and1<TInput1, TWorld extends World> function

StepDefinitionGeneric<TWorld> and1<TInput1, TWorld extends World>(
  1. Pattern pattern,
  2. Future<void> onInvoke(
    1. TInput1 input1,
    2. StepContext<TWorld> context
    ),
  3. {StepDefinitionConfiguration? configuration}
)

Implementation

StepDefinitionGeneric<TWorld> and1<TInput1, TWorld extends World>(
  Pattern pattern,
  Future<void> Function(
    TInput1 input1,
    StepContext<TWorld> context,
  )
      onInvoke, {
  StepDefinitionConfiguration? configuration,
}) =>
    step<TWorld, TInput1, dynamic, dynamic, dynamic, dynamic>(
      pattern,
      1,
      onInvoke,
      configuration: configuration,
    );