Tooltip class

A tooltip is a popup that contains additional information about another control or object. Tooltips display automatically when the user moves focus to, presses and holds, or hovers the pointer over the associated control. The tooltip disappears when the user moves focus from, stops pressing on, or stops hovering the pointer over the associated control (unless the pointer is moving towards the tooltip).

Tooltip Preview

See also:

  • Flyout, which creates a popup with interactive content
Inheritance
Available Extensions

Constructors

Tooltip({Key? key, String? message, InlineSpan? richMessage, Widget? child, TooltipThemeData? style, bool excludeFromSemantics = false, bool useMousePosition = true, bool displayHorizontally = false, TooltipTriggerMode? triggerMode, bool? enableFeedback})
Creates a tooltip.
const

Properties

child Widget?
The widget the tooltip will be displayed, either above or below, when the mouse is hovering or whenever it gets long pressed.
final
displayHorizontally bool
Whether the tooltip should be displayed at the left or right of the child. If true, TooltipThemeData.preferBelow is used as "preferLeft"
final
enableFeedback bool?
Whether the tooltip should provide acoustic and/or haptic feedback.
final
excludeFromSemantics bool
Whether the tooltip's message should be excluded from the semantics tree.
final
hashCode int
The hash code for this object.
no setterinherited
key Key?
Controls how one widget replaces another widget in the tree.
finalinherited
message String?
The text to display in the tooltip.
final
richMessage InlineSpan?
The rich text to display in the tooltip.
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
style TooltipThemeData?
The style of the tooltip. If non-null, it's mescled with FluentThemeData.tooltipThemeData
final
triggerMode TooltipTriggerMode?
The TooltipTriggerMode that will show the tooltip.
final
useMousePosition bool
Whether the current mouse position should be used to render the tooltip on the screen. If no mouse is connected, this value is ignored.
final

Methods

createElement() StatefulElement
Creates a StatefulElement to manage this widget's location in the tree.
inherited
createState() State<Tooltip>
Creates the mutable state for this widget at a given location in the tree.
override
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
override
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object.
inherited
toStringShort() String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Static Methods

dismissAllToolTips() bool
Dismiss all of the tooltips that are currently shown on the screen.