InitLoaderControl class abstract
- Inheritance
-
- Object
- ControlModel
- BaseControl
- InitLoaderControl
- Available Extensions
Constructors
- InitLoaderControl({Duration? delay})
- InitLoaderControl.of({Future load(InitLoaderControl)?, Duration? delay})
-
factory
Properties
- delay → Duration?
-
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- isInitialized → bool
-
Return 'true' if init function was called before.
no setterinherited
- loading → LoadingControl
-
final
- preferSoftDispose ↔ bool
-
requestDispose will execute softDispose. Useful for items in list and objects store in ControlFactory. Final dispose must be handled manually.
getter/setter pairinherited
- preventDispose ↔ bool
-
requestDispose do nothing if set. Final dispose must be handled manually.
getter/setter pairinherited
- preventMultiInit ↔ bool
-
Prevents multiple initialization and onInit will be called just once.
getter/setter pairinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
dispose(
) → void -
Used to clear and dispose object.
After this method call is object typically unusable and ready for GC.
Can be called multiple times!
override
-
executeLoader(
) → void -
init(
Map args) → void -
Init is typically called right after constructor by framework.
args
- Arguments passed from parent or through Factory. Set preventMultiInit to enable multi init / re-initinherited -
invalidate(
) → void -
Invalidates Control and sets isInitialized to false.
inherited
-
load(
) → Future -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
notifyControl(
AppState? state, [dynamic args]) → void -
onInit(
Map args) → void -
Is typically called once and shortly after constructor.
In most of times Widget or State isn't ready yet.
preventMultiInit is enabled by default and prevents multiple calls of this function.
args
input arguments passed from parent or Factory.override -
register(
dynamic object) → void -
Used to register interface/handler/notifier etc.
Can be called multiple times with different objects!
inherited
-
reload(
) → Future< void> -
Reload model and data.
inherited
-
requestDispose(
[dynamic parent]) → void -
Executes dispose based on preventDispose and preferSoftDispose settings.
parent
- actual object that requesting dispose.inherited -
softDispose(
) → void -
Just soft dispose - stop loading / subscriptions etc.
For example called when List item hides and is recycled.
Also useful when Control is used with multiple Widgets to prevent fatal dispose.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited