StateBuilder<S extends State> class

State builder.

Instance of this class is passed to GraphBuilder.state method.

Implementers

Constructors

StateBuilder(StateDefinition<State> parent, StateDefinition<S> _stateDefinition)

Properties

hashCode int
The hash code for this object.
no setterinherited
pageBreak → void
Places a page break into the export file rendering all nested states on a new page.
no setter
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

build() StateDefinition<State>
coregion<CO extends State>(BuildCoRegion<CO> buildState) → void
Adds a coregion State definition as per the UML2 specification for orthogonal regions.
initialState<I extends State>() → void
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
on<E extends Event, TOSTATE extends State>({GuardCondition<E> condition = noopGuardCondition, SideEffect<E>? sideEffect, String? conditionLabel, String? sideEffectLabel}) → void
Statically declares a transition that will occur when Event of type E is sent to machine via StateMachine.applyEvent method.
onEnter(OnEnter onEnter, {String? label}) → void
Sets callback that will be called right after machine enters this State.
onExit(OnExit onExit, {String? label}) → void
Sets callback that will be called right before machine exits this State.
onFork<E extends Event>(BuildFork<E> buildFork, {GuardCondition<E> condition = noopGuardCondition, SideEffect<E>? sideEffect, String? conditionLabel, String? sideEffectLabel}) → void
Used to enter a co-region by targeting the set of states within the coregion to transition to.
onJoin<E extends Event, TOSTATE extends State>({GuardCondition<E> condition = noopGuardCondition, SideEffect<Event>? sideEffect}) → void
Adds an event to the set of events that must be triggered to leave the ownercoregion. Every onJoin in a coregion must target the same external state.
state<C extends State>(BuildState<C> buildState) → void
Adds a nested State definition as per the UML2 specification for hierarchically nested states.
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited