Game class abstract

Abstract representation of a game.

Inheritance

Constructors

Game()
Creates a new game.

Properties

context BuildContext
getter/setter pair
entities List<GameEntity>
getter/setter pair
gameLoop GameLoop
no setter
gameOver bool
getter/setter pair
hashCode int
The hash code for this object.
no setterinherited
hasListeners bool
Whether any listeners are currently registered.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
size Size
no setter

Methods

addEntity(GameEntity entity) → void
Adds a new entity.
addListener(VoidCallback listener) → void
Register a closure to be called when the object changes.
inherited
dispose() → void
Discards any resources used by the object. After this is called, the object is not in a usable state and should be discarded (calls to addListener will throw after the object is disposed).
inherited
handleGesture(Offset position, Gesture gesture) → void
Handles a given gesture.
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
notifyListeners() → void
Call all the registered listeners.
inherited
removeListener(VoidCallback listener) → void
Remove a previously registered closure from the list of closures that are notified when the object changes.
inherited
render(Canvas canvas, Size size) → void
Renders the game.
reset() → void
Resets the game state.
toString() String
A string representation of this object.
inherited
update(double dt) → void
Updates the game entities at each frame.

Operators

operator ==(Object other) bool
The equality operator.
inherited