ActorShadow class

Inheritance
Implementers

Constructors

ActorShadow()

Properties

artboard ActorArtboard
read / write, inherited
blendModeId int
read / write
blurX double
read / write, inherited
blurY double
read / write, inherited
color Float32List
read-only
dependents List<ActorComponent>
read / write, inherited
dirtMask int
read / write, inherited
graphOrder int
read / write, inherited
hashCode int
The hash code for this object. [...]
read-only, inherited
idx int
read / write, inherited
isActive bool
read-only, inherited
name String
read-only, inherited
offsetX double
read / write
offsetY double
read / write
parent ActorNode
read / write, inherited
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited

Methods

completeResolve() → void
inherited
copyBlur(ActorBlur from, ActorArtboard resetArtboard) → void
inherited
copyComponent(ActorComponent component, ActorArtboard resetArtboard) → void
inherited
copyLayerEffect(ActorLayerEffect from, ActorArtboard resetArtboard) → void
inherited
copyShadow(ActorShadow from, ActorArtboard resetArtboard) → void
makeInstance(ActorArtboard resetArtboard) ActorComponent
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
onDirty(int dirt) → void
inherited
onParentChanged(ActorNode from, ActorNode to) → void
inherited
resolveComponentIndices(List<ActorComponent> components) → void
inherited
toString() String
A string representation of this object. [...]
inherited
update(int dirt) → void
inherited

Operators

operator ==(Object other) bool
The equality operator. [...]
inherited

Static Methods

read(ActorArtboard artboard, StreamReader reader, ActorShadow component) ActorShadow
override