resolveSkinnable method

void resolveSkinnable(
  1. List<ActorComponent> components
)

Implementation

void resolveSkinnable(List<ActorComponent> components) {
  if (_connectedBones != null) {
    for (int i = 0; i < _connectedBones.length; i++) {
      SkinnedBone bc = _connectedBones[i];
      bc.node = components[bc.boneIdx] as ActorNode;
    }
  }
}