ActorNode class

Inheritance
Implementers

Constructors

ActorNode()
ActorNode.withArtboard(ActorArtboard artboard)

Properties

allClips → List<List<ActorClip>>
read-only
allConstraints → List<ActorConstraint>
read-only
childOpacity → double
read-only
children → List<ActorComponent>
read-only
clips → List<ActorClip>
read-only
collapsedVisibility ↔ bool
read / write
layerEffect ActorLayerEffectRenderer
read-only
opacity ↔ double
read / write
renderCollapsed → bool
read-only
renderOpacity → double
read-only
rotation ↔ double
read / write
scaleX ↔ double
read / write
scaleY ↔ double
read / write
transform Mat2D
read-only
translation Vec2D
read / write
worldTransform Mat2D
read / write
worldTransformOverride Mat2D
read / write
x ↔ double
read / write
y ↔ double
read / write
artboard ActorArtboard
read / write, inherited
dependents ↔ List<ActorComponent>
read / write, inherited
dirtMask ↔ int
read / write, inherited
graphOrder ↔ int
read / write, inherited
hashCode → int
The hash code for this object.
read-only, inherited
idx ↔ int
read / write, inherited
name → String
read-only, inherited
parent ActorNode
read / write, inherited
runtimeType → Type
A representation of the runtime type of the object.
read-only, inherited

Methods

addChild(ActorComponent component) → void
addConstraint(ActorConstraint constraint) → bool
addPeerConstraint(ActorConstraint constraint) → bool
all(ComopnentWalkCallback cb) → bool
completeResolve() → void
override
copyNode(ActorNode node, ActorArtboard resetArtboard) → void
eachChildRecursive(ComopnentWalkCallback cb) → bool
findLayerEffect() → void
getWorldTranslation(Vec2D vec) Vec2D
invalidateShape() → void
makeInstance(ActorArtboard resetArtboard) ActorComponent
override
markTransformDirty() → void
onDirty(int dirt) → void
override
removeChild(ActorComponent component) → void
resolveComponentIndices(List<ActorComponent> components) → void
override
update(int dirt) → void
override
updateTransform() → void
updateWorldTransform() → void
copyComponent(ActorComponent component, ActorArtboard resetArtboard) → void
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed.
inherited
onParentChanged(ActorNode from, ActorNode to) → void
inherited
toString() → String
Returns a string representation of this object.
inherited

Operators

operator ==(dynamic other) → bool
The equality operator.
inherited

Static Methods

read(ActorArtboard artboard, StreamReader reader, ActorNode node) ActorNode
override

Constants

transformDirty → const int
DirtyFlags.transformDirty
worldTransformDirty → const int
DirtyFlags.worldTransformDirty