GameStateNotifier<E extends Event, G extends Game<E> > class
A StateNotifier that handles events for a particular game, delegating to the game's implementation for non generic events
- Inheritance
-
- Object
- StateNotifier<
GameOrError< G> > - GameStateNotifier
Constructors
- GameStateNotifier(GameConfig gameConfig, GameCode code, G initialState)
Properties
- code → GameCode
-
The code of this game
final
-
debugState
→ GameOrError<
G> -
A development-only way to access state outside of StateNotifier.
no setterinherited
- gameConfig → GameConfig
-
The GameConfig that was used to create this GameStateNotifier
final
- gameState → G
-
Returns the state of the game
no setter
- hashCode → int
-
The hash code for this object.
no setterinherited
- hasListeners → bool
-
If a listener has been added using addListener and hasn't been removed yet.
no setterinherited
- mounted → bool
-
Whether dispose was called or not.
no setterinherited
- onError ↔ ErrorListener?
-
A callback for error reporting if one of the listeners added with addListener throws.
getter/setter pairinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
-
state
↔ GameOrError<
G> -
The current "state" of this StateNotifier.
getter/setter pairinherited
-
stream
→ Stream<
GameOrError< G> > -
A broadcast stream representation of a StateNotifier.
no setterinherited
Methods
-
addListener(
Listener< GameOrError< listener, {bool fireImmediately = true}) → RemoveListenerG> > -
Subscribes to this object.
inherited
-
dispose(
) → void -
Frees all the resources associated to this object.
inherited
-
handleEvent(
GameEvent event) → bool - Handles a GameEvent and updates the state accordingly
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
-
updateShouldNotify(
GameOrError< G> old, GameOrError<G> current) → bool -
Whether to notify listeners or not when state changes
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited