WheelColorPicker class

A button which you can click to pop out an overlay containing a wheel of color pieces.

Inheritance

Constructors

WheelColorPicker({Key? key, FanAnimationConfig animationConfig = const FanAnimationConfig(), required void onSelect(Color), required Color defaultColor, required double innerRadius, required double pieceHeight, required double buttonSize, void onTap(Color)?, ButtonBehaviour? behaviour = ButtonBehaviour.longPressToOpen, bool stickToButton = true, List<List<Color>> colorList = defaultAvailableColors, double fanPieceBorderSize = 0, bool debugMode = false})
A button which you can click to pop out an overlay containing a wheel of color pieces.
const

Properties

animationConfig FanAnimationConfig
see FanAnimationConfig for detail animationConfig determines the animation behaviour of this widget
final
behaviour ButtonBehaviour?
see ButtonBehaviour, ButtonBehaviour.longPressToOpen ButtonBehaviour.clickToOpen
final
buttonSize double
color picking button's size
final
colorList List<List<Color>>
List of slice of colors you want to show The inner list represents a slice of colors
final
debugMode bool
final
defaultColor Color
default button color
final
fanPieceBorderSize double
final
hashCode int
The hash code for this object.
no setterinherited
innerRadius double
when considering this wheel as a donut shaped widget, inner radius of the wheel
final
key Key?
Controls how one widget replaces another widget in the tree.
finalinherited
onSelect → void Function(Color)
callback function which gets invoked when one color is picked
final
onTap → (void Function(Color)?)
final
pieceHeight double
Imagine the wheel as a donut shaped cake, One can cut it into multiple slices, Then, if we cut one slice into equal height pieces, each piece would share the same height. Height of each fan piece
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
stickToButton bool
stickToButton will cause the overlay to center at the WheelInkButton
final

Methods

createElement() StatefulElement
Creates a StatefulElement to manage this widget's location in the tree.
inherited
createState() State<StatefulWidget>
Creates the mutable state for this widget at a given location in the tree.
override
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object.
inherited
toStringShort() String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited