Flash<T> class
A highly customizable widget so you can notify your user when you fell like he needs a beautiful explanation.
- Inheritance
Constructors
-
Flash({Key? key, required FlashController<
T> controller, required Widget child, FlashPosition? position, List<FlashDismissDirection> dismissDirections = const [], Curve forwardAnimationCurve = Curves.easeOut, Curve? reverseAnimationCurve = Curves.fastOutSlowIn, Animation<Offset> slideAnimationCreator(BuildContext context, FlashPosition? position, Animation<double> parent, Curve curve, Curve? reverseCurve) = _defaultSlideAnimationCreator}) -
const
Properties
- child → Widget
-
The widget below this widget in the tree.
final
-
controller
→ FlashController<
T> -
final
-
dismissDirections
→ List<
FlashDismissDirection> -
The direction in which the widget can be dismissed.
final
- forwardAnimationCurve → Curve
-
The Curve animation used when show() is called. Curves.easeOut is default.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- key → Key?
-
Controls how one widget replaces another widget in the tree.
finalinherited
- position → FlashPosition?
-
Flash can be based on FlashPosition.top or on FlashPosition.bottom of your screen.
final
- reverseAnimationCurve → Curve?
-
The Curve animation used when dismiss() is called. Curves.fastOutSlowIn is default.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
-
slideAnimationCreator
→ Animation<
Offset> Function(BuildContext context, FlashPosition? position, Animation<double> parent, Curve curve, Curve? reverseCurve) -
Called to create the animation that exposes the current progress of the transition
controlled by the animation controller created by
FlashController.createAnimationController
.final
Methods
-
createElement(
) → StatefulElement -
Creates a StatefulElement to manage this widget's location in the tree.
inherited
-
createState(
) → State< Flash< T> > -
Creates the mutable state for this widget at a given location in the tree.
override
-
debugDescribeChildren(
) → List< DiagnosticsNode> -
Returns a list of
DiagnosticsNode
objects describing this node's children.inherited -
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringDeep(
{String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a string representation of this node and its descendants.
inherited
-
toStringShallow(
{String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a one-line detailed description of the object.
inherited
-
toStringShort(
) → String -
A short, textual description of this widget.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited