flu_editor library

Classes

BrightnessShaderConfiguration2
Describes brightness manipulations
BunchShaderConfiguration
ColorsMulitConfiguration
Describes brightness, saturation, contrast, sharpen, shadow, temperature, noise, exposure, vibrance, highlight, white balance, and vignette manipulation
ContrastShaderConfiguration2
Describes contrast manipulations
EditorUtil
EffectData
ExposureShaderConfiguration2
Describes exposure manipulations
FilterData
FilterDetail
FluEditor
FontDetail
FontsData
FrameData
FrameDetail
FrameSize
GroupShaderConfiguration
HALDLookupTableShaderConfiguration2
Describes HALD lookup table manipulations
HighlightShaderConfiguration
Describes highlight manipulations
HueShaderConfiguration2
Describes hue manipulations
ImageShaderPainter
ImageShaderPreview
NoiseShaderConfiguration
噪点效果的 Shader 配置
NoneShaderConfiguration
Describes none manipulations
PipelineImageShaderPreview
SaturationShaderConfiguration2
Describes saturation manipulations
ShaderColorParameter
ShaderConfiguration
Describes generic shader configuration
ShaderIntParameter
ShaderMatrix4Parameter
ShaderNumberParameter
ShaderPointParameter
ShaderRangeNumberParameter
ShaderTextureParameter
ShadowShaderConfiguration
阴影效果的 Shader 配置
SharpenShaderConfiguration
Describes sharpen manipulations
SquareLookupTableNoiseShaderConfiguration
滤镜和噪点效果的 Shader 配置
SquareLookupTableShaderConfiguration2
Describes lookup table manipulations
StickDetail
StickerData
TemperatureShaderConfiguration
Describes color temperature manipulations
TextureSource
VibranceShaderConfiguration2
Describes vibrance manipulations 色彩
VignetteShaderConfiguration2
Describes vignette manipulations with fixed black color
WhiteBalanceShaderConfiguration2
Describes white balance manipulations 白平衡

Extensions

assets on String

Functions

register<T extends ShaderConfiguration>(Future<FragmentProgram> fragmentProgramProvider(), {bool override = false}) → void