LottieController class

Constructors

LottieController(int id)

Properties

hashCode int
The hash code for this object. [...]
read-only, inherited
id int
read / write
onPlayFinished Stream<bool>
read-only
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited

Methods

getAnimationDuration() Future<double>
getAnimationProgress() Future<double>
getAnimationSpeed() Future<double>
getAutoReverseAnimation() Future<bool>
getLoopAnimation() Future<bool>
isAnimationPlaying() Future<bool>
noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
pause() Future<void>
play() Future<void>
playWithFrames({int fromFrame, int toFrame}) Future<void>
playWithProgress({double fromProgress, double toProgress}) Future<void>
resume() Future<void>
setAnimationProgress(double progress) Future<void>
setAnimationSpeed(double speed) Future<void>
setAutoReverseAnimation(bool reverse) Future<void>
setLoopAnimation(bool loop) Future<void>
setProgressWithFrame(int frame) Future<void>
setValue({LOTValue value, String keyPath}) Future<void>
stop() Future<void>
toString() String
Returns a string representation of this object.
inherited

Operators

operator ==(dynamic other) bool
The equality operator. [...]
inherited