draw method
Implementation
Path draw() {
final anglePerSide = 360 / specs!.sides;
final radius = (size!.width - specs!.borderRadiusAngle) / 2;
final arcLength = (radius * _angleToRadian(specs!.borderRadiusAngle)) +
(specs!.sides * 2);
Path path = Path();
for (var i = 0; i <= specs!.sides; i++) {
double currentAngle = anglePerSide * i;
bool isFirst = i == 0;
if (specs!.borderRadiusAngle > 0) {
_drawLineAndArc(path, currentAngle, radius, arcLength, isFirst);
} else {
_drawLine(path, currentAngle, radius, isFirst);
}
}
return path;
}