int
GL_FIXED_ONLY → const int
GL_FIXED_ONLY_ARB → const int
GL_FLAT → const int
GL_FLOAT → const int
GL_FLOAT16_MAT2_AMD → const int
GL_FLOAT16_MAT2x3_AMD → const int
GL_FLOAT16_MAT2x4_AMD → const int
GL_FLOAT16_MAT3_AMD → const int
GL_FLOAT16_MAT3x2_AMD → const int
GL_FLOAT16_MAT3x4_AMD → const int
GL_FLOAT16_MAT4_AMD → const int
GL_FLOAT16_MAT4x2_AMD → const int
GL_FLOAT16_MAT4x3_AMD → const int
GL_FLOAT16_NV → const int
GL_FLOAT16_VEC2_NV → const int
GL_FLOAT16_VEC3_NV → const int
GL_FLOAT16_VEC4_NV → const int
GL_FLOAT_32_UNSIGNED_INT_24_8_REV → const int
GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV → const int
GL_FLOAT_CLEAR_COLOR_VALUE_NV → const int
GL_FLOAT_MAT2 → const int
GL_FLOAT_MAT2_ARB → const int
GL_FLOAT_MAT2x3 → const int
GL_FLOAT_MAT2x3_NV → const int
GL_FLOAT_MAT2x4 → const int
GL_FLOAT_MAT2x4_NV → const int
GL_FLOAT_MAT3 → const int
GL_FLOAT_MAT3_ARB → const int
GL_FLOAT_MAT3x2 → const int
GL_FLOAT_MAT3x2_NV → const int
GL_FLOAT_MAT3x4 → const int
GL_FLOAT_MAT3x4_NV → const int
GL_FLOAT_MAT4 → const int
GL_FLOAT_MAT4_ARB → const int
GL_FLOAT_MAT4x2 → const int
GL_FLOAT_MAT4x2_NV → const int
GL_FLOAT_MAT4x3 → const int
GL_FLOAT_MAT4x3_NV → const int
GL_FLOAT_R16_NV → const int
GL_FLOAT_R32_NV → const int
GL_FLOAT_R_NV → const int
GL_FLOAT_RG16_NV → const int
GL_FLOAT_RG32_NV → const int
GL_FLOAT_RG_NV → const int
GL_FLOAT_RGB16_NV → const int
GL_FLOAT_RGB32_NV → const int
GL_FLOAT_RGB_NV → const int
GL_FLOAT_RGBA16_NV → const int
GL_FLOAT_RGBA32_NV → const int
GL_FLOAT_RGBA_MODE_NV → const int
GL_FLOAT_RGBA_NV → const int
GL_FLOAT_VEC2 → const int
GL_FLOAT_VEC2_ARB → const int
GL_FLOAT_VEC3 → const int
GL_FLOAT_VEC3_ARB → const int
GL_FLOAT_VEC4 → const int
GL_FLOAT_VEC4_ARB → const int
GL_FOG → const int
GL_FOG_BIT → const int
GL_FOG_BLEND_ALPHA_SGIX → const int
GL_FOG_BLEND_COLOR_SGIX → const int
GL_FOG_COLOR → const int
GL_FOG_COORD → const int
GL_FOG_COORD_ARRAY → const int
GL_FOG_COORD_ARRAY_ADDRESS_NV → const int
GL_FOG_COORD_ARRAY_BUFFER_BINDING → const int
GL_FOG_COORD_ARRAY_LENGTH_NV → const int
GL_FOG_COORD_ARRAY_POINTER → const int
GL_FOG_COORD_ARRAY_STRIDE → const int
GL_FOG_COORD_ARRAY_TYPE → const int
GL_FOG_COORD_SRC → const int
GL_FOG_COORDINATE → const int
GL_FOG_COORDINATE_ARRAY → const int
GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING → const int
GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB → const int
GL_FOG_COORDINATE_ARRAY_EXT → const int
GL_FOG_COORDINATE_ARRAY_LIST_IBM → const int
GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM → const int
GL_FOG_COORDINATE_ARRAY_POINTER → const int
GL_FOG_COORDINATE_ARRAY_POINTER_EXT → const int
GL_FOG_COORDINATE_ARRAY_STRIDE → const int
GL_FOG_COORDINATE_ARRAY_STRIDE_EXT → const int
GL_FOG_COORDINATE_ARRAY_TYPE → const int
GL_FOG_COORDINATE_ARRAY_TYPE_EXT → const int
GL_FOG_COORDINATE_EXT → const int
GL_FOG_COORDINATE_SOURCE → const int
GL_FOG_COORDINATE_SOURCE_EXT → const int
GL_FOG_DENSITY → const int
GL_FOG_DISTANCE_MODE_NV → const int
GL_FOG_END → const int
GL_FOG_GROUND_PLANE_SGIX → const int
GL_FOG_HINT → const int
GL_FOG_INDEX → const int
GL_FOG_LAYERS_POINTS_SGIX → const int
GL_FOG_MODE → const int
GL_FOG_OFFSET_SGIX → const int
GL_FOG_OFFSET_VALUE_SGIX → const int
GL_FOG_SCALE_SGIX → const int
GL_FOG_SCALE_VALUE_SGIX → const int
GL_FOG_SPECULAR_TEXTURE_WIN → const int
GL_FOG_START → const int
GL_FOG_TYPE_SGIX → const int
GL_FONT_ASCENDER_BIT_NV → const int
GL_FONT_DESCENDER_BIT_NV → const int
GL_FONT_GLYPHS_AVAILABLE_NV → const int
GL_FONT_HAS_KERNING_BIT_NV → const int
GL_FONT_HEIGHT_BIT_NV → const int
GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV → const int
GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV → const int
GL_FONT_NUM_GLYPH_INDICES_BIT_NV → const int
GL_FONT_TARGET_UNAVAILABLE_NV → const int
GL_FONT_UNAVAILABLE_NV → const int
GL_FONT_UNDERLINE_POSITION_BIT_NV → const int
GL_FONT_UNDERLINE_THICKNESS_BIT_NV → const int
GL_FONT_UNINTELLIGIBLE_NV → const int
GL_FONT_UNITS_PER_EM_BIT_NV → const int
GL_FONT_X_MAX_BOUNDS_BIT_NV → const int
GL_FONT_X_MIN_BOUNDS_BIT_NV → const int
GL_FONT_Y_MAX_BOUNDS_BIT_NV → const int
GL_FONT_Y_MIN_BOUNDS_BIT_NV → const int
GL_FORCE_BLUE_TO_ONE_NV → const int
GL_FORMAT_SUBSAMPLE_244_244_OML → const int
GL_FORMAT_SUBSAMPLE_24_24_OML → const int
GL_FOVEATION_ENABLE_BIT_QCOM → const int
GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM → const int
GL_FRACTIONAL_EVEN → const int
GL_FRACTIONAL_ODD → const int
GL_FRAGMENT_COLOR_EXT → const int
GL_FRAGMENT_COLOR_MATERIAL_EXT → const int
GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT → const int
GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT → const int
GL_FRAGMENT_COVERAGE_COLOR_NV → const int
GL_FRAGMENT_COVERAGE_TO_COLOR_NV → const int
GL_FRAGMENT_DEPTH → const int
GL_FRAGMENT_DEPTH_EXT → const int
GL_FRAGMENT_INPUT_NV → const int
GL_FRAGMENT_INTERPOLATION_OFFSET_BITS → const int
GL_FRAGMENT_LIGHT0_EXT → const int
GL_FRAGMENT_LIGHT7_EXT → const int
GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT → const int
GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT → const int
GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT → const int
GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT → const int
GL_FRAGMENT_LIGHT_SPACE_SGIX → const int
GL_FRAGMENT_LIGHTING_EXT → const int
GL_FRAGMENT_MATERIAL_EXT → const int
GL_FRAGMENT_NORMAL_EXT → const int
GL_FRAGMENT_PROGRAM_ARB → const int
GL_FRAGMENT_PROGRAM_BINDING_NV → const int
GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV → const int
GL_FRAGMENT_PROGRAM_NV → const int
GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV → const int
GL_FRAGMENT_SHADER → const int
GL_FRAGMENT_SHADER_ARB → const int
GL_FRAGMENT_SHADER_ATI → const int
GL_FRAGMENT_SHADER_BIT → const int
GL_FRAGMENT_SHADER_DERIVATIVE_HINT → const int
GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB → const int
GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT → const int
GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM → const int
GL_FRAGMENT_SHADER_INVOCATIONS → const int
GL_FRAGMENT_SHADER_INVOCATIONS_ARB → const int
GL_FRAGMENT_SUBROUTINE → const int
GL_FRAGMENT_SUBROUTINE_UNIFORM → const int
GL_FRAGMENT_TEXTURE → const int
GL_FRAGMENTS_INSTRUMENT_COUNTERS_SGIX → const int
GL_FRAGMENTS_INSTRUMENT_MAX_SGIX → const int
GL_FRAGMENTS_INSTRUMENT_SGIX → const int
GL_FRAME_NV → const int
GL_FRAMEBUFFER → const int
GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE → const int
GL_FRAMEBUFFER_ATTACHMENT_ANGLE → const int
GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE → const int
GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING → const int
GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT → const int
GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE → const int
GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT → const int
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE → const int
GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE → const int
GL_FRAMEBUFFER_ATTACHMENT_LAYERED → const int
GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB → const int
GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT → const int
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME → const int
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT → const int
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE → const int
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT → const int
GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE → const int
GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE → const int
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT → const int
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR → const int
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE → const int
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT → const int
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER → const int
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT → const int
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_NV → const int
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL → const int
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT → const int
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR → const int
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT → const int
GL_FRAMEBUFFER_BARRIER_BIT → const int
GL_FRAMEBUFFER_BARRIER_BIT_EXT → const int
GL_FRAMEBUFFER_BINDING → const int
GL_FRAMEBUFFER_BINDING_EXT → const int
GL_FRAMEBUFFER_BLEND → const int
GL_FRAMEBUFFER_COMPLETE → const int
GL_FRAMEBUFFER_COMPLETE_EXT → const int
GL_FRAMEBUFFER_DEFAULT → const int
GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS → const int
GL_FRAMEBUFFER_DEFAULT_HEIGHT → const int
GL_FRAMEBUFFER_DEFAULT_LAYERS → const int
GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT → const int
GL_FRAMEBUFFER_DEFAULT_SAMPLES → const int
GL_FRAMEBUFFER_DEFAULT_WIDTH → const int
GL_FRAMEBUFFER_EXT → const int
GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM → const int
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT → const int
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT → const int
GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT → const int
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER → const int
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT → const int
GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT → const int
GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT → const int
GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB → const int
GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT → const int
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS → const int
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB → const int
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT → const int
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT → const int
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT → const int
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE → const int
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE → const int
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE → const int
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT → const int
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV → const int
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER → const int
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT → const int
GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR → const int
GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB → const int
GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV → const int
GL_FRAMEBUFFER_RENDERABLE → const int
GL_FRAMEBUFFER_RENDERABLE_LAYERED → const int
GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB → const int
GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV → const int
GL_FRAMEBUFFER_SRGB → const int
GL_FRAMEBUFFER_SRGB_CAPABLE_EXT → const int
GL_FRAMEBUFFER_SRGB_EXT → const int
GL_FRAMEBUFFER_UNDEFINED → const int
GL_FRAMEBUFFER_UNSUPPORTED → const int
GL_FRAMEBUFFER_UNSUPPORTED_EXT → const int
GL_FRONT → const int
GL_FRONT_AND_BACK → const int
GL_FRONT_FACE → const int
GL_FRONT_FACE_COMMAND_NV → const int
GL_FRONT_LEFT → const int
GL_FRONT_RIGHT → const int
GL_FULL_RANGE_EXT → const int
GL_FULL_STIPPLE_HINT_PGI → const int
GL_FULL_SUPPORT → const int
GL_FUNC_ADD → const int
GL_FUNC_ADD_EXT → const int
GL_FUNC_COMPLEX_ADD_EXT → const int
GL_FUNC_COMPLEX_MULTIPLY_EXT → const int
GL_FUNC_REVERSE_SUBTRACT → const int
GL_FUNC_REVERSE_SUBTRACT_EXT → const int
GL_FUNC_SUBTRACT → const int
GL_FUNC_SUBTRACT_EXT → const int
GL_GENERATE_MIPMAP → const int
GL_GENERATE_MIPMAP_HINT → const int
GL_GENERATE_MIPMAP_HINT_SGIS → const int
GL_GENERATE_MIPMAP_SGIS → const int
GL_GENERIC_ATTRIB_NV → const int
GL_GEOMETRY_BIT → const int
GL_GEOMETRY_DEFORMATION_BIT_SGIX → const int
GL_GEOMETRY_INPUT_TYPE → const int
GL_GEOMETRY_INPUT_TYPE_ARB → const int
GL_GEOMETRY_INPUT_TYPE_EXT → const int
GL_GEOMETRY_LINKED_INPUT_TYPE_EXT → const int
GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT → const int
GL_GEOMETRY_LINKED_VERTICES_OUT_EXT → const int
GL_GEOMETRY_OUTPUT_TYPE → const int
GL_GEOMETRY_OUTPUT_TYPE_ARB → const int
GL_GEOMETRY_OUTPUT_TYPE_EXT → const int
GL_GEOMETRY_PROGRAM_NV → const int
GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV → const int
GL_GEOMETRY_SHADER → const int
GL_GEOMETRY_SHADER_ARB → const int
GL_GEOMETRY_SHADER_BIT → const int
GL_GEOMETRY_SHADER_BIT_EXT → const int
GL_GEOMETRY_SHADER_EXT → const int
GL_GEOMETRY_SHADER_INVOCATIONS → const int
GL_GEOMETRY_SHADER_INVOCATIONS_EXT → const int
GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED → const int
GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB → const int
GL_GEOMETRY_SUBROUTINE → const int
GL_GEOMETRY_SUBROUTINE_UNIFORM → const int
GL_GEOMETRY_TEXTURE → const int
GL_GEOMETRY_VERTICES_OUT → const int
GL_GEOMETRY_VERTICES_OUT_ARB → const int
GL_GEOMETRY_VERTICES_OUT_EXT → const int
GL_GEQUAL → const int
GL_GET_TEXTURE_IMAGE_FORMAT → const int
GL_GET_TEXTURE_IMAGE_TYPE → const int
GL_GLOBAL_ALPHA_FACTOR_SUN → const int
GL_GLOBAL_ALPHA_SUN → const int
GL_GLYPH_HAS_KERNING_BIT_NV → const int
GL_GLYPH_HEIGHT_BIT_NV → const int
GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV → const int
GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV → const int
GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV → const int
GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV → const int
GL_GLYPH_VERTICAL_BEARING_X_BIT_NV → const int
GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV → const int
GL_GLYPH_WIDTH_BIT_NV → const int
GL_GPU_ADDRESS_NV → const int
GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX → const int
GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX → const int
GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX → const int
GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX → const int
GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX → const int
GL_GPU_OPTIMIZED_QCOM → const int
GL_GREATER → const int
GL_GREEN → const int
GL_GREEN_BIAS → const int
GL_GREEN_BIT_ATI → const int
GL_GREEN_BITS → const int
GL_GREEN_INTEGER → const int
GL_GREEN_INTEGER_EXT → const int
GL_GREEN_MAX_CLAMP_INGR → const int
GL_GREEN_MIN_CLAMP_INGR → const int
GL_GREEN_NV → const int
GL_GREEN_SCALE → const int
GL_GREMEDY_frame_terminator → const int
GL_GREMEDY_string_marker → const int
GL_GUILTY_CONTEXT_RESET → const int
GL_GUILTY_CONTEXT_RESET_ARB → const int
GL_HALF_APPLE → const int
GL_HALF_BIAS_NEGATE_NV → const int
GL_HALF_BIAS_NORMAL_NV → const int
GL_HALF_BIT_ATI → const int
GL_HALF_FLOAT → const int
GL_HALF_FLOAT_ARB → const int
GL_HALF_FLOAT_NV → const int
GL_HANDLE_TYPE_D3D11_IMAGE_EXT → const int
GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT → const int
GL_HANDLE_TYPE_D3D12_FENCE_EXT → const int
GL_HANDLE_TYPE_D3D12_RESOURCE_EXT → const int
GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT → const int
GL_HANDLE_TYPE_OPAQUE_FD_EXT → const int
GL_HANDLE_TYPE_OPAQUE_WIN32_EXT → const int
GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT → const int
GL_HARDLIGHT_KHR → const int
GL_HARDLIGHT_NV → const int
GL_HARDMIX_NV → const int
GL_HI_BIAS_NV → const int
GL_HI_SCALE_NV → const int
GL_HIGH_FLOAT → const int
GL_HIGH_INT → const int
GL_HILO16_NV → const int
GL_HILO8_NV → const int
GL_HILO_NV → const int
GL_HINT_BIT → const int
GL_HISTOGRAM → const int
GL_HISTOGRAM_ALPHA_SIZE → const int
GL_HISTOGRAM_ALPHA_SIZE_EXT → const int
GL_HISTOGRAM_BLUE_SIZE → const int
GL_HISTOGRAM_BLUE_SIZE_EXT → const int
GL_HISTOGRAM_EXT → const int
GL_HISTOGRAM_FORMAT → const int
GL_HISTOGRAM_FORMAT_EXT → const int
GL_HISTOGRAM_GREEN_SIZE → const int
GL_HISTOGRAM_GREEN_SIZE_EXT → const int
GL_HISTOGRAM_LUMINANCE_SIZE → const int
GL_HISTOGRAM_LUMINANCE_SIZE_EXT → const int
GL_HISTOGRAM_RED_SIZE → const int
GL_HISTOGRAM_RED_SIZE_EXT → const int
GL_HISTOGRAM_SINK → const int
GL_HISTOGRAM_SINK_EXT → const int
GL_HISTOGRAM_WIDTH → const int
GL_HISTOGRAM_WIDTH_EXT → const int
GL_HORIZONTAL_LINE_TO_NV → const int
GL_HP_convolution_border_modes → const int
GL_HP_image_transform → const int
GL_HP_occlusion_test → const int
GL_HP_texture_lighting → const int
GL_HSL_COLOR_KHR → const int
GL_HSL_COLOR_NV → const int
GL_HSL_HUE_KHR → const int
GL_HSL_HUE_NV → const int
GL_HSL_LUMINOSITY_KHR → const int
GL_HSL_LUMINOSITY_NV → const int
GL_HSL_SATURATION_KHR → const int
GL_HSL_SATURATION_NV → const int
GL_IBM_cull_vertex → const int
GL_IBM_multimode_draw_arrays → const int
GL_IBM_rasterpos_clip → const int
GL_IBM_static_data → const int
GL_IBM_texture_mirrored_repeat → const int
GL_IBM_vertex_array_lists → const int
GL_IDENTITY_NV → const int
GL_IGLOO_COLORNORMAL_SGIX → const int
GL_IGLOO_FULLSCREEN_SGIX → const int
GL_IGLOO_IRISGL_MODE_SGIX → const int
GL_IGLOO_LMC_COLOR_SGIX → const int
GL_IGLOO_SWAPTMESH_SGIX → const int
GL_IGLOO_TMESHMODE_SGIX → const int
GL_IGLOO_VIEWPORT_OFFSET_SGIX → const int
GL_IGNORE_BORDER → const int
GL_IMAGE_1D → const int
GL_IMAGE_1D_ARRAY → const int
GL_IMAGE_1D_ARRAY_EXT → const int
GL_IMAGE_1D_EXT → const int
GL_IMAGE_2D → const int
GL_IMAGE_2D_ARRAY → const int
GL_IMAGE_2D_ARRAY_EXT → const int
GL_IMAGE_2D_EXT → const int
GL_IMAGE_2D_MULTISAMPLE → const int
GL_IMAGE_2D_MULTISAMPLE_ARRAY → const int
GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT → const int
GL_IMAGE_2D_MULTISAMPLE_EXT → const int
GL_IMAGE_2D_RECT → const int
GL_IMAGE_2D_RECT_EXT → const int
GL_IMAGE_3D → const int
GL_IMAGE_3D_EXT → const int
GL_IMAGE_BINDING_ACCESS → const int
GL_IMAGE_BINDING_ACCESS_EXT → const int
GL_IMAGE_BINDING_FORMAT → const int
GL_IMAGE_BINDING_FORMAT_EXT → const int
GL_IMAGE_BINDING_LAYER → const int
GL_IMAGE_BINDING_LAYER_EXT → const int
GL_IMAGE_BINDING_LAYERED → const int
GL_IMAGE_BINDING_LAYERED_EXT → const int
GL_IMAGE_BINDING_LEVEL → const int
GL_IMAGE_BINDING_LEVEL_EXT → const int
GL_IMAGE_BINDING_NAME → const int
GL_IMAGE_BINDING_NAME_EXT → const int
GL_IMAGE_BIT → const int
GL_IMAGE_BUFFER → const int
GL_IMAGE_BUFFER_EXT → const int
GL_IMAGE_CLASS_10_10_10_2 → const int
GL_IMAGE_CLASS_11_11_10 → const int
GL_IMAGE_CLASS_1_X_16 → const int
GL_IMAGE_CLASS_1_X_32 → const int
GL_IMAGE_CLASS_1_X_8 → const int
GL_IMAGE_CLASS_2_X_16 → const int
GL_IMAGE_CLASS_2_X_32 → const int
GL_IMAGE_CLASS_2_X_8 → const int
GL_IMAGE_CLASS_4_X_16 → const int
GL_IMAGE_CLASS_4_X_32 → const int
GL_IMAGE_CLASS_4_X_8 → const int
GL_IMAGE_COMPATIBILITY_CLASS → const int
GL_IMAGE_CUBE → const int
GL_IMAGE_CUBE_EXT → const int
GL_IMAGE_CUBE_MAP_ARRAY → const int
GL_IMAGE_CUBE_MAP_ARRAY_EXT → const int
GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS → const int
GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE → const int
GL_IMAGE_FORMAT_COMPATIBILITY_TYPE → const int
GL_IMAGE_PIXEL_FORMAT → const int
GL_IMAGE_PIXEL_TYPE → const int
GL_IMAGE_TEXEL_SIZE → const int
GL_IMPLEMENTATION_COLOR_READ_FORMAT → const int
GL_IMPLEMENTATION_COLOR_READ_TYPE → const int
GL_INCLUSIVE_EXT → const int
GL_INCR → const int
GL_INCR_WRAP → const int
GL_INCR_WRAP_EXT → const int
GL_INDEX → const int
GL_INDEX_ARRAY → const int
GL_INDEX_ARRAY_ADDRESS_NV → const int
GL_INDEX_ARRAY_BUFFER_BINDING → const int
GL_INDEX_ARRAY_BUFFER_BINDING_ARB → const int
GL_INDEX_ARRAY_COUNT_EXT → const int
GL_INDEX_ARRAY_EXT → const int
GL_INDEX_ARRAY_LENGTH_NV → const int
GL_INDEX_ARRAY_LIST_IBM → const int
GL_INDEX_ARRAY_LIST_STRIDE_IBM → const int
GL_INDEX_ARRAY_POINTER → const int
GL_INDEX_ARRAY_POINTER_EXT → const int
GL_INDEX_ARRAY_STRIDE → const int
GL_INDEX_ARRAY_STRIDE_EXT → const int
GL_INDEX_ARRAY_TYPE → const int
GL_INDEX_ARRAY_TYPE_EXT → const int
GL_INDEX_BIT_PGI → const int
GL_INDEX_BITS → const int
GL_INDEX_CLEAR_VALUE → const int
GL_INDEX_LOGIC_OP → const int
GL_INDEX_MODE → const int
GL_INDEX_OFFSET → const int
GL_INDEX_SHIFT → const int
GL_INDEX_WRITEMASK → const int
GL_INFO_LOG_LENGTH → const int
GL_INGR_color_clamp → const int
GL_INGR_interlace_read → const int
GL_INNOCENT_CONTEXT_RESET → const int
GL_INNOCENT_CONTEXT_RESET_ARB → const int
GL_INT → const int
GL_INT16_NV → const int
GL_INT16_VEC2_NV → const int
GL_INT16_VEC3_NV → const int
GL_INT16_VEC4_NV → const int
GL_INT64_ARB → const int
GL_INT64_NV → const int
GL_INT64_VEC2_ARB → const int
GL_INT64_VEC2_NV → const int
GL_INT64_VEC3_ARB → const int
GL_INT64_VEC3_NV → const int
GL_INT64_VEC4_ARB → const int
GL_INT64_VEC4_NV → const int
GL_INT8_NV → const int
GL_INT8_VEC2_NV → const int
GL_INT8_VEC3_NV → const int
GL_INT8_VEC4_NV → const int
