ActorArtboard class

Constructors

ActorArtboard(Actor actor)

Properties

actor Actor
read-only
animations List<ActorAnimation>
read-only
clipContents bool
read-only
componentCount int
read-only
components List<ActorComponent>
read-only
drawableNodes List<ActorDrawable>
read-only
drawNodeCount int
read-only
hashCode int
The hash code for this object. [...]
read-only, inherited
height double
read-only
modulateOpacity double
read / write
name String
read-only
nodeCount int
read-only
nodes List<ActorNode>
read-only
origin Vec2D
read-only
overrideColor Float32List
read / write
root ActorNode
read-only
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited
translation Vec2D
read-only
width double
read-only

Methods

addDependency(ActorComponent a, ActorComponent b) bool
addDirt(ActorComponent component, int value, bool recurse) bool
advance(double seconds) → void
artboardAABB() AABB
completeResolveHierarchy() → void
computeAABB() AABB
copyArtboard(ActorArtboard artboard) → void
getAnimation(String name) ActorAnimation
getNode(String name) ActorNode
initializeGraphics() → void
makeInstance() ActorArtboard
makeInstanceWithActor(Actor actor) ActorArtboard
markDrawOrderDirty() → void
noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
read(StreamReader reader) → void
readAnimationsBlock(StreamReader block) → void
readComponentsBlock(StreamReader block) → void
resolveHierarchy() → void
sortDependencies() → void
sortDrawOrder() → void
toString() String
Returns a string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator. [...]
inherited
operator [](int index) ActorComponent