BaseSystem class abstract

System that provides base rendering for default components.

Based on the PositionComponent logic from Flame.

Inheritance
Mixed in types

Constructors

BaseSystem()

Properties

entities List<Entity>
List of all the entities found using the filters.
no setter
filters List<Filter<Component>>
Filters used for querying entities.
no setter
hashCode int
The hash code for this object.
no setterinherited
priority int
The priority of this system.
finalinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
world FlameWorld?
The world this system belongs to.
getter/setter pairinherited

Methods

createQuery(Iterable<Filter<Component>> filters) Query
Create a new Query to filter entites.
inherited
dispose() → void
Disposing of the System.
override
execute(double delta) → void
Execute the System.
inherited
init() → void
Initialize the System.
override
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
render(Canvas canvas) → void
Implement this method to render the current game state in the canvas.
override
renderEntity(Canvas canvas, Entity entity) → void
Render given entity.
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited