ActorNode class
- Inheritance
-
- Object
- ActorComponent
- ActorNode
- Implementers
Constructors
- ActorNode()
- ActorNode.withArtboard(ActorArtboard artboard)
Properties
-
allClips
→ List<
List< ActorClip> > -
read-only
-
allConstraints
→ List<
ActorConstraint> -
read-only
- artboard ↔ ActorArtboard
-
read / writeinherited
- childOpacity → double
-
read-only
-
children
→ List<
ActorComponent> -
read-only
-
clips
→ List<
ActorClip> -
read-only
- collapsedVisibility ↔ bool
-
read / write
-
dependents
↔ List<
ActorComponent> -
read / writeinherited
- dirtMask ↔ int
-
read / writeinherited
- graphOrder ↔ int
-
read / writeinherited
- hashCode → int
-
The hash code for this object.
read-onlyinherited
- idx ↔ int
-
read / writeinherited
- layerEffect → ActorLayerEffectRenderer
-
read-only
- name → String
-
read-onlyinherited
- opacity ↔ double
-
read / write
- parent ↔ ActorNode
-
read / writeinherited
- renderCollapsed → bool
-
read-only
- renderOpacity → double
-
read-only
- rotation ↔ double
-
read / write
- runtimeType → Type
-
A representation of the runtime type of the object.
read-onlyinherited
- scaleX ↔ double
-
read / write
- scaleY ↔ double
-
read / write
- transform → Mat2D
-
read-only
- translation ↔ Vec2D
-
read / write
- worldTransform ↔ Mat2D
-
read / write
- worldTransformOverride ↔ Mat2D
-
read / write
- x ↔ double
-
read / write
- y ↔ double
-
read / write
Methods
-
addChild(
ActorComponent component) → void -
addConstraint(
ActorConstraint constraint) → bool -
addPeerConstraint(
ActorConstraint constraint) → bool -
all(
ComopnentWalkCallback cb) → bool -
completeResolve(
) → void -
override
-
copyComponent(
ActorComponent component, ActorArtboard resetArtboard) → void -
inherited
-
copyNode(
ActorNode node, ActorArtboard resetArtboard) → void -
eachChildRecursive(
ComopnentWalkCallback cb) → bool -
findLayerEffect(
) → void -
getWorldTranslation(
Vec2D vec) → Vec2D -
invalidateShape(
) → void -
makeInstance(
ActorArtboard resetArtboard) → ActorComponent -
override
-
markTransformDirty(
) → void -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed.
inherited
-
onDirty(
int dirt) → void -
override
-
onParentChanged(
ActorNode from, ActorNode to) → void -
inherited
-
removeChild(
ActorComponent component) → void -
resolveComponentIndices(
List< ActorComponent> components) → void -
override
-
toString(
) → String -
A string representation of this object.
inherited
-
update(
int dirt) → void -
override
-
updateTransform(
) → void -
updateWorldTransform(
) → void
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Methods
-
read(
ActorArtboard artboard, StreamReader reader, ActorNode node) → ActorNode -
override
Constants
- transformDirty → const int
-
DirtyFlags.transformDirty
- worldTransformDirty → const int
-
DirtyFlags.worldTransformDirty