ActorRootBone class
- Inheritance
- Object
- ActorComponent
- ActorNode
- ActorRootBone
Constructors
Properties
-
allClips
→ List<
List< ActorClip> > -
read-only, inherited
-
allConstraints
→ List<
ActorConstraint> -
read-only, inherited
- artboard ↔ ActorArtboard
-
read / write, inherited
- childOpacity → double
-
read-only, inherited
-
children
→ List<
ActorComponent> -
read-only, inherited
-
clips
→ List<
ActorClip> -
read-only, inherited
- collapsedVisibility ↔ bool
-
read / write, inherited
-
dependents
↔ List<
ActorComponent> -
read / write, inherited
- dirtMask ↔ int
-
read / write, inherited
- firstBone → ActorBone
-
read-only
- graphOrder ↔ int
-
read / write, inherited
- hashCode → int
-
The hash code for this object. [...]
read-only, inherited
- idx ↔ int
-
read / write, inherited
- layerEffect → ActorLayerEffectRenderer
-
read-only, inherited
- name → String
-
read-only, inherited
- opacity ↔ double
-
read / write, inherited
- parent ↔ ActorNode
-
read / write, inherited
- renderCollapsed → bool
-
read-only, inherited
- renderOpacity → double
-
read-only, inherited
- rotation ↔ double
-
read / write, inherited
- runtimeType → Type
-
A representation of the runtime type of the object.
read-only, inherited
- scaleX ↔ double
-
read / write, inherited
- scaleY ↔ double
-
read / write, inherited
- transform → Mat2D
-
read-only, inherited
- translation ↔ Vec2D
-
read / write, inherited
- worldTransform ↔ Mat2D
-
read / write, inherited
- worldTransformOverride ↔ Mat2D
-
read / write, inherited
- x ↔ double
-
read / write, inherited
- y ↔ double
-
read / write, inherited
Methods
-
addChild(
ActorComponent component) → void -
inherited
-
addConstraint(
ActorConstraint constraint) → bool -
inherited
-
addPeerConstraint(
ActorConstraint constraint) → bool -
inherited
-
all(
ComopnentWalkCallback cb) → bool -
inherited
-
completeResolve(
) → void -
override
-
copyComponent(
ActorComponent component, ActorArtboard resetArtboard) → void -
inherited
-
copyNode(
ActorNode node, ActorArtboard resetArtboard) → void -
inherited
-
eachChildRecursive(
ComopnentWalkCallback cb) → bool -
inherited
-
findLayerEffect(
) → void -
inherited
-
getWorldTranslation(
Vec2D vec) → Vec2D -
inherited
-
invalidateShape(
) → void -
inherited
-
makeInstance(
ActorArtboard resetArtboard) → ActorComponent -
override
-
markTransformDirty(
) → void -
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed. [...]
inherited
-
onDirty(
int dirt) → void -
inherited
-
onParentChanged(
ActorNode from, ActorNode to) → void -
inherited
-
removeChild(
ActorComponent component) → void -
inherited
-
resolveComponentIndices(
List< ActorComponent> components) → void -
inherited
-
toString(
) → String -
A string representation of this object. [...]
inherited
-
update(
int dirt) → void -
inherited
-
updateTransform(
) → void -
inherited
-
updateWorldTransform(
) → void -
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator. [...]
inherited
Static Methods
-
read(
ActorArtboard artboard, StreamReader reader, ActorRootBone node) → ActorRootBone -
override