GL_INT_2_10_10_10_REV → const int
GL_INT_IMAGE_1D → const int
GL_INT_IMAGE_1D_ARRAY → const int
GL_INT_IMAGE_1D_ARRAY_EXT → const int
GL_INT_IMAGE_1D_EXT → const int
GL_INT_IMAGE_2D → const int
GL_INT_IMAGE_2D_ARRAY → const int
GL_INT_IMAGE_2D_ARRAY_EXT → const int
GL_INT_IMAGE_2D_EXT → const int
GL_INT_IMAGE_2D_MULTISAMPLE → const int
GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY → const int
GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT → const int
GL_INT_IMAGE_2D_MULTISAMPLE_EXT → const int
GL_INT_IMAGE_2D_RECT → const int
GL_INT_IMAGE_2D_RECT_EXT → const int
GL_INT_IMAGE_3D → const int
GL_INT_IMAGE_3D_EXT → const int
GL_INT_IMAGE_BUFFER → const int
GL_INT_IMAGE_BUFFER_EXT → const int
GL_INT_IMAGE_CUBE → const int
GL_INT_IMAGE_CUBE_EXT → const int
GL_INT_IMAGE_CUBE_MAP_ARRAY → const int
GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT → const int
GL_INT_SAMPLER_1D → const int
GL_INT_SAMPLER_1D_ARRAY → const int
GL_INT_SAMPLER_1D_ARRAY_EXT → const int
GL_INT_SAMPLER_1D_EXT → const int
GL_INT_SAMPLER_2D → const int
GL_INT_SAMPLER_2D_ARRAY → const int
GL_INT_SAMPLER_2D_ARRAY_EXT → const int
GL_INT_SAMPLER_2D_EXT → const int
GL_INT_SAMPLER_2D_MULTISAMPLE → const int
GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY → const int
GL_INT_SAMPLER_2D_RECT → const int
GL_INT_SAMPLER_2D_RECT_EXT → const int
GL_INT_SAMPLER_3D → const int
GL_INT_SAMPLER_3D_EXT → const int
GL_INT_SAMPLER_BUFFER → const int
GL_INT_SAMPLER_BUFFER_AMD → const int
GL_INT_SAMPLER_BUFFER_EXT → const int
GL_INT_SAMPLER_CUBE → const int
GL_INT_SAMPLER_CUBE_EXT → const int
GL_INT_SAMPLER_CUBE_MAP_ARRAY → const int
GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB → const int
GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT → const int
GL_INT_SAMPLER_RENDERBUFFER_NV → const int
GL_INT_VEC2 → const int
GL_INT_VEC2_ARB → const int
GL_INT_VEC3 → const int
GL_INT_VEC3_ARB → const int
GL_INT_VEC4 → const int
GL_INT_VEC4_ARB → const int
GL_INTEL_conservative_rasterization → const int
GL_INTEL_fragment_shader_ordering → const int
GL_INTEL_framebuffer_CMAA → const int
GL_INTEL_map_texture → const int
GL_INTEL_parallel_arrays → const int
GL_INTEL_performance_query → const int
GL_INTEL_texture_scissor → const int
GL_INTENSITY → const int
GL_INTENSITY12 → const int
GL_INTENSITY12_EXT → const int
GL_INTENSITY16 → const int
GL_INTENSITY16_EXT → const int
GL_INTENSITY16_EXTENDED_RANGE_SGIX → const int
GL_INTENSITY16_ICC_SGIX → const int
GL_INTENSITY16_SIGNED_SGIX → const int
GL_INTENSITY16_SNORM → const int
GL_INTENSITY16F_ARB → const int
GL_INTENSITY16I_EXT → const int
GL_INTENSITY16UI_EXT → const int
GL_INTENSITY32F_ARB → const int
GL_INTENSITY32I_EXT → const int
GL_INTENSITY32UI_EXT → const int
GL_INTENSITY4 → const int
GL_INTENSITY4_EXT → const int
GL_INTENSITY8 → const int
GL_INTENSITY8_EXT → const int
GL_INTENSITY8_SNORM → const int
GL_INTENSITY8I_EXT → const int
GL_INTENSITY8UI_EXT → const int
GL_INTENSITY_EXT → const int
GL_INTENSITY_EXTENDED_RANGE_SGIX → const int
GL_INTENSITY_FLOAT16_APPLE → const int
GL_INTENSITY_FLOAT16_ATI → const int
GL_INTENSITY_FLOAT32_APPLE → const int
GL_INTENSITY_FLOAT32_ATI → const int
GL_INTENSITY_ICC_SGIX → const int
GL_INTENSITY_SIGNED_SGIX → const int
GL_INTENSITY_SNORM → const int
GL_INTERLACE_OML → const int
GL_INTERLACE_READ_INGR → const int
GL_INTERLACE_READ_OML → const int
GL_INTERLACE_SGIX → const int
GL_INTERLEAVED_ATTRIBS → const int
GL_INTERLEAVED_ATTRIBS_EXT → const int
GL_INTERLEAVED_ATTRIBS_NV → const int
GL_INTERNALFORMAT_ALPHA_SIZE → const int
GL_INTERNALFORMAT_ALPHA_TYPE → const int
GL_INTERNALFORMAT_BLUE_SIZE → const int
GL_INTERNALFORMAT_BLUE_TYPE → const int
GL_INTERNALFORMAT_DEPTH_SIZE → const int
GL_INTERNALFORMAT_DEPTH_TYPE → const int
GL_INTERNALFORMAT_GREEN_SIZE → const int
GL_INTERNALFORMAT_GREEN_TYPE → const int
GL_INTERNALFORMAT_PREFERRED → const int
GL_INTERNALFORMAT_RED_SIZE → const int
GL_INTERNALFORMAT_RED_TYPE → const int
GL_INTERNALFORMAT_SHARED_SIZE → const int
GL_INTERNALFORMAT_STENCIL_SIZE → const int
GL_INTERNALFORMAT_STENCIL_TYPE → const int
GL_INTERNALFORMAT_SUPPORTED → const int
GL_INTERPOLATE → const int
GL_INTERPOLATE_ARB → const int
GL_INTERPOLATE_EXT → const int
GL_INVALID_ENUM → const int
GL_INVALID_FRAMEBUFFER_OPERATION → const int
GL_INVALID_FRAMEBUFFER_OPERATION_EXT → const int
GL_INVALID_OPERATION → const int
GL_INVALID_VALUE → const int
GL_INVARIANT_DATATYPE_EXT → const int
GL_INVARIANT_EXT → const int
GL_INVARIANT_VALUE_EXT → const int
GL_INVERSE_NV → const int
GL_INVERSE_TRANSPOSE_NV → const int
GL_INVERT → const int
GL_INVERT_OVG_NV → const int
GL_INVERT_RGB_NV → const int
GL_INVERTED_SCREEN_W_REND → const int
GL_IS_PER_PATCH → const int
GL_IS_ROW_MAJOR → const int
GL_ISOLINES → const int
GL_ITALIC_BIT_NV → const int
GL_KEEP → const int
GL_KHR_blend_equation_advanced → const int
GL_KHR_blend_equation_advanced_coherent → const int
GL_KHR_context_flush_control → const int
GL_KHR_debug → const int
GL_KHR_no_error → const int
GL_KHR_parallel_shader_compile → const int
GL_KHR_robust_buffer_access_behavior → const int
GL_KHR_robustness → const int
GL_KHR_texture_compression_astc_hdr → const int
GL_KHR_texture_compression_astc_ldr → const int
GL_KHR_texture_compression_astc_sliced_3d → const int
GL_KTX_BACK_REGION → const int
GL_KTX_buffer_region → const int
GL_KTX_FRONT_REGION → const int
GL_KTX_STENCIL_REGION → const int
GL_KTX_Z_REGION → const int
GL_LARGE_CCW_ARC_TO_NV → const int
GL_LARGE_CW_ARC_TO_NV → const int
GL_LAST_VERTEX_CONVENTION → const int
GL_LAST_VERTEX_CONVENTION_EXT → const int
GL_LAST_VIDEO_CAPTURE_STATUS_NV → const int
GL_LAYER_PROVOKING_VERTEX → const int
GL_LAYER_PROVOKING_VERTEX_EXT → const int
GL_LAYERED_SGIX → const int
GL_LAYOUT_COLOR_ATTACHMENT_EXT → const int
GL_LAYOUT_DEFAULT_INTEL → const int
GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT → const int
GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT → const int
GL_LAYOUT_GENERAL_EXT → const int
GL_LAYOUT_LINEAR_CPU_CACHED_INTEL → const int
GL_LAYOUT_LINEAR_INTEL → const int
GL_LAYOUT_SHADER_READ_ONLY_EXT → const int
GL_LAYOUT_TRANSFER_DST_EXT → const int
GL_LAYOUT_TRANSFER_SRC_EXT → const int
GL_LEFT → const int
GL_LEQUAL → const int
GL_LERP_ATI → const int
GL_LESS → const int
GL_LGPU_SEPARATE_STORAGE_BIT_NVX → const int
GL_LIGHT0 → const int
GL_LIGHT1 → const int
GL_LIGHT2 → const int
GL_LIGHT3 → const int
GL_LIGHT31 → const int
GL_LIGHT4 → const int
GL_LIGHT5 → const int
GL_LIGHT6 → const int
GL_LIGHT7 → const int
GL_LIGHT_ENV_MODE_EXT → const int
GL_LIGHT_MODEL_AMBIENT → const int
GL_LIGHT_MODEL_COLOR_CONTROL → const int
GL_LIGHT_MODEL_COLOR_CONTROL_EXT → const int
GL_LIGHT_MODEL_LOCAL_VIEWER → const int
GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE → const int
GL_LIGHT_MODEL_TWO_SIDE → const int
GL_LIGHTEN_KHR → const int
GL_LIGHTEN_NV → const int
GL_LIGHTING → const int
GL_LIGHTING_BIT → const int
GL_LINE → const int
GL_LINE_BIT → const int
GL_LINE_LOOP → const int
GL_LINE_NV → const int
GL_LINE_QUALITY_HINT_SGIX → const int
GL_LINE_RESET_TOKEN → const int
GL_LINE_SMOOTH → const int
GL_LINE_SMOOTH_HINT → const int
GL_LINE_STIPPLE → const int
GL_LINE_STIPPLE_PATTERN → const int
GL_LINE_STIPPLE_REPEAT → const int
GL_LINE_STRIP → const int
GL_LINE_STRIP_ADJACENCY → const int
GL_LINE_STRIP_ADJACENCY_ARB → const int
GL_LINE_STRIP_ADJACENCY_EXT → const int
GL_LINE_TO_NV → const int
GL_LINE_TOKEN → const int
GL_LINE_WIDTH → const int
GL_LINE_WIDTH_COMMAND_NV → const int
GL_LINE_WIDTH_GRANULARITY → const int
GL_LINE_WIDTH_RANGE → const int
GL_LINEAR → const int
GL_LINEAR_ATTENUATION → const int
GL_LINEAR_MIPMAP_LINEAR → const int
GL_LINEAR_MIPMAP_NEAREST → const int
GL_LINEAR_TILING_EXT → const int
GL_LINEARBURN_NV → const int
GL_LINEARDODGE_NV → const int
GL_LINEARLIGHT_NV → const int
GL_LINES → const int
GL_LINES_ADJACENCY → const int
GL_LINES_ADJACENCY_ARB → const int
GL_LINES_ADJACENCY_EXT → const int
GL_LIST_BASE → const int
GL_LIST_BIT → const int
GL_LIST_INDEX → const int
GL_LIST_MODE → const int
GL_LO_BIAS_NV → const int
GL_LO_SCALE_NV → const int
GL_LOAD → const int
GL_LOCAL_CONSTANT_DATATYPE_EXT → const int
GL_LOCAL_CONSTANT_EXT → const int
GL_LOCAL_CONSTANT_VALUE_EXT → const int
GL_LOCAL_EXT → const int
GL_LOCATION → const int
GL_LOCATION_COMPONENT → const int
GL_LOCATION_INDEX → const int
GL_LOCATION_INDEX_EXT → const int
GL_LOG_APP_REGAL → const int
GL_LOG_DEBUG_REGAL → const int
GL_LOG_DRIVER_REGAL → const int
GL_LOG_ERROR_REGAL → const int
GL_LOG_HTTP_REGAL → const int
GL_LOG_INFO_REGAL → const int
GL_LOG_INTERNAL_REGAL → const int
GL_LOG_REGAL → const int
GL_LOG_STATUS_REGAL → const int
GL_LOG_WARNING_REGAL → const int
GL_LOGIC_OP → const int
GL_LOGIC_OP_MODE → const int
GL_LOSE_CONTEXT_ON_RESET → const int
GL_LOSE_CONTEXT_ON_RESET_ARB → const int
GL_LOW_FLOAT → const int
GL_LOW_INT → const int
GL_LOWER_LEFT → const int
GL_LUID_SIZE_EXT → const int
GL_LUMINANCE → const int
GL_LUMINANCE12 → const int
GL_LUMINANCE12_ALPHA12 → const int
GL_LUMINANCE12_ALPHA12_EXT → const int
GL_LUMINANCE12_ALPHA4 → const int
GL_LUMINANCE12_ALPHA4_EXT → const int
GL_LUMINANCE12_EXT → const int
GL_LUMINANCE16 → const int
GL_LUMINANCE16_ALPHA16 → const int
GL_LUMINANCE16_ALPHA16_EXT → const int
GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX → const int
GL_LUMINANCE16_ALPHA16_SIGNED_SGIX → const int
GL_LUMINANCE16_ALPHA16_SNORM → const int
GL_LUMINANCE16_ALPHA8_ICC_SGIX → const int
GL_LUMINANCE16_EXT → const int
GL_LUMINANCE16_EXTENDED_RANGE_SGIX → const int
GL_LUMINANCE16_ICC_SGIX → const int
GL_LUMINANCE16_SIGNED_SGIX → const int
GL_LUMINANCE16_SNORM → const int
GL_LUMINANCE16F_ARB → const int
GL_LUMINANCE16F_EXT → const int
GL_LUMINANCE16I_EXT → const int
GL_LUMINANCE16UI_EXT → const int
GL_LUMINANCE32F_ARB → const int
GL_LUMINANCE32F_EXT → const int
GL_LUMINANCE32I_EXT → const int
GL_LUMINANCE32UI_EXT → const int
GL_LUMINANCE4 → const int
GL_LUMINANCE4_ALPHA4 → const int
GL_LUMINANCE4_ALPHA4_EXT → const int
GL_LUMINANCE4_EXT → const int
GL_LUMINANCE6_ALPHA2 → const int
GL_LUMINANCE6_ALPHA2_EXT → const int
GL_LUMINANCE8 → const int
GL_LUMINANCE8_ALPHA8 → const int
GL_LUMINANCE8_ALPHA8_EXT → const int
GL_LUMINANCE8_ALPHA8_SNORM → const int
GL_LUMINANCE8_EXT → const int
GL_LUMINANCE8_SNORM → const int
GL_LUMINANCE8I_EXT → const int
GL_LUMINANCE8UI_EXT → const int
GL_LUMINANCE_ALPHA → const int
GL_LUMINANCE_ALPHA16F_ARB → const int
GL_LUMINANCE_ALPHA16F_EXT → const int
GL_LUMINANCE_ALPHA16I_EXT → const int
GL_LUMINANCE_ALPHA16UI_EXT → const int
GL_LUMINANCE_ALPHA32F_ARB → const int
GL_LUMINANCE_ALPHA32F_EXT → const int
GL_LUMINANCE_ALPHA32I_EXT → const int
GL_LUMINANCE_ALPHA32UI_EXT → const int
GL_LUMINANCE_ALPHA8I_EXT → const int
GL_LUMINANCE_ALPHA8UI_EXT → const int
GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX → const int
GL_LUMINANCE_ALPHA_FLOAT16_APPLE → const int
GL_LUMINANCE_ALPHA_FLOAT16_ATI → const int
GL_LUMINANCE_ALPHA_FLOAT32_APPLE → const int
GL_LUMINANCE_ALPHA_FLOAT32_ATI → const int
GL_LUMINANCE_ALPHA_ICC_SGIX → const int
GL_LUMINANCE_ALPHA_INTEGER_EXT → const int
GL_LUMINANCE_ALPHA_SIGNED_SGIX → const int
GL_LUMINANCE_ALPHA_SNORM → const int
GL_LUMINANCE_EXTENDED_RANGE_SGIX → const int
GL_LUMINANCE_FLOAT16_APPLE → const int
GL_LUMINANCE_FLOAT16_ATI → const int
GL_LUMINANCE_FLOAT32_APPLE → const int
GL_LUMINANCE_FLOAT32_ATI → const int
GL_LUMINANCE_ICC_SGIX → const int
GL_LUMINANCE_INTEGER_EXT → const int
GL_LUMINANCE_SIGNED_SGIX → const int
GL_LUMINANCE_SNORM → const int
GL_MAD_ATI → const int
GL_MAGNITUDE_BIAS_NV → const int
GL_MAGNITUDE_SCALE_NV → const int
GL_MAJOR_VERSION → const int
GL_MALI_PROGRAM_BINARY_ARM → const int
GL_MALI_SHADER_BINARY_ARM → const int
GL_MANUAL_GENERATE_MIPMAP → const int
GL_MAP1_BINORMAL_EXT → const int
GL_MAP1_COLOR_4 → const int
GL_MAP1_COLOR_4_NURBS_SGIX → const int
GL_MAP1_GRID_DOMAIN → const int
GL_MAP1_GRID_SEGMENTS → const int
GL_MAP1_INDEX → const int
GL_MAP1_INDEX_NURBS_SGIX → const int
GL_MAP1_NORMAL → const int
GL_MAP1_NORMAL_NURBS_SGIX → const int
GL_MAP1_TANGENT_EXT → const int
GL_MAP1_TEXTURE_COORD_1 → const int
GL_MAP1_TEXTURE_COORD_1_NURBS_SGIX → const int
GL_MAP1_TEXTURE_COORD_2 → const int
GL_MAP1_TEXTURE_COORD_2_NURBS_SGIX → const int
GL_MAP1_TEXTURE_COORD_3 → const int
GL_MAP1_TEXTURE_COORD_3_NURBS_SGIX → const int
GL_MAP1_TEXTURE_COORD_4 → const int
GL_MAP1_TEXTURE_COORD_4_NURBS_SGIX → const int
GL_MAP1_VERTEX_3 → const int
GL_MAP1_VERTEX_3_NURBS_SGIX → const int
GL_MAP1_VERTEX_4 → const int
GL_MAP1_VERTEX_4_NURBS_SGIX → const int
GL_MAP1_VERTEX_ATTRIB0_4_NV → const int
GL_MAP1_VERTEX_ATTRIB10_4_NV → const int
GL_MAP1_VERTEX_ATTRIB11_4_NV → const int
GL_MAP1_VERTEX_ATTRIB12_4_NV → const int
GL_MAP1_VERTEX_ATTRIB13_4_NV → const int
GL_MAP1_VERTEX_ATTRIB14_4_NV → const int
GL_MAP1_VERTEX_ATTRIB15_4_NV → const int
GL_MAP1_VERTEX_ATTRIB1_4_NV → const int
GL_MAP1_VERTEX_ATTRIB2_4_NV → const int
GL_MAP1_VERTEX_ATTRIB3_4_NV → const int
GL_MAP1_VERTEX_ATTRIB4_4_NV → const int
GL_MAP1_VERTEX_ATTRIB5_4_NV → const int
GL_MAP1_VERTEX_ATTRIB6_4_NV → const int
GL_MAP1_VERTEX_ATTRIB7_4_NV → const int
GL_MAP1_VERTEX_ATTRIB8_4_NV → const int
GL_MAP1_VERTEX_ATTRIB9_4_NV → const int
GL_MAP2_BINORMAL_EXT → const int
GL_MAP2_COLOR_4 → const int
GL_MAP2_COLOR_4_NURBS_SGIX → const int
GL_MAP2_GRID_DOMAIN → const int
GL_MAP2_GRID_SEGMENTS → const int
GL_MAP2_INDEX → const int
GL_MAP2_INDEX_NURBS_SGIX → const int
GL_MAP2_NORMAL → const int
GL_MAP2_NORMAL_NURBS_SGIX → const int
GL_MAP2_TANGENT_EXT → const int
GL_MAP2_TEXTURE_COORD_1 → const int
GL_MAP2_TEXTURE_COORD_1_NURBS_SGIX → const int
GL_MAP2_TEXTURE_COORD_2 → const int
GL_MAP2_TEXTURE_COORD_2_NURBS_SGIX → const int
GL_MAP2_TEXTURE_COORD_3 → const int
GL_MAP2_TEXTURE_COORD_3_NURBS_SGIX → const int
GL_MAP2_TEXTURE_COORD_4 → const int
GL_MAP2_TEXTURE_COORD_4_NURBS_SGIX → const int
GL_MAP2_VERTEX_3 → const int
GL_MAP2_VERTEX_3_NURBS_SGIX → const int
GL_MAP2_VERTEX_4 → const int
GL_MAP2_VERTEX_4_NURBS_SGIX → const int
GL_MAP2_VERTEX_ATTRIB0_4_NV → const int
GL_MAP2_VERTEX_ATTRIB10_4_NV → const int
GL_MAP2_VERTEX_ATTRIB11_4_NV → const int
GL_MAP2_VERTEX_ATTRIB12_4_NV → const int
GL_MAP2_VERTEX_ATTRIB13_4_NV → const int
GL_MAP2_VERTEX_ATTRIB14_4_NV → const int
GL_MAP2_VERTEX_ATTRIB15_4_NV → const int
GL_MAP2_VERTEX_ATTRIB1_4_NV → const int
GL_MAP2_VERTEX_ATTRIB2_4_NV → const int
GL_MAP2_VERTEX_ATTRIB3_4_NV → const int
GL_MAP2_VERTEX_ATTRIB4_4_NV → const int
GL_MAP2_VERTEX_ATTRIB5_4_NV → const int
GL_MAP2_VERTEX_ATTRIB6_4_NV → const int
GL_MAP2_VERTEX_ATTRIB7_4_NV → const int
GL_MAP2_VERTEX_ATTRIB8_4_NV → const int
GL_MAP2_VERTEX_ATTRIB9_4_NV → const int
GL_MAP_ATTRIB_U_ORDER_NV → const int
GL_MAP_ATTRIB_V_ORDER_NV → const int
GL_MAP_COHERENT_BIT → const int
GL_MAP_COHERENT_BIT_EXT → const int
GL_MAP_COLOR → const int
GL_MAP_FLUSH_EXPLICIT_BIT → const int
GL_MAP_FLUSH_EXPLICIT_BIT_EXT → const int
GL_MAP_INVALIDATE_BUFFER_BIT → const int
GL_MAP_INVALIDATE_BUFFER_BIT_EXT → const int
GL_MAP_INVALIDATE_RANGE_BIT → const int
GL_MAP_INVALIDATE_RANGE_BIT_EXT → const int
GL_MAP_PERSISTENT_BIT → const int
GL_MAP_PERSISTENT_BIT_EXT → const int
GL_MAP_READ_BIT → const int
GL_MAP_READ_BIT_EXT → const int
GL_MAP_STENCIL → const int
GL_MAP_TESSELLATION_NV → const int
GL_MAP_UNSYNCHRONIZED_BIT → const int
GL_MAP_UNSYNCHRONIZED_BIT_EXT → const int
GL_MAP_WRITE_BIT → const int
GL_MAP_WRITE_BIT_EXT → const int
GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI → const int
GL_MAT_AMBIENT_BIT_PGI → const int
GL_MAT_COLOR_INDEXES_BIT_PGI → const int
GL_MAT_DIFFUSE_BIT_PGI → const int
GL_MAT_EMISSION_BIT_PGI → const int
GL_MAT_SHININESS_BIT_PGI → const int
GL_MAT_SPECULAR_BIT_PGI → const int
GL_MATERIAL_SIDE_HINT_PGI → const int
GL_MATRIX0_ARB → const int
GL_MATRIX0_NV → const int
GL_MATRIX10_ARB → const int
GL_MATRIX11_ARB → const int
GL_MATRIX12_ARB → const int
GL_MATRIX13_ARB → const int
GL_MATRIX14_ARB → const int
GL_MATRIX15_ARB → const int
GL_MATRIX16_ARB → const int
GL_MATRIX17_ARB → const int
GL_MATRIX18_ARB → const int
GL_MATRIX19_ARB → const int
GL_MATRIX1_ARB → const int
GL_MATRIX1_NV → const int
GL_MATRIX20_ARB → const int
GL_MATRIX21_ARB → const int
GL_MATRIX22_ARB → const int
GL_MATRIX23_ARB → const int
GL_MATRIX24_ARB → const int
GL_MATRIX25_ARB → const int
GL_MATRIX26_ARB → const int
GL_MATRIX27_ARB → const int
GL_MATRIX28_ARB → const int
GL_MATRIX29_ARB → const int
GL_MATRIX2_ARB → const int
GL_MATRIX2_NV → const int
GL_MATRIX30_ARB → const int
GL_MATRIX31_ARB → const int
GL_MATRIX3_ARB → const int
GL_MATRIX3_NV → const int
GL_MATRIX4_ARB → const int
GL_MATRIX4_NV → const int
GL_MATRIX5_ARB → const int
GL_MATRIX5_NV → const int
GL_MATRIX6_ARB → const int
GL_MATRIX6_NV → const int
GL_MATRIX7_ARB → const int
GL_MATRIX7_NV → const int
GL_MATRIX8_ARB → const int
GL_MATRIX9_ARB → const int
GL_MATRIX_EXT → const int
GL_MATRIX_INDEX_ARRAY_ARB → const int
GL_MATRIX_INDEX_ARRAY_POINTER_ARB → const int
GL_MATRIX_INDEX_ARRAY_SIZE_ARB → const int
GL_MATRIX_INDEX_ARRAY_STRIDE_ARB → const int
GL_MATRIX_INDEX_ARRAY_TYPE_ARB → const int
GL_MATRIX_MODE → const int
GL_MATRIX_PALETTE_ARB → const int
GL_MATRIX_STRIDE → const int
GL_MAX → const int
GL_MAX_3D_TEXTURE_SIZE → const int
GL_MAX_3D_TEXTURE_SIZE_EXT → const int
GL_MAX_ACTIVE_LIGHTS_EXT → const int
GL_MAX_ALPHA_SGIS → const int
GL_MAX_ARRAY_TEXTURE_LAYERS → const int
GL_MAX_ARRAY_TEXTURE_LAYERS_EXT → const int
GL_MAX_ARRAY_TEXTURE_LAYERS_NV → const int
GL_MAX_ASYNC_DRAW_PIXELS_SGIX → const int
GL_MAX_ASYNC_HISTOGRAM_SGIX → const int
GL_MAX_ASYNC_READ_PIXELS_SGIX → const int
GL_MAX_ASYNC_TEX_IMAGE_SGIX → const int
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS → const int
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE → const int
GL_MAX_ATTRIB_STACK_DEPTH → const int
GL_MAX_BINDABLE_UNIFORM_SIZE_EXT → const int
GL_MAX_BLUE_SGIS → const int
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH → const int
GL_MAX_CLIP_DISTANCES → const int
GL_MAX_CLIP_DISTANCES_APPLE → const int
GL_MAX_CLIP_DISTANCES_EXT → const int
GL_MAX_CLIP_PLANES → const int
GL_MAX_COLOR_ATTACHMENTS → const int
GL_MAX_COLOR_ATTACHMENTS_EXT → const int
GL_MAX_COLOR_ATTACHMENTS_NV → const int
GL_MAX_COLOR_MATRIX_STACK_DEPTH → const int
GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI → const int
GL_MAX_COLOR_TEXTURE_SAMPLES → const int
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS → const int
GL_MAX_COMBINED_ATOMIC_COUNTERS → const int
GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES → const int
GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT → const int
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS → const int
GL_MAX_COMBINED_DIMENSIONS → const int
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS → const int
GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS → const int
GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT → const int
GL_MAX_COMBINED_IMAGE_UNIFORMS → const int
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS → const int
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT → const int
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES → const int
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS → const int
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS → const int
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS → const int
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS → const int
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB → const int
GL_MAX_COMBINED_UNIFORM_BLOCKS → const int
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS → const int
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS → const int
GL_MAX_COMPUTE_ATOMIC_COUNTERS → const int
GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB → const int
GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB → const int
GL_MAX_COMPUTE_IMAGE_UNIFORMS → const int
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS → const int
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE → const int
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS → const int
GL_MAX_COMPUTE_UNIFORM_BLOCKS → const int
GL_MAX_COMPUTE_UNIFORM_COMPONENTS → const int
GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB → const int
GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB → const int
GL_MAX_COMPUTE_WORK_GROUP_COUNT → const int
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS → const int
GL_MAX_COMPUTE_WORK_GROUP_SIZE → const int
GL_MAX_CONVOLUTION_HEIGHT → const int
GL_MAX_CONVOLUTION_HEIGHT_EXT → const int
GL_MAX_CONVOLUTION_WIDTH → const int
GL_MAX_CONVOLUTION_WIDTH_EXT → const int
GL_MAX_CUBE_MAP_TEXTURE_SIZE → const int
GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB → const int
GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT → const int
GL_MAX_CULL_DISTANCES → const int
GL_MAX_CULL_DISTANCES_EXT → const int
GL_MAX_DEBUG_GROUP_STACK_DEPTH → const int
GL_MAX_DEBUG_LOGGED_MESSAGES → const int
GL_MAX_DEBUG_LOGGED_MESSAGES_AMD → const int
GL_MAX_DEBUG_LOGGED_MESSAGES_ARB → const int
GL_MAX_DEBUG_MESSAGE_LENGTH → const int
GL_MAX_DEBUG_MESSAGE_LENGTH_AMD → const int
GL_MAX_DEBUG_MESSAGE_LENGTH_ARB → const int
GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV → const int
GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV → const int
GL_MAX_DEPTH → const int
GL_MAX_DEPTH_TEXTURE_SAMPLES → const int
GL_MAX_DRAW_BUFFERS → const int
GL_MAX_DRAW_BUFFERS_ARB → const int
GL_MAX_DRAW_BUFFERS_ATI → const int
GL_MAX_DRAW_BUFFERS_EXT → const int
GL_MAX_DRAW_BUFFERS_NV → const int
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS → const int
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT → const int
GL_MAX_ELEMENT_INDEX → const int
GL_MAX_ELEMENTS_INDICES → const int
GL_MAX_ELEMENTS_INDICES_EXT → const int
GL_MAX_ELEMENTS_VERTICES → const int
GL_MAX_ELEMENTS_VERTICES_EXT → const int
GL_MAX_EVAL_ORDER → const int
GL_MAX_EXT → const int
GL_MAX_FFT_WIDTH_SGI → const int
GL_MAX_FOG_LAYERS_POINTS_SGIX → const int
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS → const int
GL_MAX_FRAGMENT_ATOMIC_COUNTERS → const int
GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT → const int
GL_MAX_FRAGMENT_IMAGE_UNIFORMS → const int
GL_MAX_FRAGMENT_INPUT_COMPONENTS → const int
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET → const int
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV → const int
GL_MAX_FRAGMENT_LIGHTS_EXT → const int
GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV → const int
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS → const int
GL_MAX_FRAGMENT_UNIFORM_BLOCKS → const int
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS → const int
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB → const int
GL_MAX_FRAGMENT_UNIFORM_VECTORS → const int
GL_MAX_FRAMEBUFFER_HEIGHT → const int
GL_MAX_FRAMEBUFFER_LAYERS → const int
GL_MAX_FRAMEBUFFER_LAYERS_EXT → const int
GL_MAX_FRAMEBUFFER_SAMPLES → const int
GL_MAX_FRAMEBUFFER_WIDTH → const int
GL_MAX_GENERAL_COMBINERS_NV → const int
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS → const int
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT → const int
GL_MAX_GEOMETRY_ATOMIC_COUNTERS → const int
GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT → const int
GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT → const int
GL_MAX_GEOMETRY_IMAGE_UNIFORMS → const int
GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT → const int
GL_MAX_GEOMETRY_INPUT_COMPONENTS → const int
GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT → const int
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS → const int
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT → const int
GL_MAX_GEOMETRY_OUTPUT_VERTICES → const int
GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB → const int
GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT → const int
GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV → const int
GL_MAX_GEOMETRY_SHADER_INVOCATIONS → const int
GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT → const int
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS → const int
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT → const int
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS → const int
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB → const int
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT → const int
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS → const int
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB → const int
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT → const int
GL_MAX_GEOMETRY_UNIFORM_BLOCKS → const int
GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT → const int
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS → const int
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB → const int
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT → const int
GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB → const int
GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT → const int
GL_MAX_GREEN_SGIS → const int
GL_MAX_HEIGHT → const int
GL_MAX_IMAGE_SAMPLES → const int
GL_MAX_IMAGE_SAMPLES_EXT → const int
GL_MAX_IMAGE_UNITS → const int
GL_MAX_IMAGE_UNITS_EXT → const int
GL_MAX_INTEGER_SAMPLES → const int
GL_MAX_INTENSITY_SGIS → const int
GL_MAX_LABEL_LENGTH → const int
GL_MAX_LAYERS → const int
GL_MAX_LGPU_GPUS_NVX → const int
GL_MAX_LIGHTS → const int
GL_MAX_LIST_NESTING → const int
GL_MAX_LUMINANCE_SGIS → const int
GL_MAX_MAP_TESSELLATION_NV → const int
GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB → const int
GL_MAX_MIPMAP_ANISOTROPY_SGIX → const int
GL_MAX_MODELVIEW_STACK_DEPTH → const int
GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV → const int
GL_MAX_MULTIVIEW_BUFFERS_EXT → const int
GL_MAX_NAME_LENGTH → const int
GL_MAX_NAME_STACK_DEPTH → const int
GL_MAX_NUM_ACTIVE_VARIABLES → const int
GL_MAX_NUM_COMPATIBLE_SUBROUTINES → const int
GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT → const int
GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT → const int
GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT → const int
GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT → const int
GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT → const int
GL_MAX_PALETTE_MATRICES_ARB → const int
GL_MAX_PATCH_VERTICES → const int
GL_MAX_PIXEL_MAP_TABLE → const int
GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT → const int
GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI → const int
GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB → const int
GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB → const int
GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV → const int
GL_MAX_PROGRAM_ATTRIBS_ARB → const int
GL_MAX_PROGRAM_CALL_DEPTH_NV → const int
GL_MAX_PROGRAM_ENV_PARAMETERS_ARB → const int
GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV → const int
GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV → const int
GL_MAX_PROGRAM_GENERIC_RESULTS_NV → const int
GL_MAX_PROGRAM_IF_DEPTH_NV → const int
GL_MAX_PROGRAM_INSTRUCTIONS_ARB → const int
GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB → const int
GL_MAX_PROGRAM_LOOP_COUNT_NV → const int
GL_MAX_PROGRAM_LOOP_DEPTH_NV → const int
GL_MAX_PROGRAM_MATRICES_ARB → const int
GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB → const int
GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB → const int
GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB → const int
GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB → const int
GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB → const int
GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB → const int
GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB → const int
GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB → const int
GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB → const int
GL_MAX_PROGRAM_OUTPUT_VERTICES_NV → const int
GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV → const int
GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV → const int
GL_MAX_PROGRAM_PARAMETERS_ARB → const int
GL_MAX_PROGRAM_PATCH_ATTRIBS_NV → const int
GL_MAX_PROGRAM_RESULT_COMPONENTS_NV → const int
GL_MAX_PROGRAM_TEMPORARIES_ARB → const int
GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB → const int
GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB → const int
GL_MAX_PROGRAM_TEXEL_OFFSET → const int
GL_MAX_PROGRAM_TEXEL_OFFSET_NV → const int
GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS → const int
GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB → const int
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET → const int
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB → const int
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV → const int
GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV → const int
GL_MAX_PROJECTION_STACK_DEPTH → const int
GL_MAX_RASTER_SAMPLES_EXT → const int
GL_MAX_RATIONAL_EVAL_ORDER_NV → const int
GL_MAX_RECTANGLE_TEXTURE_SIZE → const int
GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB → const int
GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT → const int
GL_MAX_RECTANGLE_TEXTURE_SIZE_NV → const int
GL_MAX_RED_SGIS → const int
GL_MAX_RENDERBUFFER_SIZE → const int
GL_MAX_RENDERBUFFER_SIZE_EXT → const int
GL_MAX_SAMPLE_MASK_WORDS → const int
GL_MAX_SAMPLE_MASK_WORDS_NV → const int
GL_MAX_SAMPLES → const int
GL_MAX_SAMPLES_ANGLE → const int
GL_MAX_SAMPLES_APPLE → const int
GL_MAX_SAMPLES_EXT → const int
GL_MAX_SAMPLES_NV → const int
GL_MAX_SERVER_WAIT_TIMEOUT → const int
GL_MAX_SERVER_WAIT_TIMEOUT_APPLE → const int
GL_MAX_SHADER_BUFFER_ADDRESS_NV → const int
GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT → const int
GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT → const int
GL_MAX_SHADER_COMPILER_THREADS_ARB → const int
GL_MAX_SHADER_COMPILER_THREADS_KHR → const int
GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT → const int
GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT → const int
GL_MAX_SHADER_STORAGE_BLOCK_SIZE → const int
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS → const int
GL_MAX_SHININESS_NV → const int
GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD → const int
GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB → const int
GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT → const int
GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS → const int
GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB → const int
GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT → const int
GL_MAX_SPARSE_TEXTURE_SIZE_AMD → const int
GL_MAX_SPARSE_TEXTURE_SIZE_ARB → const int
GL_MAX_SPARSE_TEXTURE_SIZE_EXT → const int
GL_MAX_SPOT_EXPONENT_NV → const int
GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV → const int
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS → const int
GL_MAX_SUBROUTINES → const int
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS → const int
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS → const int
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS → const int
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS → const int
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS → const int
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS → const int
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS → const int
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS → const int
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS → const int
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS → const int
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS → const int
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS → const int
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS → const int
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS → const int
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS → const int
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS → const int
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS → const int
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS → const int
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS → const int
GL_MAX_TESS_GEN_LEVEL → const int
GL_MAX_TESS_PATCH_COMPONENTS → const int
GL_MAX_TEXTURE_BUFFER_SIZE → const int
GL_MAX_TEXTURE_BUFFER_SIZE_ARB → const int
GL_MAX_TEXTURE_BUFFER_SIZE_EXT → const int
GL_MAX_TEXTURE_COORD_SETS_SGIS → const int
GL_MAX_TEXTURE_COORDS → const int
GL_MAX_TEXTURE_COORDS_ARB → const int
GL_MAX_TEXTURE_COORDS_NV → const int
GL_MAX_TEXTURE_IMAGE_UNITS → const int
GL_MAX_TEXTURE_IMAGE_UNITS_ARB → const int
GL_MAX_TEXTURE_IMAGE_UNITS_NV → const int
GL_MAX_TEXTURE_LOD_BIAS → const int
GL_MAX_TEXTURE_LOD_BIAS_EXT → const int
GL_MAX_TEXTURE_MAX_ANISOTROPY → const int
GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT → const int
GL_MAX_TEXTURE_SIZE → const int
GL_MAX_TEXTURE_STACK_DEPTH → const int
GL_MAX_TEXTURE_UNITS → const int
GL_MAX_TEXTURE_UNITS_ARB → const int
GL_MAX_TEXTURES_SGIS → const int
GL_MAX_TRACK_MATRICES_NV → const int
GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV → const int
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS → const int
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS → const int
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT → const int
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV → const int
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS → const int
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT → const int
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV → const int
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS → const int
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT → const int
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV → const int
GL_MAX_UNIFORM_BLOCK_SIZE → const int
GL_MAX_UNIFORM_BUFFER_BINDINGS → const int
GL_MAX_UNIFORM_LOCATIONS → const int
GL_MAX_VARYING_COMPONENTS → const int
GL_MAX_VARYING_COMPONENTS_EXT → const int
GL_MAX_VARYING_FLOATS → const int
GL_MAX_VARYING_FLOATS_ARB → const int
GL_MAX_VARYING_VECTORS → const int
GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE → const int
GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV → const int
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS → const int
GL_MAX_VERTEX_ATOMIC_COUNTERS → const int
GL_MAX_VERTEX_ATTRIB_BINDINGS → const int
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET → const int
GL_MAX_VERTEX_ATTRIB_STRIDE → const int
GL_MAX_VERTEX_ATTRIBS → const int
GL_MAX_VERTEX_ATTRIBS_ARB → const int
GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT → const int
GL_MAX_VERTEX_HINT_PGI → const int
GL_MAX_VERTEX_IMAGE_UNIFORMS → const int
GL_MAX_VERTEX_OUTPUT_COMPONENTS → const int
GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT → const int
GL_MAX_VERTEX_SHADER_INVARIANTS_EXT → const int
GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT → const int
GL_MAX_VERTEX_SHADER_LOCALS_EXT → const int
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS → const int
GL_MAX_VERTEX_SHADER_VARIANTS_EXT → const int
GL_MAX_VERTEX_STREAMS → const int
GL_MAX_VERTEX_STREAMS_ATI → const int
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS → const int
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB → const int
GL_MAX_VERTEX_UNIFORM_BLOCKS → const int
GL_MAX_VERTEX_UNIFORM_COMPONENTS → const int
GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB → const int
GL_MAX_VERTEX_UNIFORM_VECTORS → const int
GL_MAX_VERTEX_UNITS_ARB → const int
GL_MAX_VERTEX_VARYING_COMPONENTS_ARB → const int
GL_MAX_VERTEX_VARYING_COMPONENTS_EXT → const int
GL_MAX_VIEWPORT_DIMS → const int
GL_MAX_VIEWPORTS → const int
GL_MAX_VIEWPORTS_NV → const int
GL_MAX_VIEWS_OVR → const int
GL_MAX_WIDTH → const int
GL_MAX_WINDOW_RECTANGLES_EXT → const int
GL_MEDIUM_FLOAT → const int
GL_MEDIUM_INT → const int
GL_MESA_pack_invert → const int
GL_MESA_resize_buffers → const int
GL_MESA_shader_integer_functions → const int
GL_MESA_window_pos → const int
GL_MESA_ycbcr_texture → const int
GL_MESAX_texture_stack → const int
GL_MIN → const int
GL_MIN_ALPHA_SGIS → const int
GL_MIN_BLUE_SGIS → const int
GL_MIN_EXT → const int
GL_MIN_FRAGMENT_INTERPOLATION_OFFSET → const int
GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV → const int
GL_MIN_GREEN_SGIS → const int
GL_MIN_INTENSITY_SGIS → const int
GL_MIN_LOD_WARNING_AMD → const int
GL_MIN_LUMINANCE_SGIS → const int
GL_MIN_MAP_BUFFER_ALIGNMENT → const int
GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE → const int
GL_MIN_PROGRAM_TEXEL_OFFSET → const int
GL_MIN_PROGRAM_TEXEL_OFFSET_NV → const int
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET → const int
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB → const int
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV → const int
GL_MIN_RED_SGIS → const int
GL_MIN_SAMPLE_SHADING_VALUE → const int
GL_MIN_SAMPLE_SHADING_VALUE_ARB → const int
GL_MIN_SPARSE_LEVEL_AMD → const int
GL_MINMAX → const int
GL_MINMAX_EXT → const int
GL_MINMAX_FORMAT → const int
GL_MINMAX_FORMAT_EXT → const int
GL_MINMAX_SINK → const int
GL_MINMAX_SINK_EXT → const int
GL_MINOR_VERSION → const int
GL_MINUS_CLAMPED_NV → const int
GL_MINUS_NV → const int
GL_MIPMAP → const int
GL_MIRROR_CLAMP_ATI → const int
GL_MIRROR_CLAMP_EXT → const int
GL_MIRROR_CLAMP_TO_BORDER_EXT → const int
GL_MIRROR_CLAMP_TO_EDGE → const int
GL_MIRROR_CLAMP_TO_EDGE_ATI → const int
GL_MIRROR_CLAMP_TO_EDGE_EXT → const int
GL_MIRRORED_REPEAT → const int
GL_MIRRORED_REPEAT_ARB → const int
GL_MIRRORED_REPEAT_IBM → const int
GL_MISSING_REGAL → const int
GL_MITER_REVERT_NV → const int
GL_MITER_TRUNCATE_NV → const int
GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV → const int
GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV → const int
GL_MODELVIEW → const int
GL_MODELVIEW0_ARB → const int
GL_MODELVIEW0_EXT → const int
GL_MODELVIEW0_MATRIX_EXT → const int
GL_MODELVIEW0_STACK_DEPTH_EXT → const int
GL_MODELVIEW10_ARB → const int
GL_MODELVIEW11_ARB → const int
GL_MODELVIEW12_ARB → const int
GL_MODELVIEW13_ARB → const int
GL_MODELVIEW14_ARB → const int
GL_MODELVIEW15_ARB → const int
GL_MODELVIEW16_ARB → const int
GL_MODELVIEW17_ARB → const int
GL_MODELVIEW18_ARB → const int
GL_MODELVIEW19_ARB → const int
GL_MODELVIEW1_ARB → const int
GL_MODELVIEW1_EXT → const int
GL_MODELVIEW1_MATRIX_EXT → const int
GL_MODELVIEW1_STACK_DEPTH_EXT → const int
GL_MODELVIEW20_ARB → const int
GL_MODELVIEW21_ARB → const int
GL_MODELVIEW22_ARB → const int
GL_MODELVIEW23_ARB → const int
GL_MODELVIEW24_ARB → const int
GL_MODELVIEW25_ARB → const int
GL_MODELVIEW26_ARB → const int
GL_MODELVIEW27_ARB → const int
GL_MODELVIEW28_ARB → const int
GL_MODELVIEW29_ARB → const int
GL_MODELVIEW2_ARB → const int
GL_MODELVIEW30_ARB → const int
GL_MODELVIEW31_ARB → const int
GL_MODELVIEW3_ARB → const int
GL_MODELVIEW4_ARB → const int
GL_MODELVIEW5_ARB → const int
GL_MODELVIEW6_ARB → const int
GL_MODELVIEW7_ARB → const int
GL_MODELVIEW8_ARB → const int
GL_MODELVIEW9_ARB → const int
GL_MODELVIEW_MATRIX → const int
GL_MODELVIEW_PROJECTION_NV → const int
GL_MODELVIEW_STACK_DEPTH → const int
GL_MODULATE → const int
GL_MODULATE_ADD_ATI → const int
GL_MODULATE_ADD_ATIX → const int
GL_MODULATE_SIGNED_ADD_ATI → const int
GL_MODULATE_SIGNED_ADD_ATIX → const int
GL_MODULATE_SUBTRACT_ATI → const int
GL_MODULATE_SUBTRACT_ATIX → const int
GL_MOV_ATI → const int
GL_MOVE_TO_CONTINUES_NV → const int
GL_MOVE_TO_NV → const int
GL_MOVE_TO_RESETS_NV → const int
GL_MUL_ATI → const int
GL_MULT → const int
GL_MULTICAST_GPUS_NV → const int
GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV → const int
GL_MULTIPLY_KHR → const int
GL_MULTIPLY_NV → const int
GL_MULTISAMPLE → const int
GL_MULTISAMPLE_3DFX → const int
GL_MULTISAMPLE_ARB → const int
GL_MULTISAMPLE_BIT → const int
GL_MULTISAMPLE_BIT_3DFX → const int
GL_MULTISAMPLE_BIT_ARB → const int
GL_MULTISAMPLE_BIT_EXT → const int
GL_MULTISAMPLE_BUFFER_BIT0_QCOM → const int
GL_MULTISAMPLE_BUFFER_BIT1_QCOM → const int
GL_MULTISAMPLE_BUFFER_BIT2_QCOM → const int
GL_MULTISAMPLE_BUFFER_BIT3_QCOM → const int
GL_MULTISAMPLE_BUFFER_BIT4_QCOM → const int
GL_MULTISAMPLE_BUFFER_BIT5_QCOM → const int
GL_MULTISAMPLE_BUFFER_BIT6_QCOM → const int
GL_MULTISAMPLE_BUFFER_BIT7_QCOM → const int
GL_MULTISAMPLE_COVERAGE_MODES_NV → const int
GL_MULTISAMPLE_EXT → const int
GL_MULTISAMPLE_FILTER_HINT_NV → const int
GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB → const int
GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB → const int
GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT → const int
GL_MULTISAMPLE_SGIS → const int
GL_MULTISAMPLES_NV → const int
GL_MULTIVIEW_EXT → const int
GL_MVP_MATRIX_EXT → const int
GL_N3F_V3F → const int
GL_NAME_LENGTH → const int
GL_NAME_STACK_DEPTH → const int
GL_NAMED_STRING_LENGTH_ARB → const int
GL_NAMED_STRING_TYPE_ARB → const int
GL_NAND → const int
GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI → const int
GL_NATIVE_GRAPHICS_END_HINT_PGI → const int
GL_NATIVE_GRAPHICS_HANDLE_PGI → const int
GL_NEAREST → const int
GL_NEAREST_MIPMAP_LINEAR → const int
GL_NEAREST_MIPMAP_NEAREST → const int
GL_NEGATE_BIT_ATI → const int
GL_NEGATIVE_ONE_EXT → const int
GL_NEGATIVE_ONE_TO_ONE → const int
