ActorShape class

Inheritance

Constructors

ActorShape()

Properties

allClips List<List<ActorClip>>
read-only, inherited
allConstraints List<ActorConstraint>
read-only, inherited
artboard ActorArtboard
read / write, inherited
blendModeId int
read / write, override
childOpacity double
read-only, inherited
children List<ActorComponent>
read-only, inherited
clips List<ActorClip>
read-only, inherited
clipShapes List<List<ClipShape>>
read-only, inherited
collapsedVisibility bool
read / write, inherited
dependents List<ActorComponent>
read / write, inherited
dirtMask int
read / write, inherited
doesDraw bool
read-only, inherited
drawIndex int
read / write, inherited
drawOrder int
read / write, inherited
fill ActorFill
read-only
fills List<ActorFill>
read-only
graphOrder int
read / write, inherited
hashCode int
The hash code for this object. [...]
read-only, inherited
idx int
read / write, inherited
isHidden bool
read / write, inherited
layerEffect ActorLayerEffectRenderer
read-only, inherited
layerEffectRenderParent ActorNode
If this is set the drawable belongs to a layer. We store a reference to the parent node that contains the layer.
read / write, inherited
name String
read-only, inherited
opacity double
read / write, inherited
parent ActorNode
read / write, inherited
paths List<ActorBasePath>
read-only
renderCollapsed bool
read-only, inherited
renderOpacity double
read-only, inherited
rotation double
read / write, inherited
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited
scaleX double
read / write, inherited
scaleY double
read / write, inherited
stroke ActorStroke
read-only
strokes List<ActorStroke>
read-only
transform Mat2D
read-only, inherited
transformAffectsStroke bool
read-only
translation Vec2D
read / write, inherited
worldTransform Mat2D
read / write, inherited
worldTransformOverride Mat2D
read / write, inherited
x double
read / write, inherited
y double
read / write, inherited

Methods

addChild(ActorComponent component) → void
inherited
addConstraint(ActorConstraint constraint) bool
inherited
addFill(ActorFill fill) → void
addPath(ActorBasePath path) bool
addPeerConstraint(ActorConstraint constraint) bool
inherited
addStroke(ActorStroke stroke) → void
all(ComopnentWalkCallback cb) bool
inherited
completeResolve() → void
inherited
computeAABB() AABB
override
copyComponent(ActorComponent component, ActorArtboard resetArtboard) → void
inherited
copyDrawable(ActorDrawable node, ActorArtboard resetArtboard) → void
inherited
copyNode(ActorNode node, ActorArtboard resetArtboard) → void
inherited
copyShape(ActorShape node, ActorArtboard resetArtboard) → void
eachChildRecursive(ComopnentWalkCallback cb) bool
inherited
findLayerEffect() → void
inherited
getWorldTranslation(Vec2D vec) Vec2D
inherited
initializeGraphics() → void
override
invalidateShape() → void
inherited
makeInstance(ActorArtboard resetArtboard) ActorComponent
override
markTransformDirty() → void
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
onDirty(int dirt) → void
inherited
onParentChanged(ActorNode from, ActorNode to) → void
inherited
removeChild(ActorComponent component) → void
inherited
removePath(ActorBasePath path) bool
resolveComponentIndices(List<ActorComponent> components) → void
inherited
toString() String
Returns a string representation of this object.
inherited
update(int dirt) → void
override
updateTransform() → void
inherited
updateWorldTransform() → void
inherited

Operators

operator ==(Object other) bool
The equality operator. [...]
inherited

Static Methods

read(ActorArtboard artboard, StreamReader reader, ActorShape component) ActorShape
override