ActorNode class

Inheritance
Implementers

Constructors

ActorNode()
ActorNode.withArtboard(ActorArtboard artboard)

Properties

allClips List<List<ActorClip>>
read-only
allConstraints List<ActorConstraint>
read-only
artboard ActorArtboard
read / write, inherited
childOpacity double
read-only
children List<ActorComponent>
read-only
clips List<ActorClip>
read-only
collapsedVisibility bool
read / write
dependents List<ActorComponent>
read / write, inherited
dirtMask int
read / write, inherited
graphOrder int
read / write, inherited
hashCode int
The hash code for this object. [...]
read-only, inherited
idx int
read / write, inherited
layerEffect ActorLayerEffectRenderer
read-only
name String
read-only, inherited
opacity double
read / write
parent ActorNode
read / write, inherited
renderCollapsed bool
read-only
renderOpacity double
read-only
rotation double
read / write
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited
scaleX double
read / write
scaleY double
read / write
transform Mat2D
read-only
translation Vec2D
read / write
worldTransform Mat2D
read / write
worldTransformOverride Mat2D
read / write
x double
read / write
y double
read / write

Methods

addChild(ActorComponent component) → void
addConstraint(ActorConstraint constraint) bool
addPeerConstraint(ActorConstraint constraint) bool
all(ComopnentWalkCallback cb) bool
completeResolve() → void
override
copyComponent(ActorComponent component, ActorArtboard resetArtboard) → void
inherited
copyNode(ActorNode node, ActorArtboard resetArtboard) → void
eachChildRecursive(ComopnentWalkCallback cb) bool
findLayerEffect() → void
getWorldTranslation(Vec2D vec) Vec2D
invalidateShape() → void
makeInstance(ActorArtboard resetArtboard) ActorComponent
override
markTransformDirty() → void
noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
onDirty(int dirt) → void
override
onParentChanged(ActorNode from, ActorNode to) → void
inherited
removeChild(ActorComponent component) → void
resolveComponentIndices(List<ActorComponent> components) → void
override
toString() String
Returns a string representation of this object.
inherited
update(int dirt) → void
override
updateTransform() → void
updateWorldTransform() → void

Operators

operator ==(Object other) bool
The equality operator. [...]
inherited

Static Methods

read(ActorArtboard artboard, StreamReader reader, ActorNode node) ActorNode
override

Constants

transformDirty → const int
DirtyFlags.transformDirty
worldTransformDirty → const int
DirtyFlags.worldTransformDirty