SpriteBatch class
render a set of sprites inside a single image atlas using Canvas.drawAtlas
Constructors
- SpriteBatch(Image atlas)
Properties
- atlas → Image
-
final
-
colors
→ List<
Color> -
final
- hashCode → int
-
The hash code for this object.
no setterinherited
-
rects
→ List<
Rect> -
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
-
transforms
→ List<
RSTransform> -
final
Methods
-
add(
Sprite sprite) → void -
clear(
) → void -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
render(
Canvas canvas, {BlendMode? blendMode, Rect? cullRect, Paint? paint}) → void -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Properties
- defaultPaint → Paint
-
final
Constants
- defaultBlendMode → const BlendMode
- defaultColor → const Color
- defaultCullRect → const dynamic