getAnimations method
The skeleton's animations.
Implementation
List<Animation> getAnimations() {
final List<Animation> events = [];
final numAnimation = _bindings.spine_skeleton_data_get_num_animations(_data);
final nativeAnimations = _bindings.spine_skeleton_data_get_animations(_data);
for (int i = 0; i < numAnimation; i++) {
events.add(Animation._(nativeAnimations[i]));
}
return events;
}