ActorIKConstraint class

Inheritance

Constructors

ActorIKConstraint()

Properties

artboard ActorArtboard
read / write, inherited
dependents List<ActorComponent>
read / write, inherited
dirtMask int
read / write, inherited
graphOrder int
read / write, inherited
hashCode int
The hash code for this object. [...]
read-only, inherited
idx int
read / write, inherited
isEnabled bool
read / write, inherited
name String
read-only, inherited
parent ActorNode
read / write, inherited
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited
strength double
read / write, inherited
target ActorComponent
read-only, inherited

Methods

completeResolve() → void
override
constrain(ActorNode node) → void
override
constrainRotation(BoneChain fk, double rotation) → void
copyComponent(ActorComponent component, ActorArtboard resetArtboard) → void
inherited
copyConstraint(ActorConstraint node, ActorArtboard resetArtboard) → void
inherited
copyIKConstraint(ActorIKConstraint node, ActorArtboard artboard) → void
copyTargetedConstraint(ActorTargetedConstraint node, ActorArtboard resetArtboard) → void
inherited
makeInstance(ActorArtboard artboard) ActorComponent
override
markDirty() → void
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
onDirty(int dirt) → void
inherited
onParentChanged(ActorNode from, ActorNode to) → void
inherited
resolveComponentIndices(List<ActorComponent> components) → void
override
solve1(BoneChain fk1, Vec2D worldTargetTranslation) → void
solve2(BoneChain fk1, BoneChain fk2, Vec2D worldTargetTranslation) → void
toString() String
Returns a string representation of this object.
inherited
update(int dirt) → void
override

Operators

operator ==(Object other) bool
The equality operator. [...]
inherited

Static Methods

read(ActorArtboard artboard, StreamReader reader, ActorIKConstraint component) ActorIKConstraint
override

Constants

PI2 → const double
pi * 2.0