Interactor<T extends StatefulWidget> class

Base class for the busiess object that handles events that published on EventBus. It should be used as base class to a State of a StatefulWidget.

class MyInteractorWidget extends StatefulWidget {
 MyInteractor createState() => MyInteractor();

class MyInteractor extends Interactor<MyInteractorWidget> {
  Widget build(BuildContext context) {

  Subscription subscribeEvents() => eventBus




eventBus EventBus
EventBus provided by ancestor EventBusWidget Cannot not be accessed in initState or dispose, as state has not yet or had been removed from element tree.
@protected, read-only
context BuildContext
The location in the tree where this widget builds.
read-only, inherited
hashCode → int
The hash code for this object.
read-only, inherited
mounted → bool
Whether this State object is currently in a tree.
read-only, inherited
runtimeType → Type
A representation of the runtime type of the object.
read-only, inherited
widget → T
The current configuration.
read-only, inherited


didChangeDependencies() → void
Called when a dependency of this State object changes. [...]
dispose() → void
Called when this object is removed from the tree permanently. [...]
subscribeEvents(EventBus eventBus) Subscription
A method that all concrete interactors should implement, should calling subscribe to EventBus here. [...]
build(BuildContext context) Widget
Describes the part of the user interface represented by this widget.
@protected, inherited
deactivate() → void
Called when this object is removed from the tree.
@mustCallSuper, @protected, inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
didUpdateWidget(covariant T oldWidget) → void
Called whenever the widget configuration changes.
@mustCallSuper, @protected, inherited
initState() → void
Called when this object is inserted into the tree.
@mustCallSuper, @protected, inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed.
reassemble() → void
Called whenever the application is reassembled during debugging, for example during hot reload.
@mustCallSuper, @protected, inherited
setState(VoidCallback fn) → void
Notify the framework that the internal state of this object has changed.
@protected, inherited
toDiagnosticsNode({String name, DiagnosticsTreeStyle style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
toString({DiagnosticLevel minLevel: DiagnosticLevel.debug}) → String
Returns a string representation of this object.
toStringShort() → String
A brief description of this object, usually just the runtimeType and the hashCode.


operator ==(dynamic other) → bool
The equality operator.