InitLoaderControl class abstract

Inheritance
Available Extensions

Constructors

InitLoaderControl({Duration? delay})
InitLoaderControl.of({Future load(InitLoaderControl)?, Duration? delay})
factory

Properties

delay Duration?
final
hashCode int
The hash code for this object.
no setterinherited
isInitialized bool
Return 'true' if init function was called before.
no setterinherited
loading LoadingControl
final
preferSoftDispose bool
requestDispose will execute softDispose. Useful for items in list and objects store in ControlFactory. Final dispose must be handled manually.
getter/setter pairinherited
preventDispose bool
requestDispose do nothing if set. Final dispose must be handled manually.
getter/setter pairinherited
preventMultiInit bool
Prevents multiple initialization and onInit will be called just once.
getter/setter pairinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

dispose() → void
Used to clear and dispose object. After this method call is object typically unusable and ready for GC. Can be called multiple times!
override
executeLoader() → void
init(Map args) → void
Init is typically called right after constructor by framework. args - Arguments passed from parent or through Factory. Set preventMultiInit to enable multi init / re-init
inherited
invalidate() → void
Invalidates Control and sets isInitialized to false.
inherited
load() Future
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
notifyControl(AppState? state, [dynamic args]) → void
onInit(Map args) → void
Is typically called once and shortly after constructor. In most of times Widget or State isn't ready yet. preventMultiInit is enabled by default and prevents multiple calls of this function. args input arguments passed from parent or Factory.
override
register(dynamic object) → void
Used to register interface/handler/notifier etc. Can be called multiple times with different objects!
inherited
reload() Future<void>
Reload model and data.
inherited
requestDispose([dynamic parent]) → void
Executes dispose based on preventDispose and preferSoftDispose settings. parent - actual object that requesting dispose.
inherited
softDispose() → void
Just soft dispose - stop loading / subscriptions etc. For example called when List item hides and is recycled. Also useful when Control is used with multiple Widgets to prevent fatal dispose.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited