ActorBoneBase class

Inheritance
Implementers

Constructors

ActorBoneBase()

Properties

allClips List<List<ActorClip>>
read-only, inherited
allConstraints List<ActorConstraint>
read-only, inherited
artboard ActorArtboard
read / write, inherited
childOpacity double
read-only, inherited
children List<ActorComponent>
read-only, inherited
clips List<ActorClip>
read-only, inherited
collapsedVisibility bool
read / write, inherited
dependents List<ActorComponent>
read / write, inherited
dirtMask int
read / write, inherited
graphOrder int
read / write, inherited
hashCode int
The hash code for this object. [...]
read-only, inherited
idx int
read / write, inherited
layerEffect ActorLayerEffectRenderer
read-only, inherited
length double
read / write
name String
read-only, inherited
opacity double
read / write, inherited
parent ActorNode
read / write, inherited
renderCollapsed bool
read-only, inherited
renderOpacity double
read-only, inherited
rotation double
read / write, inherited
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited
scaleX double
read / write, inherited
scaleY double
read / write, inherited
transform Mat2D
read-only, inherited
translation Vec2D
read / write, inherited
worldTransform Mat2D
read / write, inherited
worldTransformOverride Mat2D
read / write, inherited
x double
read / write, inherited
y double
read / write, inherited

Methods

addChild(ActorComponent component) → void
inherited
addConstraint(ActorConstraint constraint) bool
inherited
addPeerConstraint(ActorConstraint constraint) bool
inherited
all(ComopnentWalkCallback cb) bool
inherited
completeResolve() → void
inherited
copyBoneBase(ActorBoneBase node, ActorArtboard resetArtboard) → void
copyComponent(ActorComponent component, ActorArtboard resetArtboard) → void
inherited
copyNode(ActorNode node, ActorArtboard resetArtboard) → void
inherited
eachChildRecursive(ComopnentWalkCallback cb) bool
inherited
findLayerEffect() → void
inherited
getTipWorldTranslation(Vec2D vec) Vec2D
getWorldTranslation(Vec2D vec) Vec2D
inherited
invalidateShape() → void
inherited
makeInstance(ActorArtboard resetArtboard) ActorComponent
inherited
markTransformDirty() → void
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
onDirty(int dirt) → void
inherited
onParentChanged(ActorNode from, ActorNode to) → void
inherited
removeChild(ActorComponent component) → void
inherited
resolveComponentIndices(List<ActorComponent> components) → void
inherited
toString() String
Returns a string representation of this object.
inherited
update(int dirt) → void
inherited
updateTransform() → void
inherited
updateWorldTransform() → void
inherited

Operators

operator ==(Object other) bool
The equality operator. [...]
inherited

Static Methods

read(ActorArtboard artboard, StreamReader reader, ActorBoneBase node) ActorBoneBase
override