StateChange<State> class Null safety

A StateChange represents the change from one State to another. A StateChange consists of the currentState and nextState.

Implementers
Annotations

Constructors

StateChange({required State currentState, required State nextState})
A StateChange represents the change from one State to another. A StateChange consists of the currentState and nextState.
const

Properties

currentState → State
The current State at the time of the StateChange.
final
hashCode int
The hash code for this object. [...]
read-only, override
nextState → State
The next State at the time of the StateChange.
final
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
toString() String
A string representation of this object. [...]
override

Operators

operator ==(Object other) bool
The equality operator. [...]
override