getBones method
The skeleton's bones, sorted parent first. The root bone is always the first bone.
Implementation
List<BoneData> getBones() {
final List<BoneData> bones = [];
final numBones = _bindings.spine_skeleton_data_get_num_bones(_data);
final nativeBones = _bindings.spine_skeleton_data_get_bones(_data);
for (int i = 0; i < numBones; i++) {
bones.add(BoneData._(nativeBones[i]));
}
return bones;
}