SpriteBatchComponent class
Methods
-
destroy()
→ bool
-
Whether this should be destroyed or not. [...]
inherited
-
isHud()
→ bool
-
Whether this component is HUD object or not. [...]
inherited
-
loaded()
→ bool
-
Whether this component has been loaded yet. If not loaded, BaseGame will not try to render it. [...]
inherited
-
noSuchMethod(Invocation invocation)
→ dynamic
-
Invoked when a non-existent method or property is accessed. [...]
inherited
-
onDestroy()
→ void
-
Called right before the component is destroyed and removed from the game
inherited
-
onMount()
→ void
-
Called when the component has been added and preperad by the game instance. [...]
inherited
-
priority()
→ int
-
Render priority of this component. This allows you to control the order in which your components are rendered. [...]
inherited
-
render(Canvas canvas)
→ void
-
Renders this component on the provided Canvas
c
.
override
-
resize(Size size)
→ void
-
This is a hook called by BaseGame to let this component know that the screen (or flame draw area) has been update. [...]
inherited
-
toString()
→ String
-
A string representation of this object. [...]
inherited
-
update(double t)
→ void
-
This method is called periodically by the game engine to request that your component updates itself. [...]
override