GFButtonBar class

Inheritance

Constructors

GFButtonBar({Key key, Axis direction: Axis.horizontal, WrapAlignment alignment: WrapAlignment.center, double spacing: 8.0, WrapAlignment runAlignment: WrapAlignment.start, double runSpacing: 0.0, WrapCrossAlignment crossAxisAlignment: WrapCrossAlignment.start, TextDirection textDirection, VerticalDirection verticalDirection: VerticalDirection.down, List<Widget> children: const [], EdgeInsetsGeometry padding: const EdgeInsets.all(0)})
Create buttons bar for all types of buttons. check GFButton and GFIconButton
const

Properties

alignment WrapAlignment
How the children within a run should be placed in the main axis. [...]
final
children List<Widget>
The buttons to arrange horizontally. Typically RaisedButton or GFButton or GFIconButton widgets.
final
crossAxisAlignment WrapCrossAlignment
How the children within a run should be aligned relative to each other in the cross axis. [...]
final
direction Axis
The direction to use as the main axis. [...]
final
hashCode int
The hash code for this object. [...]
@nonVirtual, read-only, inherited
key Key
Controls how one widget replaces another widget in the tree. [...]
final, inherited
padding EdgeInsetsGeometry
The empty space that surrounds the buttonBar. Default's to padding.zero
final
runAlignment WrapAlignment
How the runs themselves should be placed in the cross axis. [...]
final
runSpacing double
How much space to place between the runs themselves in the cross axis. [...]
final
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited
spacing double
How much space to place between children in a run in the main axis. [...]
final
textDirection TextDirection
Determines the order to lay children out horizontally and how to interpret start and end in the horizontal direction. [...]
final
verticalDirection VerticalDirection
Determines the order to lay children out vertically and how to interpret start and end in the vertical direction. [...]
final

Methods

build(BuildContext context) Widget
Describes the part of the user interface represented by this widget. [...]
override
createElement() StatelessElement
Creates a StatelessElement to manage this widget's location in the tree. [...]
inherited
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children. [...]
@protected, inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node. [...]
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
toDiagnosticsNode({String name, DiagnosticsTreeStyle style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep. [...]
inherited
toString({DiagnosticLevel minLevel: DiagnosticLevel.info}) String
Returns a string representation of this object.
inherited
toStringDeep({String prefixLineOne: '', String prefixOtherLines, DiagnosticLevel minLevel: DiagnosticLevel.debug}) String
Returns a string representation of this node and its descendants. [...]
inherited
toStringShallow({String joiner: ', ', DiagnosticLevel minLevel: DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object. [...]
inherited
toStringShort() String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) bool
The equality operator. [...]
@nonVirtual, inherited