buildWhen property

BlocBuilderCondition<S> buildWhen
final

An optional buildWhen can be implemented for more granular control over how often BlocBuilder rebuilds. buildWhen should only be used for performance optimizations as it provides no security about the state passed to the builder function. buildWhen will be invoked on each cubit state change. buildWhen takes the previous state and current state and must return a bool which determines whether or not the builder function will be invoked. The previous state will be initialized to the state of the cubit when the BlocBuilder is initialized. buildWhen is optional and if omitted, it will default to true.

BlocBuilder<BlocA, BlocAState>(
  buildWhen: (previous, current) {
    // return true/false to determine whether or not
    // to rebuild the widget with state
  },
  builder: (context, state) {
    // return widget here based on BlocA's state
  }
)

Implementation

final BlocBuilderCondition<S> buildWhen;