Transition<STATE, EVENT, SIDE_EFFECT> class

Defines FSM transition: the change from one state to another.

Inheritance

Constructors

Transition.invalid(STATE state, EVENT event)
Transition.valid(STATE fromState, EVENT event, STATE toState, SIDE_EFFECT sideEffect)

Properties

hashCode int
The hash code for this object. [...]
read-only, inherited
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited

Methods

match<R>(R ifFirst(Valid<STATE, EVENT, SIDE_EFFECT>), R ifSecond(Invalid<STATE, EVENT>)) → R
override
noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
toString() String
A string representation of this object. [...]
inherited

Operators

operator ==(Object other) bool
The equality operator. [...]
inherited