Event class abstract
Base class for all Events that you pass to the FSM.
All your Event class MUST extends the Event class
class Heat extends Event
{
int joules;
Heat({this.joules});
}
stateMachine.applyEvent(Heat(joules: 2000));
...
..on<Heat, Liquid>(condition: (s,e) => applyHeatAndReturnTemp(e.joules) > 0)
Constructors
- Event()
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
override
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited