IOGameClient class
The socket IO implementation of GameClient
- Inheritance
-
- Object
- GameClient
- IOGameClient
Constructors
-
IOGameClient({required GameAddress address, required GameCode code, required ProviderRef<
GameClient> ref})
Properties
- address → GameAddress
-
final
- gameStatus ← GameStatus
-
no getter
- hashCode → int
-
The hash code for this object.
no setterinherited
- logger → Logger
-
finalinherited
-
ref
→ ProviderRef<
GameClient> -
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
dispose(
) → void -
Disposes of the game client
override
-
exitGame(
PlayerID playerID, GameCode code) → Future< bool> -
Causes the client to exit the game
override
-
gameLobby(
PlayerID playerID, GameCode code) → Stream< GameInfo> -
override
-
gameStream(
PlayerID playerID, GameCode code) → Stream< GameOrError< Game< >Event> > -
override
-
joinGame(
PlayerID playerID, GameCode code, PlayerName name) → Future< PlayerName> -
Registers the client with the game server
override
-
newRound(
PlayerID playerID, GameCode code) → Future< bool> -
Sends a new round event to the game server
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
sendEvent(
PlayerID playerID, GameCode code, Event event) → Future< bool> -
Sends
event
to the game serveroverride -
sendMessage(
PlayerID playerID, GameCode code, String message) → Future< bool> -
Sends a message event to the game server
inherited
-
startGame(
PlayerID playerID, GameCode code) → Future< bool> -
Sends a start event to the game server
override
-
toString(
) → String -
A string representation of this object.
inherited
-
undo(
PlayerID playerID, GameCode code) → Future< bool> -
Sends an undo event to the game server
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited