read static method
- ActorArtboard artboard,
- StreamReader reader,
- ActorNode node
override
Implementation
static ActorNode read(
ActorArtboard artboard, StreamReader reader, ActorNode node) {
node ??= ActorNode();
ActorComponent.read(artboard, reader, node);
Vec2D.copyFromList(
node._translation, reader.readFloat32Array(2, "translation"));
node._rotation = reader.readFloat32("rotation");
Vec2D.copyFromList(node._scale, reader.readFloat32Array(2, "scale"));
node._opacity = reader.readFloat32("opacity");
node._isCollapsedVisibility = reader.readBool("isCollapsed");
reader.openArray("clips");
int clipCount = reader.readUint8Length();
if (clipCount > 0) {
node._clips = List<ActorClip>(clipCount);
for (int i = 0; i < clipCount; i++) {
reader.openObject("clip");
var clip = ActorClip(reader.readId("node"));
if (artboard.actor.version >= 23) {
clip.intersect = reader.readBool("intersect");
}
reader.closeObject();
node._clips[i] = clip;
}
}
reader.closeArray();
return node;
}