Gapless Audio Loop

A flutter plugin to enable gapless loops on Android and iOs.

Android may stills see some gaps on older versions like Android 6, newer versions of the SO seems to work fine.

The Android solution is heavily inspired by this article.

At the moment this package is very simple and does not feature many media player functions, the focus on this package is to have a gapless loop, if you have suggestions to improve this package, please file an issue or send a PR.

If you need a more full-featured audio player, I suggest that you take a look on the audioplayers package.


Drop it on your pubspec.yaml

gapless_audio_loop: ^1.1.0

Import it:

import 'package:gapless_audio_loop/gapless_audio_loop.dart';

Loading and starting the loop:

final player = GaplessAudioLoop();
await player.loadAsset('Loop-Menu.wav'); // use loadFile instead to use a file from the device storage


To stop the loop just call await player.stop()

You can also pause and resume using the pause and resume methods.


Audio volume can be changed using the the setVolume method, which receives a double between 0 and 1, which represents the percentage of the total volume of the device, example, if you pass 0.5 it means that the audio will play on 50% of the total volume.


Seeking can be done by the seek method, which receives a Duration object, beware that since this is a looping library, if you call seek to a value bigger than the total duration of the file, unexpected behaviour may occur, so it is highly recommend to avoid that and only use durations that are inside the total length of the file.


These are some know reasons for audio files not looping perfect:

  • Android 6 does not seems to loop perfectly the files for some reason.
  • MP3 usually have gaps due to its compress format, for more info check this question on stackexchange.
  • OGG files working only on Android: Unfortunately OGG is not support by iOs.





Foreign Function Interface for interoperability with the C programming language. [...]


HTML elements and other resources for web-based applications that need to interact with the browser and the DOM (Document Object Model). [...]
Low-level support for interoperating with JavaScript. [...]
Utility methods to efficiently manipulate typed JSInterop objects in cases where the name to call is not known at runtime. You should only use these methods when the same effect cannot be achieved with @JS annotations. These methods would be extension methods on JSObject if Dart supported extension methods.