ActorNodeSolo class

Inheritance

Constructors

ActorNodeSolo()

Properties

activeChildIndex ↔ int
read / write
allClips → List<List<ActorClip>>
read-only, inherited
allConstraints → List<ActorConstraint>
read-only, inherited
artboard ActorArtboard
read / write, inherited
childOpacity → double
read-only, inherited
children → List<ActorComponent>
read-only, inherited
clips → List<ActorClip>
read-only, inherited
collapsedVisibility ↔ bool
read / write, inherited
dependents ↔ List<ActorComponent>
read / write, inherited
dirtMask ↔ int
read / write, inherited
graphOrder ↔ int
read / write, inherited
hashCode → int
The hash code for this object.
read-only, inherited
idx ↔ int
read / write, inherited
layerEffect ActorLayerEffectRenderer
read-only, inherited
name → String
read-only, inherited
opacity ↔ double
read / write, inherited
parent ActorNode
read / write, inherited
renderCollapsed → bool
read-only, inherited
renderOpacity → double
read-only, inherited
rotation ↔ double
read / write, inherited
runtimeType → Type
A representation of the runtime type of the object.
read-only, inherited
scaleX ↔ double
read / write, inherited
scaleY ↔ double
read / write, inherited
transform Mat2D
read-only, inherited
translation Vec2D
read / write, inherited
worldTransform Mat2D
read / write, inherited
worldTransformOverride Mat2D
read / write, inherited
x ↔ double
read / write, inherited
y ↔ double
read / write, inherited

Methods

completeResolve() → void
override
copySolo(ActorNodeSolo node, ActorArtboard resetArtboard) → void
makeInstance(ActorArtboard resetArtboard) ActorComponent
override
setActiveChildIndex(int idx) → void
addChild(ActorComponent component) → void
inherited
addConstraint(ActorConstraint constraint) → bool
inherited
addPeerConstraint(ActorConstraint constraint) → bool
inherited
all(ComopnentWalkCallback cb) → bool
inherited
copyComponent(ActorComponent component, ActorArtboard resetArtboard) → void
inherited
copyNode(ActorNode node, ActorArtboard resetArtboard) → void
inherited
eachChildRecursive(ComopnentWalkCallback cb) → bool
inherited
findLayerEffect() → void
inherited
getWorldTranslation(Vec2D vec) Vec2D
inherited
invalidateShape() → void
inherited
markTransformDirty() → void
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed.
inherited
onDirty(int dirt) → void
inherited
onParentChanged(ActorNode from, ActorNode to) → void
inherited
removeChild(ActorComponent component) → void
inherited
resolveComponentIndices(List<ActorComponent> components) → void
inherited
toString() → String
Returns a string representation of this object.
inherited
update(int dirt) → void
inherited
updateTransform() → void
inherited
updateWorldTransform() → void
inherited

Operators

operator ==(dynamic other) → bool
The equality operator.
inherited

Static Methods

read(ActorArtboard artboard, StreamReader reader, ActorNodeSolo node) ActorNodeSolo
override