createEntity method
Create a new Entity.
Implementation
Entity createEntity({
required Vector2 position,
required Vector2 size,
String? name,
double? angle,
Anchor? anchor,
bool flipX = false,
bool flipY = false,
}) {
final entity = world.entityManager.createEntity(name)
..add<PositionComponent, Vector2>(position)
..add<SizeComponent, Vector2>(size)
..add<AnchorComponent, Anchor>(anchor)
..add<AngleComponent, double>(angle)
..add<FlipComponent, FlipInit>(FlipInit(flipX: flipX, flipY: flipY));
return entity;
}