SkeletonDecoration class

骨架屏 元素背景 ->形状及颜色

Inheritance

Constructors

SkeletonDecoration({dynamic isCircle = false, dynamic isDark = false})

Properties

backgroundBlendMode BlendMode
The blend mode applied to the color or gradient background of the box. [...]
final, inherited
border BoxBorder
A border to draw above the background color, gradient, or image. [...]
final, inherited
borderRadius BorderRadiusGeometry
If non-null, the corners of this box are rounded by this BorderRadius. [...]
final, inherited
boxShadow List<BoxShadow>
A list of shadows cast by this box behind the box. [...]
final, inherited
color Color
The color to fill in the background of the box. [...]
final, inherited
gradient Gradient
A gradient to use when filling the box. [...]
final, inherited
hashCode int
The hash code for this object. [...]
read-only, inherited
image DecorationImage
An image to paint above the background color or gradient. [...]
final, inherited
isComplex bool
Whether this decoration is complex enough to benefit from caching its painting.
read-only, inherited
padding EdgeInsetsGeometry
Returns the insets to apply when using this decoration on a box that has contents, so that the contents do not overlap the edges of the decoration. For example, if the decoration draws a frame around its edge, the padding would return the distance by which to inset the children so as to not overlap the frame. [...]
read-only, inherited
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited
shape BoxShape
The shape to fill the background color, gradient, and image into and to cast as the boxShadow. [...]
final, inherited

Methods

copyWith({Color color, DecorationImage image, BoxBorder border, BorderRadiusGeometry borderRadius, List<BoxShadow> boxShadow, Gradient gradient, BlendMode backgroundBlendMode, BoxShape shape}) BoxDecoration
Creates a copy of this object but with the given fields replaced with the new values.
inherited
createBoxPainter([VoidCallback onChanged]) BoxPainter
Returns a BoxPainter that will paint this decoration. [...]
inherited
debugAssertIsValid() bool
In debug mode, throws an exception if the object is not in a valid configuration. Otherwise, returns true. [...]
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node. [...]
inherited
getClipPath(Rect rect, TextDirection textDirection) Path
Returns a closed Path that describes the outer edge of this decoration. [...]
inherited
hitTest(Size size, Offset position, {TextDirection textDirection}) bool
Tests whether the given point, on a rectangle of a given size, would be considered to hit the decoration or not. For example, if the decoration only draws a circle, this function might return true if the point was inside the circle and false otherwise. [...]
inherited
lerpFrom(Decoration a, double t) BoxDecoration
Linearly interpolates from another Decoration (which may be of a different class) to this. [...]
inherited
lerpTo(Decoration b, double t) BoxDecoration
Linearly interpolates from this to another Decoration (which may be of a different class). [...]
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
scale(double factor) BoxDecoration
Returns a new box decoration that is scaled by the given factor.
inherited
toDiagnosticsNode({String name, DiagnosticsTreeStyle style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep. [...]
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object. [...]
inherited
toStringShort() String
A brief description of this object, usually just the runtimeType and the hashCode. [...]
inherited

Operators

operator ==(Object other) bool
The equality operator. [...]
inherited