GL_NEGATIVE_W_EXT → const int
GL_NEGATIVE_X_EXT → const int
GL_NEGATIVE_Y_EXT → const int
GL_NEGATIVE_Z_EXT → const int
GL_NEVER → const int
GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV → const int
GL_NICEST → const int
GL_NO_ERROR → const int
GL_NO_RESET_NOTIFICATION → const int
GL_NO_RESET_NOTIFICATION_ARB → const int
GL_NONE → const int
GL_NOOP → const int
GL_NOP_COMMAND_NV → const int
GL_NOR → const int
GL_NORMAL_ARRAY → const int
GL_NORMAL_ARRAY_ADDRESS_NV → const int
GL_NORMAL_ARRAY_BUFFER_BINDING → const int
GL_NORMAL_ARRAY_BUFFER_BINDING_ARB → const int
GL_NORMAL_ARRAY_COUNT_EXT → const int
GL_NORMAL_ARRAY_EXT → const int
GL_NORMAL_ARRAY_LENGTH_NV → const int
GL_NORMAL_ARRAY_LIST_IBM → const int
GL_NORMAL_ARRAY_LIST_STRIDE_IBM → const int
GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL → const int
GL_NORMAL_ARRAY_POINTER → const int
GL_NORMAL_ARRAY_POINTER_EXT → const int
GL_NORMAL_ARRAY_STRIDE → const int
GL_NORMAL_ARRAY_STRIDE_EXT → const int
GL_NORMAL_ARRAY_TYPE → const int
GL_NORMAL_ARRAY_TYPE_EXT → const int
GL_NORMAL_BIT_PGI → const int
GL_NORMAL_MAP → const int
GL_NORMAL_MAP_ARB → const int
GL_NORMAL_MAP_EXT → const int
GL_NORMAL_MAP_NV → const int
GL_NORMALIZE → const int
GL_NORMALIZED_RANGE_EXT → const int
GL_NOTEQUAL → const int
GL_NUM_ACTIVE_VARIABLES → const int
GL_NUM_COMPATIBLE_SUBROUTINES → const int
GL_NUM_COMPRESSED_TEXTURE_FORMATS → const int
GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB → const int
GL_NUM_DEVICE_UUIDS_EXT → const int
GL_NUM_EXTENSIONS → const int
GL_NUM_FILL_STREAMS_NV → const int
GL_NUM_FRAGMENT_CONSTANTS_ATI → const int
GL_NUM_FRAGMENT_REGISTERS_ATI → const int
GL_NUM_GENERAL_COMBINERS_NV → const int
GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI → const int
GL_NUM_INSTRUCTIONS_PER_PASS_ATI → const int
GL_NUM_INSTRUCTIONS_TOTAL_ATI → const int
GL_NUM_LOOPBACK_COMPONENTS_ATI → const int
GL_NUM_PASSES_ATI → const int
GL_NUM_PROGRAM_BINARY_FORMATS → const int
GL_NUM_SAMPLE_COUNTS → const int
GL_NUM_SHADER_BINARY_FORMATS → const int
GL_NUM_SHADING_LANGUAGE_VERSIONS → const int
GL_NUM_SPARSE_LEVELS_ARB → const int
GL_NUM_SPARSE_LEVELS_EXT → const int
GL_NUM_SPIR_V_EXTENSIONS → const int
GL_NUM_TILING_TYPES_EXT → const int
GL_NUM_VIDEO_CAPTURE_STREAMS_NV → const int
GL_NUM_VIRTUAL_PAGE_SIZES_ARB → const int
GL_NUM_VIRTUAL_PAGE_SIZES_EXT → const int
GL_NUM_WINDOW_RECTANGLES_EXT → const int
GL_NURBS_KNOT_COUNT_SGIX → const int
GL_NURBS_KNOT_VECTOR_SGIX → const int
GL_NV_3dvision_settings → const int
GL_NV_alpha_to_coverage_dither_control → const int
GL_NV_bgr → const int
GL_NV_bindless_multi_draw_indirect → const int
GL_NV_bindless_multi_draw_indirect_count → const int
GL_NV_bindless_texture → const int
GL_NV_blend_equation_advanced → const int
GL_NV_blend_equation_advanced_coherent → const int
GL_NV_blend_minmax_factor → const int
GL_NV_blend_square → const int
GL_NV_clip_space_w_scaling → const int
GL_NV_command_list → const int
GL_NV_compute_program5 → const int
GL_NV_conditional_render → const int
GL_NV_conservative_raster → const int
GL_NV_conservative_raster_dilate → const int
GL_NV_conservative_raster_pre_snap_triangles → const int
GL_NV_copy_buffer → const int
GL_NV_copy_depth_to_color → const int
GL_NV_copy_image → const int
GL_NV_deep_texture3D → const int
GL_NV_depth_buffer_float → const int
GL_NV_depth_clamp → const int
GL_NV_depth_range_unclamped → const int
GL_NV_draw_buffers → const int
GL_NV_draw_instanced → const int
GL_NV_draw_texture → const int
GL_NV_draw_vulkan_image → const int
GL_NV_EGL_stream_consumer_external → const int
GL_NV_evaluators → const int
GL_NV_explicit_attrib_location → const int
GL_NV_explicit_multisample → const int
GL_NV_fbo_color_attachments → const int
GL_NV_fence → const int
GL_NV_fill_rectangle → const int
GL_NV_float_buffer → const int
GL_NV_fog_distance → const int
GL_NV_fragment_coverage_to_color → const int
GL_NV_fragment_program → const int
GL_NV_fragment_program2 → const int
GL_NV_fragment_program4 → const int
GL_NV_fragment_program_option → const int
GL_NV_fragment_shader_interlock → const int
GL_NV_framebuffer_blit → const int
GL_NV_framebuffer_mixed_samples → const int
GL_NV_framebuffer_multisample → const int
GL_NV_framebuffer_multisample_coverage → const int
GL_NV_generate_mipmap_sRGB → const int
GL_NV_geometry_program4 → const int
GL_NV_geometry_shader4 → const int
GL_NV_geometry_shader_passthrough → const int
GL_NV_gpu_multicast → const int
GL_NV_gpu_program4 → const int
GL_NV_gpu_program5 → const int
GL_NV_gpu_program5_mem_extended → const int
GL_NV_gpu_program_fp64 → const int
GL_NV_gpu_shader5 → const int
GL_NV_half_float → const int
GL_NV_image_formats → const int
GL_NV_instanced_arrays → const int
GL_NV_internalformat_sample_query → const int
GL_NV_light_max_exponent → const int
GL_NV_multisample_coverage → const int
GL_NV_multisample_filter_hint → const int
GL_NV_non_square_matrices → const int
GL_NV_occlusion_query → const int
GL_NV_pack_subimage → const int
GL_NV_packed_depth_stencil → const int
GL_NV_packed_float → const int
GL_NV_packed_float_linear → const int
GL_NV_parameter_buffer_object → const int
GL_NV_parameter_buffer_object2 → const int
GL_NV_path_rendering → const int
GL_NV_path_rendering_shared_edge → const int
GL_NV_pixel_buffer_object → const int
GL_NV_pixel_data_range → const int
GL_NV_platform_binary → const int
GL_NV_point_sprite → const int
GL_NV_polygon_mode → const int
GL_NV_present_video → const int
GL_NV_primitive_restart → const int
GL_NV_read_depth → const int
GL_NV_read_depth_stencil → const int
GL_NV_read_stencil → const int
GL_NV_register_combiners → const int
GL_NV_register_combiners2 → const int
GL_NV_robustness_video_memory_purge → const int
GL_NV_sample_locations → const int
GL_NV_sample_mask_override_coverage → const int
GL_NV_shader_atomic_counters → const int
GL_NV_shader_atomic_float → const int
GL_NV_shader_atomic_float64 → const int
GL_NV_shader_atomic_fp16_vector → const int
GL_NV_shader_atomic_int64 → const int
GL_NV_shader_buffer_load → const int
GL_NV_shader_noperspective_interpolation → const int
GL_NV_shader_storage_buffer_object → const int
GL_NV_shader_thread_group → const int
GL_NV_shader_thread_shuffle → const int
GL_NV_shadow_samplers_array → const int
GL_NV_shadow_samplers_cube → const int
GL_NV_sRGB_formats → const int
GL_NV_stereo_view_rendering → const int
GL_NV_tessellation_program5 → const int
GL_NV_texgen_emboss → const int
GL_NV_texgen_reflection → const int
GL_NV_texture_array → const int
GL_NV_texture_barrier → const int
GL_NV_texture_border_clamp → const int
GL_NV_texture_compression_latc → const int
GL_NV_texture_compression_s3tc → const int
GL_NV_texture_compression_s3tc_update → const int
GL_NV_texture_compression_vtc → const int
GL_NV_texture_env_combine4 → const int
GL_NV_texture_expand_normal → const int
GL_NV_texture_multisample → const int
GL_NV_texture_npot_2D_mipmap → const int
GL_NV_texture_rectangle → const int
GL_NV_texture_rectangle_compressed → const int
GL_NV_texture_shader → const int
GL_NV_texture_shader2 → const int
GL_NV_texture_shader3 → const int
GL_NV_transform_feedback → const int
GL_NV_transform_feedback2 → const int
GL_NV_uniform_buffer_unified_memory → const int
GL_NV_vdpau_interop → const int
GL_NV_vertex_array_range → const int
GL_NV_vertex_array_range2 → const int
GL_NV_vertex_attrib_integer_64bit → const int
GL_NV_vertex_buffer_unified_memory → const int
GL_NV_vertex_program → const int
GL_NV_vertex_program1_1 → const int
GL_NV_vertex_program2 → const int
GL_NV_vertex_program2_option → const int
GL_NV_vertex_program3 → const int
GL_NV_vertex_program4 → const int
GL_NV_video_capture → const int
GL_NV_viewport_array → const int
GL_NV_viewport_array2 → const int
GL_NV_viewport_swizzle → const int
GL_NVIDIA_PLATFORM_BINARY_NV → const int
GL_NVX_blend_equation_advanced_multi_draw_buffers → const int
GL_NVX_conditional_render → const int
GL_NVX_gpu_memory_info → const int
GL_NVX_linked_gpu_multicast → const int
GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB → const int
GL_OBJECT_ACTIVE_ATTRIBUTES_ARB → const int
GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB → const int
GL_OBJECT_ACTIVE_UNIFORMS_ARB → const int
GL_OBJECT_ATTACHED_OBJECTS_ARB → const int
GL_OBJECT_BUFFER_SIZE_ATI → const int
GL_OBJECT_BUFFER_USAGE_ATI → const int
GL_OBJECT_COMPILE_STATUS_ARB → const int
GL_OBJECT_DELETE_STATUS_ARB → const int
GL_OBJECT_DISTANCE_TO_LINE_SGIS → const int
GL_OBJECT_DISTANCE_TO_POINT_SGIS → const int
GL_OBJECT_INFO_LOG_LENGTH_ARB → const int
GL_OBJECT_LINE_SGIS → const int
GL_OBJECT_LINEAR → const int
GL_OBJECT_PLANE → const int
GL_OBJECT_POINT_SGIS → const int
GL_OBJECT_SHADER_SOURCE_LENGTH_ARB → const int
GL_OBJECT_SPACE_SGIX → const int
GL_OBJECT_SUBTYPE_ARB → const int
GL_OBJECT_TYPE → const int
GL_OBJECT_TYPE_APPLE → const int
GL_OBJECT_TYPE_ARB → const int
GL_OBJECT_VALIDATE_STATUS_ARB → const int
GL_OCCLUSION_INSTRUMENT_SGIX → const int
GL_OCCLUSION_QUERY_EVENT_MASK_AMD → const int
GL_OES_byte_coordinates → const int
GL_OFFSET → const int
GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV → const int
GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV → const int
GL_OFFSET_HILO_TEXTURE_2D_NV → const int
GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV → const int
GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV → const int
GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV → const int
GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV → const int
GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV → const int
GL_OFFSET_TEXTURE_2D_BIAS_NV → const int
GL_OFFSET_TEXTURE_2D_MATRIX_NV → const int
GL_OFFSET_TEXTURE_2D_NV → const int
GL_OFFSET_TEXTURE_2D_SCALE_NV → const int
GL_OFFSET_TEXTURE_BIAS_NV → const int
GL_OFFSET_TEXTURE_MATRIX_NV → const int
GL_OFFSET_TEXTURE_RECTANGLE_NV → const int
GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV → const int
GL_OFFSET_TEXTURE_SCALE_NV → const int
GL_OML_interlace → const int
GL_OML_resample → const int
GL_OML_subsample → const int
GL_ONE → const int
GL_ONE_EXT → const int
GL_ONE_MINUS_CONSTANT_ALPHA → const int
GL_ONE_MINUS_CONSTANT_ALPHA_EXT → const int
GL_ONE_MINUS_CONSTANT_COLOR → const int
GL_ONE_MINUS_CONSTANT_COLOR_EXT → const int
GL_ONE_MINUS_DST_ALPHA → const int
GL_ONE_MINUS_DST_COLOR → const int
GL_ONE_MINUS_SRC1_ALPHA → const int
GL_ONE_MINUS_SRC1_ALPHA_EXT → const int
GL_ONE_MINUS_SRC1_COLOR → const int
GL_ONE_MINUS_SRC1_COLOR_EXT → const int
GL_ONE_MINUS_SRC_ALPHA → const int
GL_ONE_MINUS_SRC_COLOR → const int
GL_OP_ADD_EXT → const int
GL_OP_CLAMP_EXT → const int
GL_OP_CROSS_PRODUCT_EXT → const int
GL_OP_DOT3_EXT → const int
GL_OP_DOT4_EXT → const int
GL_OP_EXP_BASE_2_EXT → const int
GL_OP_FLOOR_EXT → const int
GL_OP_FRAC_EXT → const int
GL_OP_INDEX_EXT → const int
GL_OP_LOG_BASE_2_EXT → const int
GL_OP_MADD_EXT → const int
GL_OP_MAX_EXT → const int
GL_OP_MIN_EXT → const int
GL_OP_MOV_EXT → const int
GL_OP_MUL_EXT → const int
GL_OP_MULTIPLY_MATRIX_EXT → const int
GL_OP_NEGATE_EXT → const int
GL_OP_POWER_EXT → const int
GL_OP_RECIP_EXT → const int
GL_OP_RECIP_SQRT_EXT → const int
GL_OP_ROUND_EXT → const int
GL_OP_SET_GE_EXT → const int
GL_OP_SET_LT_EXT → const int
GL_OP_SUB_EXT → const int
GL_OPERAND0_ALPHA → const int
GL_OPERAND0_ALPHA_ARB → const int
GL_OPERAND0_ALPHA_EXT → const int
GL_OPERAND0_RGB → const int
GL_OPERAND0_RGB_ARB → const int
GL_OPERAND0_RGB_EXT → const int
GL_OPERAND1_ALPHA → const int
GL_OPERAND1_ALPHA_ARB → const int
GL_OPERAND1_ALPHA_EXT → const int
GL_OPERAND1_RGB → const int
GL_OPERAND1_RGB_ARB → const int
GL_OPERAND1_RGB_EXT → const int
GL_OPERAND2_ALPHA → const int
GL_OPERAND2_ALPHA_ARB → const int
GL_OPERAND2_ALPHA_EXT → const int
GL_OPERAND2_RGB → const int
GL_OPERAND2_RGB_ARB → const int
GL_OPERAND2_RGB_EXT → const int
GL_OPERAND3_ALPHA_NV → const int
GL_OPERAND3_RGB_NV → const int
GL_OPTIMAL_TILING_EXT → const int
GL_OR → const int
GL_OR_INVERTED → const int
GL_OR_REVERSE → const int
GL_ORDER → const int
GL_OUT_OF_MEMORY → const int
GL_OUTPUT_COLOR0_EXT → const int
GL_OUTPUT_COLOR1_EXT → const int
GL_OUTPUT_FOG_EXT → const int
GL_OUTPUT_POINT_SIZE_ATIX → const int
GL_OUTPUT_TEXTURE_COORD0_EXT → const int
GL_OUTPUT_TEXTURE_COORD10_EXT → const int
GL_OUTPUT_TEXTURE_COORD11_EXT → const int
GL_OUTPUT_TEXTURE_COORD12_EXT → const int
GL_OUTPUT_TEXTURE_COORD13_EXT → const int
GL_OUTPUT_TEXTURE_COORD14_EXT → const int
GL_OUTPUT_TEXTURE_COORD15_EXT → const int
GL_OUTPUT_TEXTURE_COORD16_EXT → const int
GL_OUTPUT_TEXTURE_COORD17_EXT → const int
GL_OUTPUT_TEXTURE_COORD18_EXT → const int
GL_OUTPUT_TEXTURE_COORD19_EXT → const int
GL_OUTPUT_TEXTURE_COORD1_EXT → const int
GL_OUTPUT_TEXTURE_COORD20_EXT → const int
GL_OUTPUT_TEXTURE_COORD21_EXT → const int
GL_OUTPUT_TEXTURE_COORD22_EXT → const int
GL_OUTPUT_TEXTURE_COORD23_EXT → const int
GL_OUTPUT_TEXTURE_COORD24_EXT → const int
GL_OUTPUT_TEXTURE_COORD25_EXT → const int
GL_OUTPUT_TEXTURE_COORD26_EXT → const int
GL_OUTPUT_TEXTURE_COORD27_EXT → const int
GL_OUTPUT_TEXTURE_COORD28_EXT → const int
GL_OUTPUT_TEXTURE_COORD29_EXT → const int
GL_OUTPUT_TEXTURE_COORD2_EXT → const int
GL_OUTPUT_TEXTURE_COORD30_EXT → const int
GL_OUTPUT_TEXTURE_COORD31_EXT → const int
GL_OUTPUT_TEXTURE_COORD3_EXT → const int
GL_OUTPUT_TEXTURE_COORD4_EXT → const int
GL_OUTPUT_TEXTURE_COORD5_EXT → const int
GL_OUTPUT_TEXTURE_COORD6_EXT → const int
GL_OUTPUT_TEXTURE_COORD7_EXT → const int
GL_OUTPUT_TEXTURE_COORD8_EXT → const int
GL_OUTPUT_TEXTURE_COORD9_EXT → const int
GL_OUTPUT_VERTEX_EXT → const int
GL_OVERLAY_KHR → const int
GL_OVERLAY_NV → const int
GL_OVR_multiview → const int
GL_OVR_multiview2 → const int
GL_OVR_multiview_multisampled_render_to_texture → const int
GL_PACK_ALIGNMENT → const int
GL_PACK_CMYK_HINT_EXT → const int
GL_PACK_COMPRESSED_BLOCK_DEPTH → const int
GL_PACK_COMPRESSED_BLOCK_HEIGHT → const int
GL_PACK_COMPRESSED_BLOCK_SIZE → const int
GL_PACK_COMPRESSED_BLOCK_WIDTH → const int
GL_PACK_IMAGE_HEIGHT → const int
GL_PACK_IMAGE_HEIGHT_EXT → const int
GL_PACK_INVERT_MESA → const int
GL_PACK_LSB_FIRST → const int
GL_PACK_MAX_COMPRESSED_SIZE_SGIX → const int
GL_PACK_RESAMPLE_OML → const int
GL_PACK_RESAMPLE_SGIX → const int
GL_PACK_REVERSE_ROW_ORDER_ANGLE → const int
GL_PACK_ROW_BYTES_APPLE → const int
GL_PACK_ROW_LENGTH → const int
GL_PACK_ROW_LENGTH_NV → const int
GL_PACK_SKIP_IMAGES → const int
GL_PACK_SKIP_IMAGES_EXT → const int
GL_PACK_SKIP_PIXELS → const int
GL_PACK_SKIP_PIXELS_NV → const int
GL_PACK_SKIP_ROWS → const int
GL_PACK_SKIP_ROWS_NV → const int
GL_PACK_SUBSAMPLE_RATE_SGIX → const int
GL_PACK_SWAP_BYTES → const int
GL_PARALLEL_ARRAYS_INTEL → const int
GL_PARAMETER_BUFFER → const int
GL_PARAMETER_BUFFER_ARB → const int
GL_PARAMETER_BUFFER_BINDING → const int
GL_PARAMETER_BUFFER_BINDING_ARB → const int
GL_PARTIAL_SUCCESS_NV → const int
GL_PASS_THROUGH_NV → const int
GL_PASS_THROUGH_TOKEN → const int
GL_PATCH_DEFAULT_INNER_LEVEL → const int
GL_PATCH_DEFAULT_OUTER_LEVEL → const int
GL_PATCH_VERTICES → const int
GL_PATCHES → const int
GL_PATH_CLIENT_LENGTH_NV → const int
GL_PATH_COMMAND_COUNT_NV → const int
GL_PATH_COMPUTED_LENGTH_NV → const int
GL_PATH_COORD_COUNT_NV → const int
GL_PATH_COVER_DEPTH_FUNC_NV → const int
GL_PATH_DASH_ARRAY_COUNT_NV → const int
GL_PATH_DASH_CAPS_NV → const int
GL_PATH_DASH_OFFSET_NV → const int
GL_PATH_DASH_OFFSET_RESET_NV → const int
GL_PATH_END_CAPS_NV → const int
GL_PATH_ERROR_POSITION_NV → const int
GL_PATH_FILL_BOUNDING_BOX_NV → const int
GL_PATH_FILL_COVER_MODE_NV → const int
GL_PATH_FILL_MASK_NV → const int
GL_PATH_FILL_MODE_NV → const int
GL_PATH_FOG_GEN_MODE_NV → const int
GL_PATH_FORMAT_PS_NV → const int
GL_PATH_FORMAT_SVG_NV → const int
GL_PATH_GEN_COEFF_NV → const int
GL_PATH_GEN_COLOR_FORMAT_NV → const int
GL_PATH_GEN_COMPONENTS_NV → const int
GL_PATH_GEN_MODE_NV → const int
GL_PATH_INITIAL_DASH_CAP_NV → const int
GL_PATH_INITIAL_END_CAP_NV → const int
GL_PATH_JOIN_STYLE_NV → const int
GL_PATH_MITER_LIMIT_NV → const int
GL_PATH_OBJECT_BOUNDING_BOX_NV → const int
GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV → const int
GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV → const int
GL_PATH_STENCIL_FUNC_NV → const int
GL_PATH_STENCIL_REF_NV → const int
GL_PATH_STENCIL_VALUE_MASK_NV → const int
GL_PATH_STROKE_BOUND_NV → const int
GL_PATH_STROKE_BOUNDING_BOX_NV → const int
GL_PATH_STROKE_COVER_MODE_NV → const int
GL_PATH_STROKE_MASK_NV → const int
GL_PATH_STROKE_WIDTH_NV → const int
GL_PATH_TERMINAL_DASH_CAP_NV → const int
GL_PATH_TERMINAL_END_CAP_NV → const int
GL_PER_GPU_STORAGE_BIT_NV → const int
GL_PER_GPU_STORAGE_NV → const int
GL_PER_STAGE_CONSTANTS_NV → const int
GL_PERCENTAGE_AMD → const int
GL_PERFMON_GLOBAL_MODE_QCOM → const int
GL_PERFMON_RESULT_AMD → const int
GL_PERFMON_RESULT_AVAILABLE_AMD → const int
GL_PERFMON_RESULT_SIZE_AMD → const int
GL_PERFORMANCE_MONITOR_AMD → const int
GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL → const int
GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL → const int
GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL → const int
GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL → const int
GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL → const int
GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL → const int
GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL → const int
GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL → const int
GL_PERFQUERY_COUNTER_EVENT_INTEL → const int
GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL → const int
GL_PERFQUERY_COUNTER_RAW_INTEL → const int
GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL → const int
GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL → const int
GL_PERFQUERY_DONOT_FLUSH_INTEL → const int
GL_PERFQUERY_FLUSH_INTEL → const int
GL_PERFQUERY_GLOBAL_CONTEXT_INTEL → const int
GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL → const int
GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL → const int
GL_PERFQUERY_SINGLE_CONTEXT_INTEL → const int
GL_PERFQUERY_WAIT_INTEL → const int
GL_PERSPECTIVE_CORRECTION_HINT → const int
GL_PERTURB_EXT → const int
GL_PGI_misc_hints → const int
GL_PGI_vertex_hints → const int
GL_PHASE_SGIX → const int
GL_PHONG_HINT_WIN → const int
GL_PHONG_WIN → const int
GL_PINLIGHT_NV → const int
GL_PIXEL_BUFFER_BARRIER_BIT → const int
GL_PIXEL_BUFFER_BARRIER_BIT_EXT → const int
GL_PIXEL_COUNT_AVAILABLE_NV → const int
GL_PIXEL_COUNT_NV → const int
GL_PIXEL_COUNTER_BITS_NV → const int
GL_PIXEL_CUBIC_WEIGHT_EXT → const int
GL_PIXEL_MAG_FILTER_EXT → const int
GL_PIXEL_MAP_A_TO_A → const int
GL_PIXEL_MAP_A_TO_A_SIZE → const int
GL_PIXEL_MAP_B_TO_B → const int
GL_PIXEL_MAP_B_TO_B_SIZE → const int
GL_PIXEL_MAP_G_TO_G → const int
GL_PIXEL_MAP_G_TO_G_SIZE → const int
GL_PIXEL_MAP_I_TO_A → const int
GL_PIXEL_MAP_I_TO_A_SIZE → const int
GL_PIXEL_MAP_I_TO_B → const int
GL_PIXEL_MAP_I_TO_B_SIZE → const int
GL_PIXEL_MAP_I_TO_G → const int
GL_PIXEL_MAP_I_TO_G_SIZE → const int
GL_PIXEL_MAP_I_TO_I → const int
GL_PIXEL_MAP_I_TO_I_SIZE → const int
GL_PIXEL_MAP_I_TO_R → const int
GL_PIXEL_MAP_I_TO_R_SIZE → const int
GL_PIXEL_MAP_R_TO_R → const int
GL_PIXEL_MAP_R_TO_R_SIZE → const int
GL_PIXEL_MAP_S_TO_S → const int
GL_PIXEL_MAP_S_TO_S_SIZE → const int
GL_PIXEL_MIN_FILTER_EXT → const int
GL_PIXEL_MODE_BIT → const int
GL_PIXEL_PACK_BUFFER → const int
GL_PIXEL_PACK_BUFFER_ARB → const int
GL_PIXEL_PACK_BUFFER_BINDING → const int
GL_PIXEL_PACK_BUFFER_BINDING_ARB → const int
GL_PIXEL_PACK_BUFFER_BINDING_EXT → const int
GL_PIXEL_PACK_BUFFER_BINDING_NV → const int
GL_PIXEL_PACK_BUFFER_EXT → const int
GL_PIXEL_PACK_BUFFER_NV → const int
GL_PIXEL_SUBSAMPLE_2424_SGIX → const int
GL_PIXEL_SUBSAMPLE_4242_SGIX → const int
GL_PIXEL_SUBSAMPLE_4444_SGIX → const int
GL_PIXEL_TRANSFORM_2D_EXT → const int
GL_PIXEL_TRANSFORM_2D_MATRIX_EXT → const int
GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT → const int
GL_PIXEL_TRANSFORM_OPERATOR_SGI → const int
GL_PIXEL_TRANSFORM_SGI → const int
GL_PIXEL_UNPACK_BUFFER → const int
GL_PIXEL_UNPACK_BUFFER_ARB → const int
GL_PIXEL_UNPACK_BUFFER_BINDING → const int
GL_PIXEL_UNPACK_BUFFER_BINDING_ARB → const int
GL_PIXEL_UNPACK_BUFFER_BINDING_EXT → const int
GL_PIXEL_UNPACK_BUFFER_BINDING_NV → const int
GL_PIXEL_UNPACK_BUFFER_EXT → const int
GL_PIXEL_UNPACK_BUFFER_NV → const int
GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD → const int
GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD → const int
GL_PLUS_CLAMPED_ALPHA_NV → const int
GL_PLUS_CLAMPED_NV → const int
GL_PLUS_DARKER_NV → const int
GL_PLUS_NV → const int
GL_PN_TRIANGLES_ATI → const int
GL_PN_TRIANGLES_NORMAL_MODE_ATI → const int
GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI → const int
GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI → const int
GL_PN_TRIANGLES_POINT_MODE_ATI → const int
GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI → const int
GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI → const int
GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI → const int
GL_POINT → const int
GL_POINT_BIT → const int
GL_POINT_DISTANCE_ATTENUATION → const int
GL_POINT_DISTANCE_ATTENUATION_ARB → const int
GL_POINT_FADE_THRESHOLD_SIZE → const int
GL_POINT_FADE_THRESHOLD_SIZE_ARB → const int
GL_POINT_FADE_THRESHOLD_SIZE_EXT → const int
GL_POINT_NV → const int
GL_POINT_SIZE → const int
GL_POINT_SIZE_GRANULARITY → const int
GL_POINT_SIZE_MAX → const int
GL_POINT_SIZE_MAX_ARB → const int
GL_POINT_SIZE_MAX_EXT → const int
GL_POINT_SIZE_MIN → const int
GL_POINT_SIZE_MIN_ARB → const int
GL_POINT_SIZE_MIN_EXT → const int
GL_POINT_SIZE_RANGE → const int
GL_POINT_SMOOTH → const int
GL_POINT_SMOOTH_HINT → const int
GL_POINT_SPRITE → const int
GL_POINT_SPRITE_ARB → const int
GL_POINT_SPRITE_COORD_ORIGIN → const int
GL_POINT_SPRITE_CULL_CENTER_ATIX → const int
GL_POINT_SPRITE_CULL_CLIP_ATIX → const int
GL_POINT_SPRITE_CULL_MODE_ATIX → const int
GL_POINT_SPRITE_NV → const int
GL_POINT_SPRITE_R_MODE_NV → const int
GL_POINT_TOKEN → const int
GL_POINTS → const int
GL_POLYGON → const int
GL_POLYGON_BIT → const int
GL_POLYGON_MODE → const int
GL_POLYGON_MODE_NV → const int
GL_POLYGON_OFFSET_BIAS_EXT → const int
GL_POLYGON_OFFSET_CLAMP → const int
GL_POLYGON_OFFSET_CLAMP_EXT → const int
GL_POLYGON_OFFSET_COMMAND_NV → const int
GL_POLYGON_OFFSET_EXT → const int
GL_POLYGON_OFFSET_FACTOR → const int
GL_POLYGON_OFFSET_FACTOR_EXT → const int
GL_POLYGON_OFFSET_FILL → const int
GL_POLYGON_OFFSET_LINE → const int
GL_POLYGON_OFFSET_LINE_NV → const int
GL_POLYGON_OFFSET_POINT → const int
GL_POLYGON_OFFSET_POINT_NV → const int
GL_POLYGON_OFFSET_UNITS → const int
GL_POLYGON_SMOOTH → const int
GL_POLYGON_SMOOTH_HINT → const int
GL_POLYGON_STIPPLE → const int
GL_POLYGON_STIPPLE_BIT → const int
GL_POLYGON_TOKEN → const int
GL_POSITION → const int
GL_POST_COLOR_MATRIX_ALPHA_BIAS → const int
GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI → const int
GL_POST_COLOR_MATRIX_ALPHA_SCALE → const int
GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI → const int
GL_POST_COLOR_MATRIX_BLUE_BIAS → const int
GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI → const int
GL_POST_COLOR_MATRIX_BLUE_SCALE → const int
GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI → const int
GL_POST_COLOR_MATRIX_COLOR_TABLE → const int
GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI → const int
GL_POST_COLOR_MATRIX_GREEN_BIAS → const int
GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI → const int
GL_POST_COLOR_MATRIX_GREEN_SCALE → const int
GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI → const int
GL_POST_COLOR_MATRIX_RED_BIAS → const int
GL_POST_COLOR_MATRIX_RED_BIAS_SGI → const int
GL_POST_COLOR_MATRIX_RED_SCALE → const int
GL_POST_COLOR_MATRIX_RED_SCALE_SGI → const int
GL_POST_CONVOLUTION_ALPHA_BIAS → const int
GL_POST_CONVOLUTION_ALPHA_BIAS_EXT → const int
GL_POST_CONVOLUTION_ALPHA_SCALE → const int
GL_POST_CONVOLUTION_ALPHA_SCALE_EXT → const int
GL_POST_CONVOLUTION_BLUE_BIAS → const int
GL_POST_CONVOLUTION_BLUE_BIAS_EXT → const int
GL_POST_CONVOLUTION_BLUE_SCALE → const int
GL_POST_CONVOLUTION_BLUE_SCALE_EXT → const int
GL_POST_CONVOLUTION_COLOR_TABLE → const int
GL_POST_CONVOLUTION_COLOR_TABLE_SGI → const int
GL_POST_CONVOLUTION_GREEN_BIAS → const int
GL_POST_CONVOLUTION_GREEN_BIAS_EXT → const int
GL_POST_CONVOLUTION_GREEN_SCALE → const int
GL_POST_CONVOLUTION_GREEN_SCALE_EXT → const int
GL_POST_CONVOLUTION_RED_BIAS → const int
GL_POST_CONVOLUTION_RED_BIAS_EXT → const int
GL_POST_CONVOLUTION_RED_SCALE → const int
GL_POST_CONVOLUTION_RED_SCALE_EXT → const int
GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX → const int
GL_POST_TEXTURE_FILTER_BIAS_SGIX → const int
GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX → const int
GL_POST_TEXTURE_FILTER_SCALE_SGIX → const int
GL_PREFER_DOUBLEBUFFER_HINT_PGI → const int
GL_PRESENT_DURATION_NV → const int
GL_PRESENT_TIME_NV → const int
GL_PRESERVE_ATI → const int
GL_PREVIOUS → const int
GL_PREVIOUS_ARB → const int
GL_PREVIOUS_EXT → const int
GL_PREVIOUS_TEXTURE_INPUT_NV → const int
GL_PRIMARY_COLOR → const int
GL_PRIMARY_COLOR_ARB → const int
GL_PRIMARY_COLOR_EXT → const int
GL_PRIMARY_COLOR_NV → const int
GL_PRIMITIVE_BOUNDING_BOX_ARB → const int
GL_PRIMITIVE_ID_NV → const int
GL_PRIMITIVE_RESTART → const int
GL_PRIMITIVE_RESTART_FIXED_INDEX → const int
GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED → const int
GL_PRIMITIVE_RESTART_INDEX → const int
GL_PRIMITIVE_RESTART_INDEX_NV → const int
GL_PRIMITIVE_RESTART_NV → const int
GL_PRIMITIVES_GENERATED → const int
GL_PRIMITIVES_GENERATED_EXT → const int
GL_PRIMITIVES_GENERATED_NV → const int
GL_PRIMITIVES_SUBMITTED → const int
GL_PRIMITIVES_SUBMITTED_ARB → const int
GL_PROGRAM → const int
GL_PROGRAM_ADDRESS_REGISTERS_ARB → const int
GL_PROGRAM_ALU_INSTRUCTIONS_ARB → const int
GL_PROGRAM_ATTRIB_COMPONENTS_NV → const int
GL_PROGRAM_ATTRIBS_ARB → const int
GL_PROGRAM_BINARY_ANGLE → const int
GL_PROGRAM_BINARY_FORMATS → const int
GL_PROGRAM_BINARY_LENGTH → const int
GL_PROGRAM_BINARY_RETRIEVABLE_HINT → const int
GL_PROGRAM_BINDING_ARB → const int
GL_PROGRAM_ERROR_POSITION_ARB → const int
GL_PROGRAM_ERROR_POSITION_NV → const int
GL_PROGRAM_ERROR_STRING_ARB → const int
GL_PROGRAM_ERROR_STRING_NV → const int
GL_PROGRAM_FORMAT_ARB → const int
GL_PROGRAM_FORMAT_ASCII_ARB → const int
GL_PROGRAM_INPUT → const int
GL_PROGRAM_INSTRUCTIONS_ARB → const int
GL_PROGRAM_LENGTH_ARB → const int
GL_PROGRAM_LENGTH_NV → const int
GL_PROGRAM_MATRIX_EXT → const int
GL_PROGRAM_MATRIX_STACK_DEPTH_EXT → const int
GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB → const int
GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB → const int
GL_PROGRAM_NATIVE_ATTRIBS_ARB → const int
GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB → const int
GL_PROGRAM_NATIVE_PARAMETERS_ARB → const int
GL_PROGRAM_NATIVE_TEMPORARIES_ARB → const int
GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB → const int
GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB → const int
GL_PROGRAM_OBJECT_ARB → const int
GL_PROGRAM_OBJECT_EXT → const int
GL_PROGRAM_OUTPUT → const int
GL_PROGRAM_PARAMETER_NV → const int
GL_PROGRAM_PARAMETERS_ARB → const int
GL_PROGRAM_PIPELINE → const int
GL_PROGRAM_PIPELINE_BINDING → const int
GL_PROGRAM_PIPELINE_OBJECT_EXT → const int
GL_PROGRAM_POINT_SIZE → const int
GL_PROGRAM_POINT_SIZE_ARB → const int
GL_PROGRAM_POINT_SIZE_EXT → const int
GL_PROGRAM_RESIDENT_NV → const int
GL_PROGRAM_RESULT_COMPONENTS_NV → const int
GL_PROGRAM_SEPARABLE → const int
GL_PROGRAM_STRING_ARB → const int
GL_PROGRAM_STRING_NV → const int
GL_PROGRAM_TARGET_NV → const int
GL_PROGRAM_TEMPORARIES_ARB → const int
GL_PROGRAM_TEX_INDIRECTIONS_ARB → const int
GL_PROGRAM_TEX_INSTRUCTIONS_ARB → const int
GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB → const int
GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB → const int
GL_PROGRAMMABLE_SAMPLE_LOCATION_NV → const int
GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB → const int
GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV → const int
GL_PROJECTION → const int
GL_PROJECTION_MATRIX → const int
GL_PROJECTION_STACK_DEPTH → const int
GL_PROTECTED_MEMORY_OBJECT_EXT → const int
GL_PROVOKING_VERTEX → const int
GL_PROVOKING_VERTEX_EXT → const int
GL_PROXY_COLOR_TABLE → const int
GL_PROXY_COLOR_TABLE_SGI → const int
GL_PROXY_HISTOGRAM → const int
GL_PROXY_HISTOGRAM_EXT → const int
GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE → const int
GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI → const int
GL_PROXY_POST_CONVOLUTION_COLOR_TABLE → const int
GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI → const int
GL_PROXY_TEXTURE_1D → const int
GL_PROXY_TEXTURE_1D_ARRAY → const int
GL_PROXY_TEXTURE_1D_ARRAY_EXT → const int
GL_PROXY_TEXTURE_1D_EXT → const int
GL_PROXY_TEXTURE_1D_STACK_MESAX → const int
GL_PROXY_TEXTURE_2D → const int
GL_PROXY_TEXTURE_2D_ARRAY → const int
GL_PROXY_TEXTURE_2D_ARRAY_EXT → const int
GL_PROXY_TEXTURE_2D_EXT → const int
GL_PROXY_TEXTURE_2D_MULTISAMPLE → const int
GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY → const int
GL_PROXY_TEXTURE_2D_STACK_MESAX → const int
GL_PROXY_TEXTURE_3D → const int
GL_PROXY_TEXTURE_3D_EXT → const int
GL_PROXY_TEXTURE_COLOR_TABLE_SGI → const int
GL_PROXY_TEXTURE_CUBE_MAP → const int
GL_PROXY_TEXTURE_CUBE_MAP_ARB → const int
GL_PROXY_TEXTURE_CUBE_MAP_ARRAY → const int
GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB → const int
GL_PROXY_TEXTURE_CUBE_MAP_EXT → const int
GL_PROXY_TEXTURE_RECTANGLE → const int
GL_PROXY_TEXTURE_RECTANGLE_ARB → const int
GL_PROXY_TEXTURE_RECTANGLE_EXT → const int
GL_PROXY_TEXTURE_RECTANGLE_NV → const int
GL_PURGEABLE_APPLE → const int
GL_PURGED_CONTEXT_RESET_NV → const int
GL_Q → const int
GL_QCOM_alpha_test → const int
GL_QCOM_binning_control → const int
GL_QCOM_driver_control → const int
GL_QCOM_extended_get → const int
GL_QCOM_extended_get2 → const int
GL_QCOM_framebuffer_foveated → const int
GL_QCOM_perfmon_global_mode → const int
GL_QCOM_shader_framebuffer_fetch_noncoherent → const int
GL_QCOM_tiled_rendering → const int
GL_QCOM_writeonly_rendering → const int
GL_QUAD_MESH_SUN → const int
GL_QUAD_STRIP → const int
GL_QUADRATIC_ATTENUATION → const int
GL_QUADRATIC_CURVE_TO_NV → const int
GL_QUADS → const int
GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION → const int
GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT → const int
GL_QUARTER_BIT_ATI → const int
GL_QUERY → const int
GL_QUERY_ALL_EVENT_BITS_AMD → const int
GL_QUERY_BUFFER → const int
GL_QUERY_BUFFER_AMD → const int
GL_QUERY_BUFFER_BARRIER_BIT → const int
GL_QUERY_BUFFER_BINDING → const int
GL_QUERY_BUFFER_BINDING_AMD → const int
GL_QUERY_BY_REGION_NO_WAIT → const int
GL_QUERY_BY_REGION_NO_WAIT_INVERTED → const int
GL_QUERY_BY_REGION_NO_WAIT_NV → const int
GL_QUERY_BY_REGION_WAIT → const int
GL_QUERY_BY_REGION_WAIT_INVERTED → const int
GL_QUERY_BY_REGION_WAIT_NV → const int
GL_QUERY_COUNTER_BITS → const int
GL_QUERY_COUNTER_BITS_ANGLE → const int
GL_QUERY_COUNTER_BITS_ARB → const int
GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD → const int
GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD → const int
GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD → const int
GL_QUERY_NO_WAIT → const int
GL_QUERY_NO_WAIT_INVERTED → const int
GL_QUERY_NO_WAIT_NV → const int
GL_QUERY_OBJECT_AMD → const int
GL_QUERY_OBJECT_EXT → const int
GL_QUERY_RESULT → const int
GL_QUERY_RESULT_ANGLE → const int
GL_QUERY_RESULT_ARB → const int
GL_QUERY_RESULT_AVAILABLE → const int
GL_QUERY_RESULT_AVAILABLE_ANGLE → const int
GL_QUERY_RESULT_AVAILABLE_ARB → const int
GL_QUERY_RESULT_AVAILABLE_NV → const int
GL_QUERY_RESULT_NO_WAIT → const int
GL_QUERY_RESULT_NO_WAIT_AMD → const int
GL_QUERY_RESULT_NV → const int
GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD → const int
GL_QUERY_TARGET → const int
GL_QUERY_WAIT → const int
GL_QUERY_WAIT_INVERTED → const int
GL_QUERY_WAIT_NV → const int
GL_R → const int
GL_R11F_G11F_B10F → const int
GL_R11F_G11F_B10F_APPLE → const int
GL_R11F_G11F_B10F_EXT → const int
GL_R11F_G11F_B10F_NV → const int
GL_R16 → const int
GL_R16_EXT → const int
GL_R16_SNORM → const int
GL_R16_SNORM_EXT → const int
GL_R16F → const int
GL_R16F_EXT → const int
GL_R16I → const int
GL_R16UI → const int
GL_R1UI_C3F_V3F_SUN → const int
GL_R1UI_C4F_N3F_V3F_SUN → const int
GL_R1UI_C4UB_V3F_SUN → const int
GL_R1UI_N3F_V3F_SUN → const int
GL_R1UI_T2F_C4F_N3F_V3F_SUN → const int
GL_R1UI_T2F_N3F_V3F_SUN → const int
GL_R1UI_T2F_V3F_SUN → const int
GL_R1UI_V3F_SUN → const int
GL_R32F → const int
GL_R32F_EXT → const int
GL_R32I → const int
GL_R32UI → const int
GL_R3_G3_B2 → const int
GL_R5_G6_B5_A8_ICC_SGIX → const int
GL_R5_G6_B5_ICC_SGIX → const int
GL_R8 → const int
GL_R8_EXT → const int
GL_R8_SNORM → const int
GL_R8I → const int
GL_R8UI → const int
GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT → const int
GL_RASTER_MULTISAMPLE_EXT → const int
GL_RASTER_POSITION_UNCLIPPED_IBM → const int
GL_RASTER_SAMPLES_EXT → const int
GL_RASTERIZER_DISCARD → const int
GL_RASTERIZER_DISCARD_EXT → const int
GL_RASTERIZER_DISCARD_NV → const int
GL_READ_BUFFER → const int
GL_READ_BUFFER_EXT → const int
GL_READ_FRAMEBUFFER → const int
GL_READ_FRAMEBUFFER_ANGLE → const int
GL_READ_FRAMEBUFFER_APPLE → const int
GL_READ_FRAMEBUFFER_BINDING → const int
GL_READ_FRAMEBUFFER_BINDING_ANGLE → const int
GL_READ_FRAMEBUFFER_BINDING_APPLE → const int
GL_READ_FRAMEBUFFER_BINDING_EXT → const int
GL_READ_FRAMEBUFFER_BINDING_NV → const int
GL_READ_FRAMEBUFFER_EXT → const int
GL_READ_FRAMEBUFFER_NV → const int
GL_READ_ONLY → const int
GL_READ_ONLY_ARB → const int
GL_READ_PIXEL_DATA_RANGE_LENGTH_NV → const int
GL_READ_PIXEL_DATA_RANGE_NV → const int
GL_READ_PIXEL_DATA_RANGE_POINTER_NV → const int
GL_READ_PIXELS → const int
GL_READ_PIXELS_FORMAT → const int
GL_READ_PIXELS_TYPE → const int
GL_READ_WRITE → const int
GL_READ_WRITE_ARB → const int
GL_RECLAIM_MEMORY_HINT_PGI → const int
GL_RECT_NV → const int
GL_RED → const int
GL_RED_BIAS → const int
GL_RED_BIT_ATI → const int
GL_RED_BITS → const int
GL_RED_EXT → const int
GL_RED_INTEGER → const int
GL_RED_INTEGER_EXT → const int
GL_RED_MAX_CLAMP_INGR → const int
GL_RED_MIN_CLAMP_INGR → const int
GL_RED_NV → const int
GL_RED_SCALE → const int
GL_RED_SNORM → const int
GL_REDUCE → const int
GL_REDUCE_EXT → const int
GL_REFERENCED_BY_COMPUTE_SHADER → const int
GL_REFERENCED_BY_FRAGMENT_SHADER → const int
GL_REFERENCED_BY_GEOMETRY_SHADER → const int
GL_REFERENCED_BY_GEOMETRY_SHADER_EXT → const int
GL_REFERENCED_BY_TESS_CONTROL_SHADER → const int
GL_REFERENCED_BY_TESS_EVALUATION_SHADER → const int
GL_REFERENCED_BY_VERTEX_SHADER → const int
GL_REFLECTION_MAP → const int
GL_REFLECTION_MAP_ARB → const int
GL_REFLECTION_MAP_EXT → const int
GL_REFLECTION_MAP_NV → const int
GL_REG_0_ATI → const int
GL_REG_1_ATI → const int
GL_REG_2_ATI → const int
GL_REG_3_ATI → const int
GL_REG_4_ATI → const int
GL_REG_5_ATI → const int
GL_REGAL_enable → const int
GL_REGAL_error_string → const int
GL_REGAL_ES1_0_compatibility → const int
GL_REGAL_ES1_1_compatibility → const int
GL_REGAL_extension_query → const int
GL_REGAL_log → const int
GL_REGAL_proc_address → const int
GL_REGISTER_COMBINERS_NV → const int
GL_RELATIVE_ARC_TO_NV → const int
GL_RELATIVE_CONIC_CURVE_TO_NV → const int
GL_RELATIVE_CUBIC_CURVE_TO_NV → const int
GL_RELATIVE_HORIZONTAL_LINE_TO_NV → const int
GL_RELATIVE_LARGE_CCW_ARC_TO_NV → const int
GL_RELATIVE_LARGE_CW_ARC_TO_NV → const int
GL_RELATIVE_LINE_TO_NV → const int
GL_RELATIVE_MOVE_TO_NV → const int
GL_RELATIVE_QUADRATIC_CURVE_TO_NV → const int
GL_RELATIVE_RECT_NV → const int
GL_RELATIVE_ROUNDED_RECT2_NV → const int
GL_RELATIVE_ROUNDED_RECT4_NV → const int
GL_RELATIVE_ROUNDED_RECT8_NV → const int
GL_RELATIVE_ROUNDED_RECT_NV → const int
GL_RELATIVE_SMALL_CCW_ARC_TO_NV → const int
GL_RELATIVE_SMALL_CW_ARC_TO_NV → const int
GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV → const int
GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV → const int
GL_RELATIVE_VERTICAL_LINE_TO_NV → const int
GL_RELEASED_APPLE → const int
GL_REND_screen_coordinates → const int
GL_RENDER → const int
GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM → const int
GL_RENDER_GPU_MASK_NV → const int
GL_RENDER_MODE → const int
GL_RENDERBUFFER → const int
GL_RENDERBUFFER_ALPHA_SIZE → const int
GL_RENDERBUFFER_ALPHA_SIZE_EXT → const int
GL_RENDERBUFFER_BINDING → const int
GL_RENDERBUFFER_BINDING_EXT → const int
GL_RENDERBUFFER_BLUE_SIZE → const int
GL_RENDERBUFFER_BLUE_SIZE_EXT → const int
GL_RENDERBUFFER_COLOR_SAMPLES_NV → const int
GL_RENDERBUFFER_COVERAGE_SAMPLES_NV → const int
GL_RENDERBUFFER_DEPTH_SIZE → const int
GL_RENDERBUFFER_DEPTH_SIZE_EXT → const int
GL_RENDERBUFFER_EXT → const int
GL_RENDERBUFFER_FREE_MEMORY_ATI → const int
GL_RENDERBUFFER_GREEN_SIZE → const int
GL_RENDERBUFFER_GREEN_SIZE_EXT → const int
GL_RENDERBUFFER_HEIGHT → const int
GL_RENDERBUFFER_HEIGHT_EXT → const int
GL_RENDERBUFFER_INTERNAL_FORMAT → const int
GL_RENDERBUFFER_INTERNAL_FORMAT_EXT → const int
GL_RENDERBUFFER_RED_SIZE → const int
GL_RENDERBUFFER_RED_SIZE_EXT → const int
GL_RENDERBUFFER_SAMPLES → const int
GL_RENDERBUFFER_SAMPLES_ANGLE → const int
GL_RENDERBUFFER_SAMPLES_APPLE → const int
GL_RENDERBUFFER_SAMPLES_EXT → const int
GL_RENDERBUFFER_SAMPLES_NV → const int
GL_RENDERBUFFER_STENCIL_SIZE → const int
GL_RENDERBUFFER_STENCIL_SIZE_EXT → const int
GL_RENDERBUFFER_WIDTH → const int
GL_RENDERBUFFER_WIDTH_EXT → const int
GL_RENDERER → const int
GL_REPEAT → const int
GL_REPLACE → const int
GL_REPLACE_EXT → const int
GL_REPLACE_MIDDLE_SUN → const int
GL_REPLACE_OLDEST_SUN → const int
GL_REPLACE_VALUE_AMD → const int
GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN → const int
GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN → const int
GL_REPLACEMENT_CODE_ARRAY_SUN → const int
GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN → const int
GL_REPLACEMENT_CODE_SUN → const int
GL_REPLICATE_BORDER → const int
GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES → const int
GL_RESAMPLE_AVERAGE_OML → const int
GL_RESAMPLE_DECIMATE_OML → const int
GL_RESAMPLE_DECIMATE_SGIX → const int
GL_RESAMPLE_REPLICATE_OML → const int
GL_RESAMPLE_REPLICATE_SGIX → const int
GL_RESAMPLE_ZERO_FILL_OML → const int
GL_RESAMPLE_ZERO_FILL_SGIX → const int
GL_RESCALE_NORMAL → const int
GL_RESCALE_NORMAL_EXT → const int
GL_RESET_NOTIFICATION_STRATEGY → const int
GL_RESET_NOTIFICATION_STRATEGY_ARB → const int
GL_RESTART_PATH_NV → const int
GL_RESTART_SUN → const int
GL_RETAINED_APPLE → const int
GL_RETURN → const int
GL_RG → const int
GL_RG16 → const int
GL_RG16_EXT → const int
GL_RG16_SNORM → const int
GL_RG16_SNORM_EXT → const int
GL_RG16F → const int
GL_RG16F_EXT → const int
GL_RG16I → const int
GL_RG16UI → const int
GL_RG32F → const int
GL_RG32F_EXT → const int
GL_RG32I → const int
GL_RG32UI → const int
GL_RG8 → const int
GL_RG8_EXT → const int
GL_RG8_SNORM → const int
GL_RG8I → const int
GL_RG8UI → const int
GL_RG_EXT → const int
GL_RG_INTEGER → const int
GL_RG_SNORM → const int
GL_RGB → const int
GL_RGB10 → const int
GL_RGB10_A2 → const int
GL_RGB10_A2_EXT → const int
GL_RGB10_A2UI → const int
GL_RGB10_EXT → const int
GL_RGB12 → const int
GL_RGB12_EXT → const int
GL_RGB16 → const int
GL_RGB16_EXT → const int
GL_RGB16_EXTENDED_RANGE_SGIX → const int
GL_RGB16_SIGNED_SGIX → const int
GL_RGB16_SNORM → const int
GL_RGB16_SNORM_EXT → const int
GL_RGB16F → const int
GL_RGB16F_ARB → const int
GL_RGB16F_EXT → const int
GL_RGB16I → const int
GL_RGB16I_EXT → const int
GL_RGB16UI → const int
GL_RGB16UI_EXT → const int
GL_RGB2_EXT → const int
GL_RGB32F → const int
GL_RGB32F_ARB → const int
GL_RGB32F_EXT → const int
GL_RGB32I → const int
GL_RGB32I_EXT → const int
GL_RGB32UI → const int
GL_RGB32UI_EXT → const int
GL_RGB4 → const int
GL_RGB4_EXT → const int
GL_RGB4_S3TC → const int
GL_RGB5 → const int
GL_RGB565 → const int
GL_RGB5_A1 → const int
GL_RGB5_A1_EXT → const int
GL_RGB5_EXT → const int
GL_RGB8 → const int
GL_RGB8_EXT → const int
GL_RGB8_SNORM → const int
GL_RGB8I → const int
GL_RGB8I_EXT → const int
GL_RGB8UI → const int
GL_RGB8UI_EXT → const int
GL_RGB9_E5 → const int
GL_RGB9_E5_APPLE → const int
GL_RGB9_E5_EXT → const int
GL_RGB_422_APPLE → const int
GL_RGB_EXTENDED_RANGE_SGIX → const int
GL_RGB_FLOAT16_APPLE → const int
GL_RGB_FLOAT16_ATI → const int
GL_RGB_FLOAT32_APPLE → const int
GL_RGB_FLOAT32_ATI → const int
GL_RGB_ICC_SGIX → const int
GL_RGB_INTEGER → const int
GL_RGB_INTEGER_EXT → const int
GL_RGB_RAW_422_APPLE → const int
GL_RGB_S3TC → const int
GL_RGB_SCALE → const int
GL_RGB_SCALE_ARB → const int
GL_RGB_SCALE_EXT → const int
GL_RGB_SIGNED_SGIX → const int
GL_RGB_SNORM → const int
GL_RGBA → const int
GL_RGBA12 → const int
GL_RGBA12_EXT → const int
GL_RGBA16 → const int
GL_RGBA16_EXT → const int
GL_RGBA16_EXTENDED_RANGE_SGIX → const int
GL_RGBA16_SIGNED_SGIX → const int
GL_RGBA16_SNORM → const int
GL_RGBA16_SNORM_EXT → const int
GL_RGBA16F → const int
GL_RGBA16F_ARB → const int
GL_RGBA16F_EXT → const int
GL_RGBA16I → const int
GL_RGBA16I_EXT → const int
GL_RGBA16UI → const int
GL_RGBA16UI_EXT → const int
GL_RGBA2 → const int
GL_RGBA2_EXT → const int
GL_RGBA32F → const int
GL_RGBA32F_ARB → const int
GL_RGBA32F_EXT → const int
GL_RGBA32I → const int
GL_RGBA32I_EXT → const int
GL_RGBA32UI → const int
GL_RGBA32UI_EXT → const int
GL_RGBA4 → const int
GL_RGBA4_DXT5_S3TC → const int
GL_RGBA4_EXT → const int
GL_RGBA4_S3TC → const int
GL_RGBA8 → const int
GL_RGBA8_EXT → const int
GL_RGBA8_OES → const int
GL_RGBA8_SNORM → const int
GL_RGBA8I → const int
GL_RGBA8I_EXT → const int
GL_RGBA8UI → const int
GL_RGBA8UI_EXT → const int
GL_RGBA_DXT5_S3TC → const int
GL_RGBA_EXTENDED_RANGE_SGIX → const int
GL_RGBA_FLOAT16_APPLE → const int
GL_RGBA_FLOAT16_ATI → const int
GL_RGBA_FLOAT32_APPLE → const int
GL_RGBA_FLOAT32_ATI → const int
GL_RGBA_FLOAT_MODE_ARB → const int
GL_RGBA_ICC_SGIX → const int
GL_RGBA_INTEGER → const int
GL_RGBA_INTEGER_EXT → const int
GL_RGBA_INTEGER_MODE_EXT → const int
GL_RGBA_MODE → const int
GL_RGBA_S3TC → const int
GL_RGBA_SIGNED_COMPONENTS_EXT → const int
GL_RGBA_SIGNED_SGIX → const int
GL_RGBA_SNORM → const int
GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV → const int
GL_RIGHT → const int
GL_ROUND_NV → const int
GL_ROUNDED_RECT2_NV → const int
GL_ROUNDED_RECT4_NV → const int
GL_ROUNDED_RECT8_NV → const int
GL_ROUNDED_RECT_NV → const int
GL_S → const int
GL_S3_s3tc → const int
GL_SAMPLE_ALPHA_TO_COVERAGE → const int
GL_SAMPLE_ALPHA_TO_COVERAGE_ARB → const int
GL_SAMPLE_ALPHA_TO_MASK_EXT → const int
GL_SAMPLE_ALPHA_TO_MASK_SGIS → const int
GL_SAMPLE_ALPHA_TO_ONE → const int
GL_SAMPLE_ALPHA_TO_ONE_ARB → const int
GL_SAMPLE_ALPHA_TO_ONE_EXT → const int
GL_SAMPLE_ALPHA_TO_ONE_SGIS → const int
GL_SAMPLE_BUFFERS → const int
GL_SAMPLE_BUFFERS_3DFX → const int
GL_SAMPLE_BUFFERS_ARB → const int
GL_SAMPLE_BUFFERS_EXT → const int
GL_SAMPLE_BUFFERS_SGIS → const int
GL_SAMPLE_COUNT_BITS_NV → const int
GL_SAMPLE_COUNT_NV → const int
GL_SAMPLE_COVERAGE → const int
GL_SAMPLE_COVERAGE_ARB → const int
GL_SAMPLE_COVERAGE_INVERT → const int
GL_SAMPLE_COVERAGE_INVERT_ARB → const int
GL_SAMPLE_COVERAGE_VALUE → const int
GL_SAMPLE_COVERAGE_VALUE_ARB → const int
GL_SAMPLE_LOCATION_ARB → const int
GL_SAMPLE_LOCATION_NV → const int
GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB → const int
GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV → const int
GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB → const int
GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV → const int
GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB → const int
GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV → const int
GL_SAMPLE_MASK → const int
GL_SAMPLE_MASK_EXT → const int
GL_SAMPLE_MASK_INVERT_EXT → const int
GL_SAMPLE_MASK_INVERT_SGIS → const int
GL_SAMPLE_MASK_NV → const int
GL_SAMPLE_MASK_SGIS → const int
GL_SAMPLE_MASK_VALUE → const int
GL_SAMPLE_MASK_VALUE_EXT → const int
GL_SAMPLE_MASK_VALUE_NV → const int
GL_SAMPLE_MASK_VALUE_SGIS → const int
GL_SAMPLE_PATTERN_EXT → const int
GL_SAMPLE_PATTERN_SGIS → const int
GL_SAMPLE_POSITION → const int
GL_SAMPLE_POSITION_NV → const int
GL_SAMPLE_SHADING → const int
GL_SAMPLE_SHADING_ARB → const int
GL_SAMPLER → const int
GL_SAMPLER_1D → const int
GL_SAMPLER_1D_ARB → const int
GL_SAMPLER_1D_ARRAY → const int
GL_SAMPLER_1D_ARRAY_EXT → const int
GL_SAMPLER_1D_ARRAY_SHADOW → const int
GL_SAMPLER_1D_ARRAY_SHADOW_EXT → const int
GL_SAMPLER_1D_SHADOW → const int
GL_SAMPLER_1D_SHADOW_ARB → const int
GL_SAMPLER_2D → const int
GL_SAMPLER_2D_ARB → const int
GL_SAMPLER_2D_ARRAY → const int
GL_SAMPLER_2D_ARRAY_EXT → const int
GL_SAMPLER_2D_ARRAY_NV → const int
GL_SAMPLER_2D_ARRAY_SHADOW → const int
GL_SAMPLER_2D_ARRAY_SHADOW_EXT → const int
GL_SAMPLER_2D_ARRAY_SHADOW_NV → const int
GL_SAMPLER_2D_MULTISAMPLE → const int
GL_SAMPLER_2D_MULTISAMPLE_ARRAY → const int
GL_SAMPLER_2D_RECT → const int
GL_SAMPLER_2D_RECT_ARB → const int
GL_SAMPLER_2D_RECT_SHADOW → const int
GL_SAMPLER_2D_RECT_SHADOW_ARB → const int
GL_SAMPLER_2D_SHADOW → const int
GL_SAMPLER_2D_SHADOW_ARB → const int
GL_SAMPLER_2D_SHADOW_EXT → const int
GL_SAMPLER_3D → const int
GL_SAMPLER_3D_ARB → const int
GL_SAMPLER_BINDING → const int
GL_SAMPLER_BUFFER → const int
GL_SAMPLER_BUFFER_AMD → const int
GL_SAMPLER_BUFFER_EXT → const int
GL_SAMPLER_CUBE → const int
GL_SAMPLER_CUBE_ARB → const int
GL_SAMPLER_CUBE_MAP_ARRAY → const int
GL_SAMPLER_CUBE_MAP_ARRAY_ARB → const int
GL_SAMPLER_CUBE_MAP_ARRAY_EXT → const int
GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW → const int
GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB → const int
GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT → const int
GL_SAMPLER_CUBE_SHADOW → const int
GL_SAMPLER_CUBE_SHADOW_EXT → const int
GL_SAMPLER_CUBE_SHADOW_NV → const int
GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT → const int
GL_SAMPLER_EXTERNAL_OES → const int
GL_SAMPLER_OBJECT_AMD → const int
GL_SAMPLER_RENDERBUFFER_NV → const int
GL_SAMPLES → const int
GL_SAMPLES_3DFX → const int
GL_SAMPLES_ARB → const int
GL_SAMPLES_EXT → const int
GL_SAMPLES_PASSED → const int
GL_SAMPLES_PASSED_ARB → const int
GL_SAMPLES_SGIS → const int
GL_SATURATE_BIT_ATI → const int
GL_SCALAR_EXT → const int
GL_SCALE_BY_FOUR_NV → const int
GL_SCALE_BY_ONE_HALF_NV → const int
GL_SCALE_BY_TWO_NV → const int
GL_SCALEBIAS_HINT_SGIX → const int
GL_SCALED_RESOLVE_FASTEST_EXT → const int
GL_SCALED_RESOLVE_NICEST_EXT → const int
GL_SCISSOR_BIT → const int
GL_SCISSOR_BOX → const int
GL_SCISSOR_COMMAND_NV → const int
GL_SCISSOR_TEST → const int
GL_SCREEN_COORDINATES_REND → const int
GL_SCREEN_KHR → const int
GL_SCREEN_NV → const int
GL_SECONDARY_COLOR_ARRAY → const int
GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV → const int
GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING → const int
GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB → const int
GL_SECONDARY_COLOR_ARRAY_EXT → const int
GL_SECONDARY_COLOR_ARRAY_LENGTH_NV → const int
GL_SECONDARY_COLOR_ARRAY_LIST_IBM → const int
GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM → const int
GL_SECONDARY_COLOR_ARRAY_POINTER → const int
GL_SECONDARY_COLOR_ARRAY_POINTER_EXT → const int
GL_SECONDARY_COLOR_ARRAY_SIZE → const int
GL_SECONDARY_COLOR_ARRAY_SIZE_EXT → const int
GL_SECONDARY_COLOR_ARRAY_STRIDE → const int
GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT → const int
GL_SECONDARY_COLOR_ARRAY_TYPE → const int
GL_SECONDARY_COLOR_ARRAY_TYPE_EXT → const int
GL_SECONDARY_COLOR_ATIX → const int
GL_SECONDARY_COLOR_NV → const int
GL_SECONDARY_INTERPOLATOR_ATI → const int
GL_SELECT → const int
GL_SELECTED_TEXTURE_COORD_SET_SGIS → const int
GL_SELECTED_TEXTURE_SGIS → const int
GL_SELECTED_TEXTURE_TRANSFORM_SGIS → const int
GL_SELECTION_BUFFER_POINTER → const int
GL_SELECTION_BUFFER_SIZE → const int
GL_SEPARABLE_2D → const int
GL_SEPARABLE_2D_EXT → const int
GL_SEPARATE_ATTRIBS → const int
GL_SEPARATE_ATTRIBS_EXT → const int
GL_SEPARATE_ATTRIBS_NV → const int
GL_SEPARATE_SPECULAR_COLOR → const int
GL_SEPARATE_SPECULAR_COLOR_EXT → const int
GL_SET → const int
GL_SET_AMD → const int
GL_SGI_color_matrix → const int
GL_SGI_color_table → const int
GL_SGI_complex → const int
GL_SGI_complex_type → const int
GL_SGI_fft → const int
GL_SGI_texture_color_table → const int
GL_SGIS_clip_band_hint → const int
GL_SGIS_color_range → const int
GL_SGIS_detail_texture → const int
GL_SGIS_fog_function → const int
GL_SGIS_generate_mipmap → const int
GL_SGIS_line_texgen → const int
GL_SGIS_multisample → const int
GL_SGIS_multitexture → const int
GL_SGIS_pixel_texture → const int
GL_SGIS_point_line_texgen → const int
GL_SGIS_shared_multisample → const int
GL_SGIS_sharpen_texture → const int
GL_SGIS_texture4D → const int
GL_SGIS_texture_border_clamp → const int
GL_SGIS_texture_edge_clamp → const int
GL_SGIS_texture_filter4 → const int
GL_SGIS_texture_lod → const int
GL_SGIS_texture_select → const int
GL_SGIX_async → const int
GL_SGIX_async_histogram → const int
GL_SGIX_async_pixel → const int
GL_SGIX_bali_g_instruments → const int
GL_SGIX_bali_r_instruments → const int
GL_SGIX_bali_timer_instruments → const int
GL_SGIX_blend_alpha_minmax → const int
GL_SGIX_blend_cadd → const int
GL_SGIX_blend_cmultiply → const int
GL_SGIX_calligraphic_fragment → const int
GL_SGIX_clipmap → const int
GL_SGIX_color_matrix_accuracy → const int
GL_SGIX_color_table_index_mode → const int
GL_SGIX_complex_polar → const int
GL_SGIX_convolution_accuracy → const int
GL_SGIX_cube_map → const int
GL_SGIX_cylinder_texgen → const int
GL_SGIX_datapipe → const int
GL_SGIX_decimation → const int
GL_SGIX_depth_pass_instrument → const int
GL_SGIX_depth_texture → const int
GL_SGIX_dvc → const int
GL_SGIX_flush_raster → const int
GL_SGIX_fog_blend → const int
GL_SGIX_fog_factor_to_alpha → const int
GL_SGIX_fog_layers → const int
GL_SGIX_fog_offset → const int
GL_SGIX_fog_patchy → const int
GL_SGIX_fog_scale → const int
GL_SGIX_fog_texture → const int
GL_SGIX_fragment_lighting_space → const int
GL_SGIX_fragment_specular_lighting → const int
GL_SGIX_fragments_instrument → const int
GL_SGIX_framezoom → const int
GL_SGIX_icc_texture → const int
GL_SGIX_igloo_interface → const int
GL_SGIX_image_compression → const int
GL_SGIX_impact_pixel_texture → const int
GL_SGIX_instrument_error → const int
GL_SGIX_interlace → const int
GL_SGIX_ir_instrument1 → const int
GL_SGIX_line_quality_hint → const int
GL_SGIX_list_priority → const int
GL_SGIX_mpeg1 → const int
GL_SGIX_mpeg2 → const int
GL_SGIX_nonlinear_lighting_pervertex → const int
GL_SGIX_nurbs_eval → const int
GL_SGIX_occlusion_instrument → const int
GL_SGIX_packed_6bytes → const int
GL_SGIX_pixel_texture → const int
GL_SGIX_pixel_texture_bits → const int
GL_SGIX_pixel_texture_lod → const int
GL_SGIX_pixel_tiles → const int
GL_SGIX_polynomial_ffd → const int
GL_SGIX_quad_mesh → const int
GL_SGIX_reference_plane → const int
GL_SGIX_resample → const int
GL_SGIX_scalebias_hint → const int
GL_SGIX_shadow → const int
GL_SGIX_shadow_ambient → const int
GL_SGIX_slim → const int
GL_SGIX_spotlight_cutoff → const int
GL_SGIX_sprite → const int
GL_SGIX_subdiv_patch → const int
GL_SGIX_subsample → const int
GL_SGIX_tag_sample_buffer → const int
GL_SGIX_texture_add_env → const int
GL_SGIX_texture_coordinate_clamp → const int
GL_SGIX_texture_lod_bias → const int
GL_SGIX_texture_mipmap_anisotropic → const int
GL_SGIX_texture_multi_buffer → const int
GL_SGIX_texture_phase → const int
GL_SGIX_texture_range → const int
GL_SGIX_texture_scale_bias → const int
GL_SGIX_texture_supersample → const int
GL_SGIX_vector_ops → const int
GL_SGIX_vertex_array_object → const int
GL_SGIX_vertex_preclip → const int
GL_SGIX_vertex_preclip_hint → const int
GL_SGIX_ycrcb → const int
GL_SGIX_ycrcb_subsample → const int
GL_SGIX_ycrcba → const int
GL_SHADE_MODEL → const int
GL_SHADER → const int
GL_SHADER_BINARY_FORMAT_SPIR_V → const int
GL_SHADER_BINARY_FORMAT_SPIR_V_ARB → const int
GL_SHADER_BINARY_FORMATS → const int
GL_SHADER_COMPILER → const int
GL_SHADER_CONSISTENT_NV → const int
GL_SHADER_IMAGE_ACCESS_BARRIER_BIT → const int
GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT → const int
GL_SHADER_IMAGE_ATOMIC → const int
GL_SHADER_IMAGE_LOAD → const int
GL_SHADER_IMAGE_STORE → const int
GL_SHADER_INCLUDE_ARB → const int
GL_SHADER_OBJECT_ARB → const int
GL_SHADER_OBJECT_EXT → const int
GL_SHADER_OPERATION_NV → const int
GL_SHADER_PIXEL_LOCAL_STORAGE_EXT → const int
GL_SHADER_SOURCE_LENGTH → const int
GL_SHADER_STORAGE_BARRIER_BIT → const int
GL_SHADER_STORAGE_BLOCK → const int
GL_SHADER_STORAGE_BUFFER → const int
GL_SHADER_STORAGE_BUFFER_BINDING → const int
GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT → const int
GL_SHADER_STORAGE_BUFFER_SIZE → const int
GL_SHADER_STORAGE_BUFFER_START → const int
GL_SHADER_TYPE → const int
GL_SHADING_LANGUAGE_VERSION → const int
GL_SHADING_LANGUAGE_VERSION_ARB → const int
GL_SHADOW_AMBIENT_SGIX → const int
GL_SHADOW_ATTENUATION_EXT → const int
GL_SHARED_EDGE_NV → const int
GL_SHARED_TEXTURE_PALETTE_EXT → const int
GL_SHININESS → const int
GL_SHORT → const int
GL_SIGNALED → const int
GL_SIGNALED_APPLE → const int
GL_SIGNED_ALPHA8_NV → const int
GL_SIGNED_ALPHA_NV → const int
GL_SIGNED_HILO16_NV → const int
GL_SIGNED_HILO8_NV → const int
GL_SIGNED_HILO_NV → const int
GL_SIGNED_IDENTITY_NV → const int
GL_SIGNED_INTENSITY8_NV → const int
GL_SIGNED_INTENSITY_NV → const int
GL_SIGNED_LUMINANCE8_ALPHA8_NV → const int
GL_SIGNED_LUMINANCE8_NV → const int
GL_SIGNED_LUMINANCE_ALPHA_NV → const int
GL_SIGNED_LUMINANCE_NV → const int
GL_SIGNED_NEGATE_NV → const int
GL_SIGNED_NORMALIZED → const int
GL_SIGNED_RGB8_NV → const int
GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV → const int
GL_SIGNED_RGB_NV → const int
GL_SIGNED_RGB_UNSIGNED_ALPHA_NV → const int
GL_SIGNED_RGBA8_NV → const int
GL_SIGNED_RGBA_NV → const int
GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST → const int
GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE → const int
GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST → const int
GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE → const int
GL_SINGLE_COLOR → const int
GL_SINGLE_COLOR_EXT → const int
GL_SKIP_DECODE_EXT → const int
GL_SKIP_MISSING_GLYPH_NV → const int
GL_SLICE_ACCUM_SUN → const int
GL_SLIM10U_SGIX → const int
GL_SLIM12S_SGIX → const int
GL_SLIM8U_SGIX → const int
GL_SLUMINANCE → const int
GL_SLUMINANCE8 → const int
GL_SLUMINANCE8_ALPHA8 → const int
GL_SLUMINANCE8_ALPHA8_EXT → const int
GL_SLUMINANCE8_ALPHA8_NV → const int
GL_SLUMINANCE8_EXT → const int
GL_SLUMINANCE8_NV → const int
GL_SLUMINANCE_ALPHA → const int
GL_SLUMINANCE_ALPHA_EXT → const int
GL_SLUMINANCE_ALPHA_NV → const int
GL_SLUMINANCE_EXT → const int
GL_SLUMINANCE_NV → const int
GL_SM_COUNT_NV → const int
GL_SMALL_CCW_ARC_TO_NV → const int
GL_SMALL_CW_ARC_TO_NV → const int
GL_SMOOTH → const int
GL_SMOOTH_CUBIC_CURVE_TO_NV → const int
GL_SMOOTH_LINE_WIDTH_GRANULARITY → const int
GL_SMOOTH_LINE_WIDTH_RANGE → const int
GL_SMOOTH_POINT_SIZE_GRANULARITY → const int
GL_SMOOTH_POINT_SIZE_RANGE → const int
GL_SMOOTH_QUADRATIC_CURVE_TO_NV → const int
GL_SOFTLIGHT_KHR → const int
GL_SOFTLIGHT_NV → const int
GL_SOURCE0_ALPHA → const int
GL_SOURCE0_ALPHA_ARB → const int
GL_SOURCE0_ALPHA_EXT → const int
GL_SOURCE0_RGB → const int
GL_SOURCE0_RGB_ARB → const int
GL_SOURCE0_RGB_EXT → const int
GL_SOURCE1_ALPHA → const int
GL_SOURCE1_ALPHA_ARB → const int
GL_SOURCE1_ALPHA_EXT → const int
GL_SOURCE1_RGB → const int
GL_SOURCE1_RGB_ARB → const int
GL_SOURCE1_RGB_EXT → const int
GL_SOURCE2_ALPHA → const int
GL_SOURCE2_ALPHA_ARB → const int
GL_SOURCE2_ALPHA_EXT → const int
GL_SOURCE2_RGB → const int
GL_SOURCE2_RGB_ARB → const int
GL_SOURCE2_RGB_EXT → const int
GL_SOURCE3_ALPHA_NV → const int
GL_SOURCE3_RGB_NV → const int
GL_SPARE0_NV → const int
GL_SPARE0_PLUS_SECONDARY_COLOR_NV → const int
GL_SPARE1_NV → const int
GL_SPARSE_BUFFER_PAGE_SIZE_ARB → const int
GL_SPARSE_STORAGE_BIT_ARB → const int
GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB → const int
GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT → const int
GL_SPECULAR → const int
GL_SPHERE_MAP → const int
GL_SPIR_V_BINARY → const int
GL_SPIR_V_BINARY_ARB → const int
GL_SPIR_V_EXTENSIONS → const int
GL_SPOT_CUTOFF → const int
GL_SPOT_CUTOFF_DELTA_SGIX → const int
GL_SPOT_DIRECTION → const int
GL_SPOT_EXPONENT → const int
GL_SQUARE_NV → const int
GL_SR8_EXT → const int
GL_SRC0_ALPHA → const int
GL_SRC0_RGB → const int
GL_SRC1_ALPHA → const int
GL_SRC1_ALPHA_EXT → const int
GL_SRC1_COLOR → const int
GL_SRC1_COLOR_EXT → const int
GL_SRC1_RGB → const int
GL_SRC2_ALPHA → const int
GL_SRC2_RGB → const int
GL_SRC_ALPHA → const int
GL_SRC_ALPHA_SATURATE → const int
GL_SRC_ALPHA_SATURATE_EXT → const int
GL_SRC_ATOP_NV → const int
GL_SRC_COLOR → const int
GL_SRC_IN_NV → const int
GL_SRC_NV → const int
GL_SRC_OUT_NV → const int
GL_SRC_OVER_NV → const int
GL_SRG8_EXT → const int
GL_SRGB → const int
GL_SRGB8 → const int
GL_SRGB8_ALPHA8 → const int
GL_SRGB8_ALPHA8_EXT → const int
GL_SRGB8_EXT → const int
GL_SRGB8_NV → const int
GL_SRGB_ALPHA → const int
GL_SRGB_ALPHA_EXT → const int
GL_SRGB_DECODE_ARB → const int
GL_SRGB_EXT → const int
GL_SRGB_READ → const int
GL_SRGB_WRITE → const int
GL_STACK_OVERFLOW → const int
GL_STACK_UNDERFLOW → const int
GL_STANDARD_FONT_FORMAT_NV → const int
GL_STANDARD_FONT_NAME_NV → const int
GL_STATE_RESTORE → const int
GL_STATIC_ATI → const int
GL_STATIC_COPY → const int
GL_STATIC_COPY_ARB → const int
GL_STATIC_DRAW → const int
GL_STATIC_DRAW_ARB → const int
GL_STATIC_READ → const int
GL_STATIC_READ_ARB → const int
GL_STATIC_VERTEX_ARRAY_IBM → const int
GL_STATISTICS_REGAL → const int
GL_STENCIL → const int
GL_STENCIL_ATTACHMENT → const int
GL_STENCIL_ATTACHMENT_EXT → const int
GL_STENCIL_BACK_FAIL → const int
GL_STENCIL_BACK_FAIL_ATI → const int
GL_STENCIL_BACK_FUNC → const int
GL_STENCIL_BACK_FUNC_ATI → const int
GL_STENCIL_BACK_OP_VALUE_AMD → const int
GL_STENCIL_BACK_PASS_DEPTH_FAIL → const int
GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI → const int
GL_STENCIL_BACK_PASS_DEPTH_PASS → const int
GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI → const int
GL_STENCIL_BACK_REF → const int
GL_STENCIL_BACK_VALUE_MASK → const int
GL_STENCIL_BACK_WRITEMASK → const int
GL_STENCIL_BITS → const int
GL_STENCIL_BUFFER → const int
GL_STENCIL_BUFFER_BIT → const int
GL_STENCIL_BUFFER_BIT0_QCOM → const int
GL_STENCIL_BUFFER_BIT1_QCOM → const int
GL_STENCIL_BUFFER_BIT2_QCOM → const int
GL_STENCIL_BUFFER_BIT3_QCOM → const int
GL_STENCIL_BUFFER_BIT4_QCOM → const int
GL_STENCIL_BUFFER_BIT5_QCOM → const int
GL_STENCIL_BUFFER_BIT6_QCOM → const int
GL_STENCIL_BUFFER_BIT7_QCOM → const int
GL_STENCIL_CLEAR_TAG_VALUE_EXT → const int
GL_STENCIL_CLEAR_VALUE → const int
GL_STENCIL_COMPONENTS → const int
GL_STENCIL_EXT → const int
GL_STENCIL_FAIL → const int
GL_STENCIL_FUNC → const int
GL_STENCIL_INDEX → const int
GL_STENCIL_INDEX1 → const int
GL_STENCIL_INDEX16 → const int
GL_STENCIL_INDEX16_EXT → const int
GL_STENCIL_INDEX1_EXT → const int
GL_STENCIL_INDEX4 → const int
GL_STENCIL_INDEX4_EXT → const int
GL_STENCIL_INDEX8 → const int
GL_STENCIL_INDEX8_EXT → const int
GL_STENCIL_OP_VALUE_AMD → const int
GL_STENCIL_PASS_DEPTH_FAIL → const int
GL_STENCIL_PASS_DEPTH_PASS → const int
GL_STENCIL_REF → const int
GL_STENCIL_REF_COMMAND_NV → const int
GL_STENCIL_RENDERABLE → const int
GL_STENCIL_SAMPLES_NV → const int
GL_STENCIL_TAG_BITS_EXT → const int
GL_STENCIL_TEST → const int
GL_STENCIL_TEST_TWO_SIDE_EXT → const int
GL_STENCIL_VALUE_MASK → const int
GL_STENCIL_WRITEMASK → const int
GL_STEREO → const int
GL_STEREO_CONVERGENCE_NV → const int
GL_STEREO_CUTOFF_NV → const int
GL_STEREO_PROJECTION_NV → const int
GL_STEREO_PROJECTION_ORTHO_NV → const int
GL_STEREO_PROJECTION_PERSPECTIVE_NV → const int
GL_STEREO_SEPARATION_NV → const int
GL_STORAGE_CACHED_APPLE → const int
GL_STORAGE_CLIENT_APPLE → const int
GL_STORAGE_PRIVATE_APPLE → const int
GL_STORAGE_SHARED_APPLE → const int
GL_STREAM_COPY → const int
GL_STREAM_COPY_ARB → const int
GL_STREAM_DRAW → const int
GL_STREAM_DRAW_ARB → const int
GL_STREAM_RASTERIZATION_AMD → const int
GL_STREAM_READ → const int
GL_STREAM_READ_ARB → const int
GL_STRICT_DEPTHFUNC_HINT_PGI → const int
GL_STRICT_LIGHTING_HINT_PGI → const int
GL_STRICT_SCISSOR_HINT_PGI → const int
GL_SUB_ATI → const int
GL_SUBPIXEL_BITS → const int
GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV → const int
GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV → const int
GL_SUBSAMPLE_DISTANCE_AMD → const int
GL_SUBTRACT → const int
GL_SUBTRACT_ARB → const int
GL_SUCCESS_NV → const int
GL_SUN_convolution_border_modes → const int
GL_SUN_global_alpha → const int
GL_SUN_mesh_array → const int
GL_SUN_read_video_pixels → const int
GL_SUN_slice_accum → const int
GL_SUN_triangle_list → const int
GL_SUN_vertex → const int
GL_SUNX_constant_data → const int
GL_SUPERSAMPLE_SCALE_X_NV → const int
GL_SUPERSAMPLE_SCALE_Y_NV → const int
GL_SURFACE_MAPPED_NV → const int
GL_SURFACE_REGISTERED_NV → const int
GL_SURFACE_STATE_NV → const int
GL_SWIZZLE_STQ_ATI → const int
GL_SWIZZLE_STQ_DQ_ATI → const int
GL_SWIZZLE_STR_ATI → const int
GL_SWIZZLE_STR_DR_ATI → const int
GL_SWIZZLE_STRQ_ATI → const int
GL_SWIZZLE_STRQ_DQ_ATI → const int
GL_SYNC_CL_EVENT_ARB → const int
GL_SYNC_CL_EVENT_COMPLETE_ARB → const int
GL_SYNC_CONDITION → const int
GL_SYNC_CONDITION_APPLE → const int
GL_SYNC_FENCE → const int
GL_SYNC_FENCE_APPLE → const int
GL_SYNC_FLAGS → const int
GL_SYNC_FLAGS_APPLE → const int
GL_SYNC_FLUSH_COMMANDS_BIT → const int
GL_SYNC_FLUSH_COMMANDS_BIT_APPLE → const int
GL_SYNC_GPU_COMMANDS_COMPLETE → const int
GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE → const int
GL_SYNC_OBJECT_APPLE → const int
GL_SYNC_STATUS → const int
GL_SYNC_STATUS_APPLE → const int
GL_SYNC_X11_FENCE_EXT → const int
GL_SYSTEM_FONT_NAME_NV → const int
GL_T → const int
GL_T2F_C3F_V3F → const int
GL_T2F_C4F_N3F_V3F → const int
GL_T2F_C4UB_V3F → const int
GL_T2F_N3F_V3F → const int
GL_T2F_V3F → const int
GL_T4F_C4F_N3F_V4F → const int
GL_T4F_V4F → const int
GL_TABLE_TOO_LARGE → const int
GL_TANGENT_ARRAY_EXT → const int
GL_TANGENT_ARRAY_POINTER_EXT → const int
GL_TANGENT_ARRAY_STRIDE_EXT → const int
GL_TANGENT_ARRAY_TYPE_EXT → const int
GL_TANGENT_SPACE_SGIX → const int
GL_TERMINATE_SEQUENCE_COMMAND_NV → const int
GL_TESS_CONTROL_OUTPUT_VERTICES → const int
GL_TESS_CONTROL_PROGRAM_NV → const int
GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV → const int
GL_TESS_CONTROL_SHADER → const int
GL_TESS_CONTROL_SHADER_BIT → const int
GL_TESS_CONTROL_SHADER_PATCHES → const int
GL_TESS_CONTROL_SHADER_PATCHES_ARB → const int
GL_TESS_CONTROL_SUBROUTINE → const int
GL_TESS_CONTROL_SUBROUTINE_UNIFORM → const int
GL_TESS_CONTROL_TEXTURE → const int
GL_TESS_EVALUATION_PROGRAM_NV → const int
GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV → const int
GL_TESS_EVALUATION_SHADER → const int
GL_TESS_EVALUATION_SHADER_BIT → const int
GL_TESS_EVALUATION_SHADER_INVOCATIONS → const int
GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB → const int
GL_TESS_EVALUATION_SUBROUTINE → const int
GL_TESS_EVALUATION_SUBROUTINE_UNIFORM → const int
GL_TESS_EVALUATION_TEXTURE → const int
GL_TESS_GEN_MODE → const int
GL_TESS_GEN_POINT_MODE → const int
GL_TESS_GEN_SPACING → const int
GL_TESS_GEN_VERTEX_ORDER → const int
GL_TESSELLATION_FACTOR_AMD → const int
GL_TESSELLATION_MODE_AMD → const int
GL_TEXCOORD1_BIT_PGI → const int
GL_TEXCOORD2_BIT_PGI → const int
GL_TEXCOORD3_BIT_PGI → const int
GL_TEXCOORD4_BIT_PGI → const int
GL_TEXT_FRAGMENT_SHADER_ATI → const int
GL_TEXTURE → const int
GL_TEXTURE0 → const int
GL_TEXTURE0_ARB → const int
GL_TEXTURE0_SGIS → const int
GL_TEXTURE1 → const int
GL_TEXTURE10 → const int
GL_TEXTURE10_ARB → const int
GL_TEXTURE11 → const int
GL_TEXTURE11_ARB → const int
GL_TEXTURE12 → const int
GL_TEXTURE12_ARB → const int
GL_TEXTURE13 → const int
GL_TEXTURE13_ARB → const int
GL_TEXTURE14 → const int
GL_TEXTURE14_ARB → const int
GL_TEXTURE15 → const int
GL_TEXTURE15_ARB → const int
GL_TEXTURE16 → const int
GL_TEXTURE16_ARB → const int
GL_TEXTURE17 → const int
GL_TEXTURE17_ARB → const int
GL_TEXTURE18 → const int
GL_TEXTURE18_ARB → const int
GL_TEXTURE19 → const int
GL_TEXTURE19_ARB → const int
GL_TEXTURE1_ARB → const int
GL_TEXTURE1_SGIS → const int
GL_TEXTURE2 → const int
GL_TEXTURE20 → const int
GL_TEXTURE20_ARB → const int
GL_TEXTURE21 → const int
GL_TEXTURE21_ARB → const int
GL_TEXTURE22 → const int
GL_TEXTURE22_ARB → const int
GL_TEXTURE23 → const int
GL_TEXTURE23_ARB → const int
GL_TEXTURE24 → const int
GL_TEXTURE24_ARB → const int
GL_TEXTURE25 → const int
GL_TEXTURE25_ARB → const int
GL_TEXTURE26 → const int
GL_TEXTURE26_ARB → const int
GL_TEXTURE27 → const int
GL_TEXTURE27_ARB → const int
GL_TEXTURE28 → const int
GL_TEXTURE28_ARB → const int
GL_TEXTURE29 → const int
GL_TEXTURE29_ARB → const int
GL_TEXTURE2_ARB → const int
GL_TEXTURE2_SGIS → const int
GL_TEXTURE3 → const int
GL_TEXTURE30 → const int
GL_TEXTURE30_ARB → const int
GL_TEXTURE31 → const int
GL_TEXTURE31_ARB → const int
GL_TEXTURE3_ARB → const int
GL_TEXTURE3_SGIS → const int
GL_TEXTURE4 → const int
GL_TEXTURE4_ARB → const int
GL_TEXTURE5 → const int
GL_TEXTURE5_ARB → const int
GL_TEXTURE6 → const int
GL_TEXTURE6_ARB → const int
GL_TEXTURE7 → const int
GL_TEXTURE7_ARB → const int
GL_TEXTURE8 → const int
GL_TEXTURE8_ARB → const int
GL_TEXTURE9 → const int
GL_TEXTURE9_ARB → const int
GL_TEXTURE_1D → const int
GL_TEXTURE_1D_ARRAY → const int
GL_TEXTURE_1D_ARRAY_EXT → const int
GL_TEXTURE_1D_BINDING_EXT → const int
GL_TEXTURE_1D_STACK_BINDING_MESAX → const int
GL_TEXTURE_1D_STACK_MESAX → const int
GL_TEXTURE_2D → const int
GL_TEXTURE_2D_ARRAY → const int
GL_TEXTURE_2D_ARRAY_EXT → const int
GL_TEXTURE_2D_ARRAY_NV → const int
GL_TEXTURE_2D_BINDING_EXT → const int
GL_TEXTURE_2D_MULTISAMPLE → const int
GL_TEXTURE_2D_MULTISAMPLE_ARRAY → const int
GL_TEXTURE_2D_STACK_BINDING_MESAX → const int
GL_TEXTURE_2D_STACK_MESAX → const int
GL_TEXTURE_3D → const int
GL_TEXTURE_3D_BINDING_EXT → const int
GL_TEXTURE_3D_EXT → const int
GL_TEXTURE_ALPHA_SIZE → const int
GL_TEXTURE_ALPHA_SIZE_EXT → const int
GL_TEXTURE_ALPHA_TYPE → const int
GL_TEXTURE_ALPHA_TYPE_ARB → const int
GL_TEXTURE_APPLICATION_MODE_EXT → const int
GL_TEXTURE_ASTC_DECODE_PRECISION_EXT → const int
GL_TEXTURE_BASE_LEVEL → const int
GL_TEXTURE_BASE_LEVEL_SGIS → const int
GL_TEXTURE_BINDING_1D → const int
GL_TEXTURE_BINDING_1D_ARRAY → const int
GL_TEXTURE_BINDING_1D_ARRAY_EXT → const int
GL_TEXTURE_BINDING_2D → const int
GL_TEXTURE_BINDING_2D_ARRAY → const int
GL_TEXTURE_BINDING_2D_ARRAY_EXT → const int
GL_TEXTURE_BINDING_2D_ARRAY_NV → const int
GL_TEXTURE_BINDING_2D_MULTISAMPLE → const int
GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY → const int
GL_TEXTURE_BINDING_3D → const int
GL_TEXTURE_BINDING_BUFFER → const int
GL_TEXTURE_BINDING_BUFFER_ARB → const int
GL_TEXTURE_BINDING_BUFFER_EXT → const int
GL_TEXTURE_BINDING_CUBE_MAP → const int
GL_TEXTURE_BINDING_CUBE_MAP_ARB → const int
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY → const int
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB → const int
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT → const int
GL_TEXTURE_BINDING_CUBE_MAP_EXT → const int
GL_TEXTURE_BINDING_EXTERNAL_OES → const int
GL_TEXTURE_BINDING_RECTANGLE → const int
GL_TEXTURE_BINDING_RECTANGLE_ARB → const int
GL_TEXTURE_BINDING_RECTANGLE_EXT → const int
GL_TEXTURE_BINDING_RECTANGLE_NV → const int
GL_TEXTURE_BINDING_RENDERBUFFER_NV → const int
GL_TEXTURE_BIT → const int
GL_TEXTURE_BLUE_SIZE → const int
GL_TEXTURE_BLUE_SIZE_EXT → const int
GL_TEXTURE_BLUE_TYPE → const int
GL_TEXTURE_BLUE_TYPE_ARB → const int
GL_TEXTURE_BORDER → const int
GL_TEXTURE_BORDER_COLOR → const int
GL_TEXTURE_BORDER_COLOR_NV → const int
GL_TEXTURE_BORDER_VALUES_NV → const int
GL_TEXTURE_BUFFER → const int
GL_TEXTURE_BUFFER_ARB → const int
GL_TEXTURE_BUFFER_BINDING → const int
GL_TEXTURE_BUFFER_DATA_STORE_BINDING → const int
GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB → const int
GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT → const int
GL_TEXTURE_BUFFER_EXT → const int
GL_TEXTURE_BUFFER_FORMAT → const int
GL_TEXTURE_BUFFER_FORMAT_ARB → const int
GL_TEXTURE_BUFFER_FORMAT_EXT → const int
GL_TEXTURE_BUFFER_OFFSET → const int
GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT → const int
GL_TEXTURE_BUFFER_SIZE → const int
GL_TEXTURE_COLOR_SAMPLES_NV → const int
GL_TEXTURE_COLOR_TABLE_SGI → const int
GL_TEXTURE_COMPARE_FAIL_VALUE_ARB → const int
GL_TEXTURE_COMPARE_FUNC → const int
GL_TEXTURE_COMPARE_FUNC_ARB → const int
GL_TEXTURE_COMPARE_FUNC_EXT → const int
GL_TEXTURE_COMPARE_MODE → const int
GL_TEXTURE_COMPARE_MODE_ARB → const int
GL_TEXTURE_COMPARE_MODE_EXT → const int
GL_TEXTURE_COMPARE_OPERATOR_SGIX → const int
GL_TEXTURE_COMPARE_SGIX → const int
GL_TEXTURE_COMPONENTS → const int
GL_TEXTURE_COMPRESSED → const int
GL_TEXTURE_COMPRESSED_ARB → const int
GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT → const int
GL_TEXTURE_COMPRESSED_BLOCK_SIZE → const int
GL_TEXTURE_COMPRESSED_BLOCK_WIDTH → const int
GL_TEXTURE_COMPRESSED_IMAGE_SIZE → const int
GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB → const int
GL_TEXTURE_COMPRESSION_HINT → const int
GL_TEXTURE_COMPRESSION_HINT_ARB → const int
GL_TEXTURE_CONSTANT_DATA_SUNX → const int
GL_TEXTURE_COORD_ARRAY → const int
GL_TEXTURE_COORD_ARRAY_ADDRESS_NV → const int
GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING → const int
GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB → const int
GL_TEXTURE_COORD_ARRAY_COUNT_EXT → const int
GL_TEXTURE_COORD_ARRAY_EXT → const int
GL_TEXTURE_COORD_ARRAY_LENGTH_NV → const int
GL_TEXTURE_COORD_ARRAY_LIST_IBM → const int
GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM → const int
GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL → const int
GL_TEXTURE_COORD_ARRAY_POINTER → const int
GL_TEXTURE_COORD_ARRAY_POINTER_EXT → const int
GL_TEXTURE_COORD_ARRAY_SIZE → const int
GL_TEXTURE_COORD_ARRAY_SIZE_EXT → const int
GL_TEXTURE_COORD_ARRAY_STRIDE → const int
GL_TEXTURE_COORD_ARRAY_STRIDE_EXT → const int
GL_TEXTURE_COORD_ARRAY_TYPE → const int
GL_TEXTURE_COORD_ARRAY_TYPE_EXT → const int
GL_TEXTURE_COORD_NV → const int
GL_TEXTURE_COORD_SET_INTERLEAVE_FACTOR_SGIS → const int
GL_TEXTURE_COVERAGE_SAMPLES_NV → const int
GL_TEXTURE_CUBE_MAP → const int
GL_TEXTURE_CUBE_MAP_ARB → const int
GL_TEXTURE_CUBE_MAP_ARRAY → const int
GL_TEXTURE_CUBE_MAP_ARRAY_ARB → const int
GL_TEXTURE_CUBE_MAP_ARRAY_EXT → const int
GL_TEXTURE_CUBE_MAP_ARRAY_OES → const int
GL_TEXTURE_CUBE_MAP_EXT → const int
GL_TEXTURE_CUBE_MAP_NEGATIVE_X → const int
GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB → const int
GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT → const int
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y → const int
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB → const int
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT → const int
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z → const int
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB → const int
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT → const int
GL_TEXTURE_CUBE_MAP_POSITIVE_X → const int
GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB → const int
GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT → const int
GL_TEXTURE_CUBE_MAP_POSITIVE_Y → const int
GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB → const int
GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT → const int
GL_TEXTURE_CUBE_MAP_POSITIVE_Z → const int
GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB → const int
GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT → const int
GL_TEXTURE_CUBE_MAP_SEAMLESS → const int
GL_TEXTURE_DEFORMATION_BIT_SGIX → const int
GL_TEXTURE_DEPTH → const int
GL_TEXTURE_DEPTH_EXT → const int
GL_TEXTURE_DEPTH_QCOM → const int
GL_TEXTURE_DEPTH_SIZE → const int
GL_TEXTURE_DEPTH_SIZE_ARB → const int
GL_TEXTURE_DEPTH_TYPE → const int
GL_TEXTURE_DEPTH_TYPE_ARB → const int
GL_TEXTURE_DS_SIZE_NV → const int
GL_TEXTURE_DT_SIZE_NV → const int
GL_TEXTURE_ENV → const int
GL_TEXTURE_ENV_COLOR → const int
GL_TEXTURE_ENV_COORD_SET_SGIS → const int
GL_TEXTURE_ENV_MODE → const int
GL_TEXTURE_EXTERNAL_OES → const int
GL_TEXTURE_FETCH_BARRIER_BIT → const int
GL_TEXTURE_FETCH_BARRIER_BIT_EXT → const int
GL_TEXTURE_FILTER_CONTROL → const int
GL_TEXTURE_FILTER_CONTROL_EXT → const int
GL_TEXTURE_FIXED_SAMPLE_LOCATIONS → const int
GL_TEXTURE_FLOAT_COMPONENTS_NV → const int
GL_TEXTURE_FORMAT_QCOM → const int
GL_TEXTURE_FREE_MEMORY_ATI → const int
GL_TEXTURE_GATHER → const int
GL_TEXTURE_GATHER_SHADOW → const int
GL_TEXTURE_GEN_MODE → const int
GL_TEXTURE_GEN_Q → const int
GL_TEXTURE_GEN_R → const int
GL_TEXTURE_GEN_S → const int
GL_TEXTURE_GEN_T → const int
GL_TEXTURE_GEQUAL_R_SGIX → const int
GL_TEXTURE_GREEN_SIZE → const int
GL_TEXTURE_GREEN_SIZE_EXT → const int
GL_TEXTURE_GREEN_TYPE → const int
GL_TEXTURE_GREEN_TYPE_ARB → const int
GL_TEXTURE_HEIGHT → const int
GL_TEXTURE_HEIGHT_QCOM → const int
GL_TEXTURE_HI_SIZE_NV → const int
GL_TEXTURE_IMAGE_FORMAT → const int
GL_TEXTURE_IMAGE_TYPE → const int
GL_TEXTURE_IMAGE_VALID_QCOM → const int
GL_TEXTURE_IMMUTABLE_FORMAT → const int
GL_TEXTURE_IMMUTABLE_FORMAT_EXT → const int
GL_TEXTURE_IMMUTABLE_LEVELS → const int
GL_TEXTURE_INDEX_SIZE_EXT → const int
GL_TEXTURE_INTENSITY_SIZE → const int
GL_TEXTURE_INTENSITY_SIZE_EXT → const int
GL_TEXTURE_INTENSITY_TYPE → const int
GL_TEXTURE_INTENSITY_TYPE_ARB → const int
GL_TEXTURE_INTERNAL_FORMAT → const int
GL_TEXTURE_INTERNAL_FORMAT_QCOM → const int
GL_TEXTURE_LEQUAL_R_SGIX → const int
GL_TEXTURE_LIGHT_EXT → const int
GL_TEXTURE_LO_SIZE_NV → const int
GL_TEXTURE_LOD_BIAS → const int
GL_TEXTURE_LOD_BIAS_EXT → const int
GL_TEXTURE_LUMINANCE_SIZE → const int
GL_TEXTURE_LUMINANCE_SIZE_EXT → const int
GL_TEXTURE_LUMINANCE_TYPE → const int
GL_TEXTURE_LUMINANCE_TYPE_ARB → const int
GL_TEXTURE_MAG_FILTER → const int
GL_TEXTURE_MAG_SIZE_NV → const int
GL_TEXTURE_MATERIAL_FACE_EXT → const int
GL_TEXTURE_MATERIAL_PARAMETER_EXT → const int
GL_TEXTURE_MATRIX → const int
GL_TEXTURE_MAX_ANISOTROPY → const int
GL_TEXTURE_MAX_ANISOTROPY_EXT → const int
GL_TEXTURE_MAX_CLAMP_R_SGIX → const int
GL_TEXTURE_MAX_CLAMP_S_SGIX → const int
GL_TEXTURE_MAX_CLAMP_T_SGIX → const int
GL_TEXTURE_MAX_LEVEL → const int
GL_TEXTURE_MAX_LEVEL_APPLE → const int
GL_TEXTURE_MAX_LEVEL_SGIS → const int
GL_TEXTURE_MAX_LOD → const int
GL_TEXTURE_MAX_LOD_SGIS → const int
GL_TEXTURE_MEMORY_LAYOUT_INTEL → const int
GL_TEXTURE_MIN_FILTER → const int
GL_TEXTURE_MIN_LOD → const int
GL_TEXTURE_MIN_LOD_SGIS → const int
GL_TEXTURE_MIPMAP_ANISOTROPY_SGIX → const int
GL_TEXTURE_MULTI_BUFFER_HINT_SGIX → const int
GL_TEXTURE_NORMAL_EXT → const int
GL_TEXTURE_NUM_LEVELS_QCOM → const int
GL_TEXTURE_OBJECT_VALID_QCOM → const int
GL_TEXTURE_OUTPUT_ALPHA_ATIX → const int
GL_TEXTURE_OUTPUT_RGB_ATIX → const int
GL_TEXTURE_POINT_MODE_ATIX → const int
GL_TEXTURE_POINT_ONE_COORD_ATIX → const int
GL_TEXTURE_POINT_SPRITE_ATIX → const int
GL_TEXTURE_PRIORITY → const int
GL_TEXTURE_PRIORITY_EXT → const int
GL_TEXTURE_RANGE_LENGTH_APPLE → const int
GL_TEXTURE_RANGE_POINTER_APPLE → const int
GL_TEXTURE_RECTANGLE → const int
GL_TEXTURE_RECTANGLE_ARB → const int
GL_TEXTURE_RECTANGLE_EXT → const int
GL_TEXTURE_RECTANGLE_NV → const int
GL_TEXTURE_RED_SIZE → const int
GL_TEXTURE_RED_SIZE_EXT → const int
GL_TEXTURE_RED_TYPE → const int
GL_TEXTURE_RED_TYPE_ARB → const int
GL_TEXTURE_REDUCTION_MODE_ARB → const int
GL_TEXTURE_REDUCTION_MODE_EXT → const int
GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV → const int
GL_TEXTURE_RENDERBUFFER_NV → const int
GL_TEXTURE_RESIDENT → const int
GL_TEXTURE_RESIDENT_EXT → const int
GL_TEXTURE_SAMPLES → const int
GL_TEXTURE_SHADER_NV → const int
GL_TEXTURE_SHADOW → const int
GL_TEXTURE_SHARED_SIZE → const int
GL_TEXTURE_SHARED_SIZE_EXT → const int
GL_TEXTURE_SPARSE_ARB → const int
GL_TEXTURE_SPARSE_EXT → const int
GL_TEXTURE_SRGB_DECODE_EXT → const int
GL_TEXTURE_STACK_DEPTH → const int
GL_TEXTURE_STENCIL_SIZE → const int
GL_TEXTURE_STENCIL_SIZE_EXT → const int
GL_TEXTURE_STORAGE_HINT_APPLE → const int
GL_TEXTURE_STORAGE_SPARSE_BIT_AMD → const int
GL_TEXTURE_SWIZZLE_A → const int
GL_TEXTURE_SWIZZLE_A_EXT → const int
GL_TEXTURE_SWIZZLE_B → const int
GL_TEXTURE_SWIZZLE_B_EXT → const int
GL_TEXTURE_SWIZZLE_G → const int
GL_TEXTURE_SWIZZLE_G_EXT → const int
GL_TEXTURE_SWIZZLE_R → const int
GL_TEXTURE_SWIZZLE_R_EXT → const int
GL_TEXTURE_SWIZZLE_RGBA → const int
GL_TEXTURE_SWIZZLE_RGBA_EXT → const int
GL_TEXTURE_TARGET → const int
GL_TEXTURE_TARGET_QCOM → const int
GL_TEXTURE_TILING_EXT → const int
GL_TEXTURE_TYPE_QCOM → const int
GL_TEXTURE_UNSIGNED_REMAP_MODE_NV → const int
GL_TEXTURE_UPDATE_BARRIER_BIT → const int
GL_TEXTURE_UPDATE_BARRIER_BIT_EXT → const int
GL_TEXTURE_USAGE_ANGLE → const int
GL_TEXTURE_VIEW → const int
GL_TEXTURE_VIEW_MIN_LAYER → const int
GL_TEXTURE_VIEW_MIN_LAYER_EXT → const int
GL_TEXTURE_VIEW_MIN_LEVEL → const int
GL_TEXTURE_VIEW_MIN_LEVEL_EXT → const int
GL_TEXTURE_VIEW_NUM_LAYERS → const int
GL_TEXTURE_VIEW_NUM_LAYERS_EXT → const int
GL_TEXTURE_VIEW_NUM_LEVELS → const int
GL_TEXTURE_VIEW_NUM_LEVELS_EXT → const int
GL_TEXTURE_WIDTH → const int
GL_TEXTURE_WIDTH_QCOM → const int
GL_TEXTURE_WRAP_R → const int
GL_TEXTURE_WRAP_R_EXT → const int
GL_TEXTURE_WRAP_S → const int
GL_TEXTURE_WRAP_T → const int
GL_TILING_TYPES_EXT → const int
GL_TIME_ELAPSED → const int
GL_TIME_ELAPSED_ANGLE → const int
GL_TIME_ELAPSED_EXT → const int
GL_TIMEOUT_EXPIRED → const int
GL_TIMEOUT_EXPIRED_APPLE → const int
GL_TIMESTAMP → const int
GL_TIMESTAMP_ANGLE → const int
GL_TOP_LEVEL_ARRAY_SIZE → const int
GL_TOP_LEVEL_ARRAY_STRIDE → const int
GL_TRACE_REGAL → const int
GL_TRACK_MATRIX_NV → const int
GL_TRACK_MATRIX_TRANSFORM_NV → const int
GL_TRANSFORM_BIT → const int
GL_TRANSFORM_FEEDBACK → const int
GL_TRANSFORM_FEEDBACK_ACTIVE → const int
GL_TRANSFORM_FEEDBACK_ATTRIBS_NV → const int
GL_TRANSFORM_FEEDBACK_BARRIER_BIT → const int
GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT → const int
GL_TRANSFORM_FEEDBACK_BINDING → const int
GL_TRANSFORM_FEEDBACK_BINDING_NV → const int
GL_TRANSFORM_FEEDBACK_BUFFER → const int
GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE → const int
GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV → const int
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING → const int
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT → const int
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV → const int
GL_TRANSFORM_FEEDBACK_BUFFER_EXT → const int
GL_TRANSFORM_FEEDBACK_BUFFER_INDEX → const int
GL_TRANSFORM_FEEDBACK_BUFFER_MODE → const int
GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT → const int
GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV → const int
GL_TRANSFORM_FEEDBACK_BUFFER_NV → const int
GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED → const int
GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV → const int
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE → const int
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT → const int
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV → const int
GL_TRANSFORM_FEEDBACK_BUFFER_START → const int
GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT → const int
GL_TRANSFORM_FEEDBACK_BUFFER_START_NV → const int
GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE → const int
GL_TRANSFORM_FEEDBACK_NV → const int
GL_TRANSFORM_FEEDBACK_OVERFLOW → const int
GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB → const int
GL_TRANSFORM_FEEDBACK_PAUSED → const int
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN → const int
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT → const int
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV → const int
GL_TRANSFORM_FEEDBACK_RECORD_NV → const int
GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW → const int
GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB → const int
GL_TRANSFORM_FEEDBACK_VARYING → const int
GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH → const int
GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT → const int
GL_TRANSFORM_FEEDBACK_VARYINGS → const int
GL_TRANSFORM_FEEDBACK_VARYINGS_EXT → const int
GL_TRANSFORM_FEEDBACK_VARYINGS_NV → const int
GL_TRANSFORM_HINT_APPLE → const int
GL_TRANSLATE_2D_NV → const int
GL_TRANSLATE_3D_NV → const int
GL_TRANSLATE_X_NV → const int
GL_TRANSLATE_Y_NV → const int
GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE → const int
GL_TRANSPOSE_AFFINE_2D_NV → const int
GL_TRANSPOSE_AFFINE_3D_NV → const int
GL_TRANSPOSE_COLOR_MATRIX → const int
GL_TRANSPOSE_COLOR_MATRIX_ARB → const int
GL_TRANSPOSE_CURRENT_MATRIX_ARB → const int
GL_TRANSPOSE_MODELVIEW_MATRIX → const int
GL_TRANSPOSE_MODELVIEW_MATRIX_ARB → const int
GL_TRANSPOSE_NV → const int
GL_TRANSPOSE_PROGRAM_MATRIX_EXT → const int
GL_TRANSPOSE_PROJECTION_MATRIX → const int
GL_TRANSPOSE_PROJECTION_MATRIX_ARB → const int
GL_TRANSPOSE_TEXTURE_MATRIX → const int
GL_TRANSPOSE_TEXTURE_MATRIX_ARB → const int
GL_TRIANGLE_FAN → const int
GL_TRIANGLE_LIST_SUN → const int
GL_TRIANGLE_MESH_SUN → const int
GL_TRIANGLE_STRIP → const int
GL_TRIANGLE_STRIP_ADJACENCY → const int
GL_TRIANGLE_STRIP_ADJACENCY_ARB → const int
GL_TRIANGLE_STRIP_ADJACENCY_EXT → const int
GL_TRIANGLES → const int
GL_TRIANGLES_ADJACENCY → const int
GL_TRIANGLES_ADJACENCY_ARB → const int
GL_TRIANGLES_ADJACENCY_EXT → const int
GL_TRIANGULAR_NV → const int
GL_TRUE → const int
GL_TYPE → const int
GL_UNCORRELATED_NV → const int
GL_UNDEFINED_APPLE → const int
GL_UNDEFINED_VERTEX → const int
GL_UNDEFINED_VERTEX_EXT → const int
GL_UNIFORM → const int
GL_UNIFORM_ADDRESS_COMMAND_NV → const int
GL_UNIFORM_ARRAY_STRIDE → const int
GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX → const int
GL_UNIFORM_BARRIER_BIT → const int
GL_UNIFORM_BARRIER_BIT_EXT → const int
GL_UNIFORM_BLOCK → const int
GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES → const int
GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS → const int
GL_UNIFORM_BLOCK_BINDING → const int
GL_UNIFORM_BLOCK_DATA_SIZE → const int
GL_UNIFORM_BLOCK_INDEX → const int
GL_UNIFORM_BLOCK_NAME_LENGTH → const int
GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER → const int
GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER → const int
GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER → const int
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER → const int
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER → const int
GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER → const int
GL_UNIFORM_BUFFER → const int
GL_UNIFORM_BUFFER_ADDRESS_NV → const int
GL_UNIFORM_BUFFER_BINDING → const int
GL_UNIFORM_BUFFER_BINDING_EXT → const int
GL_UNIFORM_BUFFER_EXT → const int
GL_UNIFORM_BUFFER_LENGTH_NV → const int
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT → const int
GL_UNIFORM_BUFFER_SIZE → const int
GL_UNIFORM_BUFFER_START → const int
GL_UNIFORM_BUFFER_UNIFIED_NV → const int
GL_UNIFORM_IS_ROW_MAJOR → const int
GL_UNIFORM_MATRIX_STRIDE → const int
GL_UNIFORM_NAME_LENGTH → const int
GL_UNIFORM_OFFSET → const int
GL_UNIFORM_SGIX → const int
GL_UNIFORM_SIZE → const int
GL_UNIFORM_TYPE → const int
GL_UNKNOWN_CONTEXT_RESET → const int
GL_UNKNOWN_CONTEXT_RESET_ARB → const int
GL_UNPACK_ALIGNMENT → const int
GL_UNPACK_CLIENT_STORAGE_APPLE → const int
GL_UNPACK_CMYK_HINT_EXT → const int
GL_UNPACK_COMPRESSED_BLOCK_DEPTH → const int
GL_UNPACK_COMPRESSED_BLOCK_HEIGHT → const int
GL_UNPACK_COMPRESSED_BLOCK_SIZE → const int
GL_UNPACK_COMPRESSED_BLOCK_WIDTH → const int
GL_UNPACK_CONSTANT_DATA_SUNX → const int
GL_UNPACK_IMAGE_HEIGHT → const int
GL_UNPACK_IMAGE_HEIGHT_EXT → const int
GL_UNPACK_IMAGE_HEIGHT_NV → const int
GL_UNPACK_LSB_FIRST → const int
GL_UNPACK_RESAMPLE_OML → const int
GL_UNPACK_RESAMPLE_SGIX → const int
GL_UNPACK_ROW_BYTES_APPLE → const int
GL_UNPACK_ROW_LENGTH → const int
GL_UNPACK_ROW_LENGTH_EXT → const int
GL_UNPACK_SKIP_IMAGES → const int
GL_UNPACK_SKIP_IMAGES_EXT → const int
GL_UNPACK_SKIP_IMAGES_NV → const int
GL_UNPACK_SKIP_PIXELS → const int
GL_UNPACK_SKIP_PIXELS_EXT → const int
GL_UNPACK_SKIP_ROWS → const int
GL_UNPACK_SKIP_ROWS_EXT → const int
GL_UNPACK_SUBSAMPLE_RATE_SGIX → const int
GL_UNPACK_SWAP_BYTES → const int
GL_UNSIGNALED → const int
GL_UNSIGNALED_APPLE → const int
GL_UNSIGNED_BYTE → const int
GL_UNSIGNED_BYTE_2_3_3_REV → const int
GL_UNSIGNED_BYTE_3_3_2 → const int
GL_UNSIGNED_BYTE_3_3_2_EXT → const int
GL_UNSIGNED_IDENTITY_NV → const int
GL_UNSIGNED_INT → const int
GL_UNSIGNED_INT16_NV → const int
GL_UNSIGNED_INT16_VEC2_NV → const int
GL_UNSIGNED_INT16_VEC3_NV → const int
GL_UNSIGNED_INT16_VEC4_NV → const int
GL_UNSIGNED_INT64_AMD → const int
GL_UNSIGNED_INT64_ARB → const int
GL_UNSIGNED_INT64_NV → const int
GL_UNSIGNED_INT64_VEC2_ARB → const int
GL_UNSIGNED_INT64_VEC2_NV → const int
GL_UNSIGNED_INT64_VEC3_ARB → const int
GL_UNSIGNED_INT64_VEC3_NV → const int
GL_UNSIGNED_INT64_VEC4_ARB → const int
GL_UNSIGNED_INT64_VEC4_NV → const int
GL_UNSIGNED_INT8_NV → const int
GL_UNSIGNED_INT8_VEC2_NV → const int
GL_UNSIGNED_INT8_VEC3_NV → const int
GL_UNSIGNED_INT8_VEC4_NV → const int
GL_UNSIGNED_INT_10_10_10_2 → const int
GL_UNSIGNED_INT_10_10_10_2_EXT → const int
GL_UNSIGNED_INT_10F_11F_11F_REV → const int
GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE → const int
GL_UNSIGNED_INT_10F_11F_11F_REV_EXT → const int
GL_UNSIGNED_INT_10F_11F_11F_REV_NV → const int
GL_UNSIGNED_INT_24_8 → const int
GL_UNSIGNED_INT_24_8_EXT → const int
GL_UNSIGNED_INT_24_8_NV → const int
GL_UNSIGNED_INT_2_10_10_10_REV → const int
GL_UNSIGNED_INT_2_10_10_10_REV_EXT → const int
GL_UNSIGNED_INT_5_9_9_9_REV → const int
GL_UNSIGNED_INT_5_9_9_9_REV_APPLE → const int
GL_UNSIGNED_INT_5_9_9_9_REV_EXT → const int
GL_UNSIGNED_INT_8_8_8_8 → const int
GL_UNSIGNED_INT_8_8_8_8_EXT → const int
GL_UNSIGNED_INT_8_8_8_8_REV → const int
GL_UNSIGNED_INT_8_8_S8_S8_REV_NV → const int
GL_UNSIGNED_INT_ATOMIC_COUNTER → const int
GL_UNSIGNED_INT_IMAGE_1D → const int
GL_UNSIGNED_INT_IMAGE_1D_ARRAY → const int
GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT → const int
GL_UNSIGNED_INT_IMAGE_1D_EXT → const int
GL_UNSIGNED_INT_IMAGE_2D → const int
GL_UNSIGNED_INT_IMAGE_2D_ARRAY → const int
GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT → const int
GL_UNSIGNED_INT_IMAGE_2D_EXT → const int
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE → const int
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY → const int
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT → const int
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT → const int
GL_UNSIGNED_INT_IMAGE_2D_RECT → const int
GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT → const int
GL_UNSIGNED_INT_IMAGE_3D → const int
GL_UNSIGNED_INT_IMAGE_3D_EXT → const int
GL_UNSIGNED_INT_IMAGE_BUFFER → const int
GL_UNSIGNED_INT_IMAGE_BUFFER_EXT → const int
GL_UNSIGNED_INT_IMAGE_CUBE → const int
GL_UNSIGNED_INT_IMAGE_CUBE_EXT → const int
GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY → const int
GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT → const int
GL_UNSIGNED_INT_S8_S8_8_8_NV → const int
GL_UNSIGNED_INT_SAMPLER_1D → const int
GL_UNSIGNED_INT_SAMPLER_1D_ARRAY → const int
GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT → const int
GL_UNSIGNED_INT_SAMPLER_1D_EXT → const int
GL_UNSIGNED_INT_SAMPLER_2D → const int
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY → const int
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT → const int
GL_UNSIGNED_INT_SAMPLER_2D_EXT → const int
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE → const int
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY → const int
GL_UNSIGNED_INT_SAMPLER_2D_RECT → const int
GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT → const int
GL_UNSIGNED_INT_SAMPLER_3D → const int
GL_UNSIGNED_INT_SAMPLER_3D_EXT → const int
GL_UNSIGNED_INT_SAMPLER_BUFFER → const int
GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD → const int
GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT → const int
GL_UNSIGNED_INT_SAMPLER_CUBE → const int
GL_UNSIGNED_INT_SAMPLER_CUBE_EXT → const int
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY → const int
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB → const int
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT → const int
GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV → const int
GL_UNSIGNED_INT_VEC2 → const int
GL_UNSIGNED_INT_VEC2_EXT → const int
GL_UNSIGNED_INT_VEC3 → const int
GL_UNSIGNED_INT_VEC3_EXT → const int
GL_UNSIGNED_INT_VEC4 → const int
GL_UNSIGNED_INT_VEC4_EXT → const int
GL_UNSIGNED_INVERT_NV → const int
GL_UNSIGNED_NORMALIZED → const int
GL_UNSIGNED_NORMALIZED_ARB → const int
GL_UNSIGNED_NORMALIZED_EXT → const int
GL_UNSIGNED_SHORT → const int
GL_UNSIGNED_SHORT_1_5_5_5_REV → const int
GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT → const int
GL_UNSIGNED_SHORT_4_4_4_4 → const int
GL_UNSIGNED_SHORT_4_4_4_4_EXT → const int
GL_UNSIGNED_SHORT_4_4_4_4_REV → const int
GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT → const int
GL_UNSIGNED_SHORT_5_5_5_1 → const int
GL_UNSIGNED_SHORT_5_5_5_1_EXT → const int
GL_UNSIGNED_SHORT_5_6_5 → const int
GL_UNSIGNED_SHORT_5_6_5_REV → const int
GL_UNSIGNED_SHORT_8_8_APPLE → const int
GL_UNSIGNED_SHORT_8_8_MESA → const int
GL_UNSIGNED_SHORT_8_8_REV_APPLE → const int
GL_UNSIGNED_SHORT_8_8_REV_MESA → const int
GL_UPPER_LEFT → const int
GL_USE_MISSING_GLYPH_NV → const int
GL_UTF16_NV → const int
GL_UTF8_NV → const int
GL_UUID_SIZE_EXT → const int
GL_V2F → const int
GL_V3F → const int
GL_VALIDATE_STATUS → const int
GL_VARIABLE_A_NV → const int
GL_VARIABLE_B_NV → const int
GL_VARIABLE_C_NV → const int
GL_VARIABLE_D_NV → const int
GL_VARIABLE_E_NV → const int
GL_VARIABLE_F_NV → const int
GL_VARIABLE_G_NV → const int
GL_VARIANT_ARRAY_EXT → const int
GL_VARIANT_ARRAY_POINTER_EXT → const int
GL_VARIANT_ARRAY_STRIDE_EXT → const int
GL_VARIANT_ARRAY_TYPE_EXT → const int
GL_VARIANT_DATATYPE_EXT → const int
GL_VARIANT_EXT → const int
GL_VARIANT_VALUE_EXT → const int
GL_VBO_FREE_MEMORY_ATI → const int
GL_VECTOR_EXT → const int
GL_VENDOR → const int
GL_VERSION → const int
GL_VERSION_1_1 → const int
GL_VERSION_1_2 → const int
GL_VERSION_1_2_1 → const int
GL_VERSION_1_3 → const int
GL_VERSION_1_4 → const int
GL_VERSION_1_5 → const int
GL_VERSION_2_0 → const int
GL_VERSION_2_1 → const int
GL_VERSION_3_0 → const int
GL_VERSION_3_1 → const int
GL_VERSION_3_2 → const int
GL_VERSION_3_3 → const int
GL_VERSION_4_0 → const int
GL_VERSION_4_1 → const int
GL_VERSION_4_2 → const int
GL_VERSION_4_3 → const int
GL_VERSION_4_4 → const int
GL_VERSION_4_5 → const int
GL_VERSION_4_6 → const int
GL_VERTEX23_BIT_PGI → const int
GL_VERTEX4_BIT_PGI → const int
GL_VERTEX_ARRAY → const int
GL_VERTEX_ARRAY_ADDRESS_NV → const int
GL_VERTEX_ARRAY_BINDING → const int
GL_VERTEX_ARRAY_BINDING_APPLE → const int
GL_VERTEX_ARRAY_BUFFER_BINDING → const int
GL_VERTEX_ARRAY_BUFFER_BINDING_ARB → const int
GL_VERTEX_ARRAY_COUNT_EXT → const int
GL_VERTEX_ARRAY_EXT → const int
GL_VERTEX_ARRAY_LENGTH_NV → const int
GL_VERTEX_ARRAY_LIST_IBM → const int
GL_VERTEX_ARRAY_LIST_STRIDE_IBM → const int
GL_VERTEX_ARRAY_OBJECT_AMD → const int
GL_VERTEX_ARRAY_OBJECT_EXT → const int
GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL → const int
GL_VERTEX_ARRAY_POINTER → const int
GL_VERTEX_ARRAY_POINTER_EXT → const int
GL_VERTEX_ARRAY_RANGE_APPLE → const int
GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE → const int
GL_VERTEX_ARRAY_RANGE_LENGTH_NV → const int
GL_VERTEX_ARRAY_RANGE_NV → const int
GL_VERTEX_ARRAY_RANGE_POINTER_APPLE → const int
GL_VERTEX_ARRAY_RANGE_POINTER_NV → const int
GL_VERTEX_ARRAY_RANGE_VALID_NV → const int
GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV → const int
GL_VERTEX_ARRAY_SIZE → const int
GL_VERTEX_ARRAY_SIZE_EXT → const int
GL_VERTEX_ARRAY_STORAGE_HINT_APPLE → const int
GL_VERTEX_ARRAY_STRIDE → const int
GL_VERTEX_ARRAY_STRIDE_EXT → const int
GL_VERTEX_ARRAY_TYPE → const int
GL_VERTEX_ARRAY_TYPE_EXT → const int
GL_VERTEX_ATTRIB_ARRAY0_NV → const int
GL_VERTEX_ATTRIB_ARRAY10_NV → const int
GL_VERTEX_ATTRIB_ARRAY11_NV → const int
GL_VERTEX_ATTRIB_ARRAY12_NV → const int
GL_VERTEX_ATTRIB_ARRAY13_NV → const int
GL_VERTEX_ATTRIB_ARRAY14_NV → const int
GL_VERTEX_ATTRIB_ARRAY15_NV → const int
GL_VERTEX_ATTRIB_ARRAY1_NV → const int
GL_VERTEX_ATTRIB_ARRAY2_NV → const int
GL_VERTEX_ATTRIB_ARRAY3_NV → const int
GL_VERTEX_ATTRIB_ARRAY4_NV → const int
GL_VERTEX_ATTRIB_ARRAY5_NV → const int
GL_VERTEX_ATTRIB_ARRAY6_NV → const int
GL_VERTEX_ATTRIB_ARRAY7_NV → const int
GL_VERTEX_ATTRIB_ARRAY8_NV → const int
GL_VERTEX_ATTRIB_ARRAY9_NV → const int
GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV → const int
GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT → const int
GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT → const int
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING → const int
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB → const int
GL_VERTEX_ATTRIB_ARRAY_DIVISOR → const int
GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE → const int
GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB → const int
GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT → const int
GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV → const int
GL_VERTEX_ATTRIB_ARRAY_ENABLED → const int
GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB → const int
GL_VERTEX_ATTRIB_ARRAY_INTEGER → const int
GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT → const int
GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV → const int
GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV → const int
GL_VERTEX_ATTRIB_ARRAY_LONG → const int
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED → const int
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB → const int
GL_VERTEX_ATTRIB_ARRAY_POINTER → const int
GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB → const int
GL_VERTEX_ATTRIB_ARRAY_SIZE → const int
GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB → const int
GL_VERTEX_ATTRIB_ARRAY_STRIDE → const int
GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB → const int
GL_VERTEX_ATTRIB_ARRAY_TYPE → const int
GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB → const int
GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV → const int
GL_VERTEX_ATTRIB_BINDING → const int
GL_VERTEX_ATTRIB_MAP1_APPLE → const int
GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE → const int
GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE → const int
GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE → const int
GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE → const int
GL_VERTEX_ATTRIB_MAP2_APPLE → const int
GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE → const int
GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE → const int
GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE → const int
GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE → const int
GL_VERTEX_ATTRIB_RELATIVE_OFFSET → const int
GL_VERTEX_BINDING_BUFFER → const int
GL_VERTEX_BINDING_DIVISOR → const int
GL_VERTEX_BINDING_OFFSET → const int
GL_VERTEX_BINDING_STRIDE → const int
GL_VERTEX_BLEND_ARB → const int
GL_VERTEX_CONSISTENT_HINT_PGI → const int
GL_VERTEX_DATA_HINT_PGI → const int
GL_VERTEX_ELEMENT_SWIZZLE_AMD → const int
GL_VERTEX_ID_NV → const int
GL_VERTEX_ID_SWIZZLE_AMD → const int
GL_VERTEX_PRECLIP_HINT_SGIX → const int
GL_VERTEX_PRECLIP_SGIX → const int
GL_VERTEX_PROGRAM_ARB → const int
GL_VERTEX_PROGRAM_BINDING_NV → const int
GL_VERTEX_PROGRAM_NV → const int
GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV → const int
GL_VERTEX_PROGRAM_POINT_SIZE → const int
GL_VERTEX_PROGRAM_POINT_SIZE_ARB → const int
GL_VERTEX_PROGRAM_POINT_SIZE_NV → const int
GL_VERTEX_PROGRAM_TWO_SIDE → const int
GL_VERTEX_PROGRAM_TWO_SIDE_ARB → const int
GL_VERTEX_PROGRAM_TWO_SIDE_NV → const int
GL_VERTEX_SHADER → const int
GL_VERTEX_SHADER_ARB → const int
GL_VERTEX_SHADER_BINDING_EXT → const int
GL_VERTEX_SHADER_BIT → const int
GL_VERTEX_SHADER_EXT → const int
GL_VERTEX_SHADER_INSTRUCTIONS_EXT → const int
GL_VERTEX_SHADER_INVARIANTS_EXT → const int
GL_VERTEX_SHADER_INVOCATIONS → const int
GL_VERTEX_SHADER_INVOCATIONS_ARB → const int
GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT → const int
GL_VERTEX_SHADER_LOCALS_EXT → const int
GL_VERTEX_SHADER_OPTIMIZED_EXT → const int
GL_VERTEX_SHADER_VARIANTS_EXT → const int
GL_VERTEX_SOURCE_ATI → const int
GL_VERTEX_STATE_PROGRAM_NV → const int
GL_VERTEX_STREAM0_ATI → const int
GL_VERTEX_STREAM1_ATI → const int
GL_VERTEX_STREAM2_ATI → const int
GL_VERTEX_STREAM3_ATI → const int
GL_VERTEX_STREAM4_ATI → const int
GL_VERTEX_STREAM5_ATI → const int
GL_VERTEX_STREAM6_ATI → const int
GL_VERTEX_STREAM7_ATI → const int
GL_VERTEX_SUBROUTINE → const int
GL_VERTEX_SUBROUTINE_UNIFORM → const int
GL_VERTEX_TEXTURE → const int
GL_VERTEX_WEIGHT_ARRAY_EXT → const int
GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT → const int
GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT → const int
GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT → const int
GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT → const int
GL_VERTEX_WEIGHTING_EXT → const int
GL_VERTICAL_LINE_TO_NV → const int
GL_VERTICES_SUBMITTED → const int
GL_VERTICES_SUBMITTED_ARB → const int
GL_VIBRANCE_BIAS_NV → const int
GL_VIBRANCE_SCALE_NV → const int
GL_VIDEO_BUFFER_BINDING_NV → const int
GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV → const int
GL_VIDEO_BUFFER_NV → const int
GL_VIDEO_BUFFER_PITCH_NV → const int
GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV → const int
GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV → const int
GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV → const int
GL_VIDEO_CAPTURE_FRAME_WIDTH_NV → const int
GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV → const int
GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV → const int
GL_VIDEO_COLOR_CONVERSION_MATRIX_NV → const int
GL_VIDEO_COLOR_CONVERSION_MAX_NV → const int
GL_VIDEO_COLOR_CONVERSION_MIN_NV → const int
GL_VIDEO_COLOR_CONVERSION_OFFSET_NV → const int
GL_VIEW_CLASS_128_BITS → const int
GL_VIEW_CLASS_16_BITS → const int
GL_VIEW_CLASS_24_BITS → const int
GL_VIEW_CLASS_32_BITS → const int
GL_VIEW_CLASS_48_BITS → const int
GL_VIEW_CLASS_64_BITS → const int
GL_VIEW_CLASS_8_BITS → const int
GL_VIEW_CLASS_96_BITS → const int
GL_VIEW_CLASS_BPTC_FLOAT → const int
GL_VIEW_CLASS_BPTC_UNORM → const int
GL_VIEW_CLASS_RGTC1_RED → const int
GL_VIEW_CLASS_RGTC2_RG → const int
GL_VIEW_CLASS_S3TC_DXT1_RGB → const int
GL_VIEW_CLASS_S3TC_DXT1_RGBA → const int
GL_VIEW_CLASS_S3TC_DXT3_RGBA → const int
GL_VIEW_CLASS_S3TC_DXT5_RGBA → const int
GL_VIEW_COMPATIBILITY_CLASS → const int
GL_VIEWPORT → const int
GL_VIEWPORT_BIT → const int
GL_VIEWPORT_BOUNDS_RANGE → const int
GL_VIEWPORT_BOUNDS_RANGE_NV → const int
GL_VIEWPORT_COMMAND_NV → const int
GL_VIEWPORT_INDEX_PROVOKING_VERTEX → const int
GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV → const int
GL_VIEWPORT_POSITION_W_SCALE_NV → const int
GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV → const int
GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV → const int
GL_VIEWPORT_SUBPIXEL_BITS → const int
GL_VIEWPORT_SUBPIXEL_BITS_NV → const int
GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV → const int
GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV → const int
GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV → const int
GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV → const int
GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV → const int
GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV → const int
GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV → const int
GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV → const int
GL_VIEWPORT_SWIZZLE_W_NV → const int
GL_VIEWPORT_SWIZZLE_X_NV → const int
GL_VIEWPORT_SWIZZLE_Y_NV → const int
GL_VIEWPORT_SWIZZLE_Z_NV → const int
GL_VIRTUAL_PAGE_SIZE_INDEX_ARB → const int
GL_VIRTUAL_PAGE_SIZE_INDEX_EXT → const int
GL_VIRTUAL_PAGE_SIZE_X_AMD → const int
GL_VIRTUAL_PAGE_SIZE_X_ARB → const int
GL_VIRTUAL_PAGE_SIZE_X_EXT → const int
GL_VIRTUAL_PAGE_SIZE_Y_AMD → const int
GL_VIRTUAL_PAGE_SIZE_Y_ARB → const int
GL_VIRTUAL_PAGE_SIZE_Y_EXT → const int
GL_VIRTUAL_PAGE_SIZE_Z_AMD → const int
GL_VIRTUAL_PAGE_SIZE_Z_ARB → const int
GL_VIRTUAL_PAGE_SIZE_Z_EXT → const int
GL_VIVIDLIGHT_NV → const int
GL_VOLATILE_APPLE → const int
GL_W_EXT → const int
GL_WAIT_FAILED → const int
GL_WAIT_FAILED_APPLE → const int
GL_WARP_SIZE_NV → const int
GL_WARPS_PER_SM_NV → const int
GL_WEIGHT_ARRAY_ARB → const int
GL_WEIGHT_ARRAY_BUFFER_BINDING → const int
GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB → const int
GL_WEIGHT_ARRAY_POINTER_ARB → const int
GL_WEIGHT_ARRAY_SIZE_ARB → const int
GL_WEIGHT_ARRAY_STRIDE_ARB → const int
GL_WEIGHT_ARRAY_TYPE_ARB → const int
GL_WEIGHT_SUM_UNITY_ARB → const int
GL_WEIGHTED_AVERAGE_ARB → const int
GL_WEIGHTED_AVERAGE_EXT → const int
GL_WIDE_LINE_HINT_PGI → const int
GL_WIN_phong_shading → const int
GL_WIN_scene_markerXXX → const int
GL_WIN_specular_fog → const int
GL_WIN_swap_hint → const int
GL_WINDOW_RECTANGLE_EXT → const int
GL_WINDOW_RECTANGLE_MODE_EXT → const int
GL_WRAP_BORDER → const int
GL_WRAP_BORDER_SUN → const int
GL_WRITE_DISCARD_NV → const int
GL_WRITE_ONLY → const int
GL_WRITE_ONLY_ARB → const int
GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV → const int
GL_WRITE_PIXEL_DATA_RANGE_NV → const int
GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV → const int
GL_WRITEONLY_RENDERING_QCOM → const int
GL_X_EXT → const int
GL_XOR → const int
GL_XOR_NV → const int
GL_Y_EXT → const int
GL_YCBAYCR8A_4224_NV → const int
GL_YCBCR_422_APPLE → const int
GL_YCBCR_MESA → const int
GL_YCBYCR8_422_NV → const int
GL_YCRCB_SGIX → const int
GL_YCRCBA_SGIX → const int
GL_Z400_BINARY_AMD → const int
GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV → const int
GL_Z4Y12Z4CB12Z4CR12_444_NV → const int
GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV → const int
GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV → const int
GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV → const int
GL_Z_EXT → const int
GL_ZERO → const int
GL_ZERO_EXT → const int
GL_ZERO_TO_ONE → const int
GL_ZOOM_X → const int
GL_ZOOM_Y → const int
GLEW_ERROR_GL_VERSION_10_ONLY → const int
GLEW_ERROR_GLX_VERSION_11_ONLY → const int
GLEW_ERROR_NO_GL_VERSION → const int
GLEW_ERROR_NO_GLX_DISPLAY → const int
GLEW_NO_ERROR → const int
GLEW_OK → const int
GLEW_VERSION → const int
GLEW_VERSION_MAJOR → const int
GLEW_VERSION_MICRO → const int
GLEW_VERSION_MINOR → const int
MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB → const int