priority method

int priority()

Render priority of this component. This allows you to control the order in which your components are rendered.

Components are always updated and rendered in the order defined by this number. The smaller the priority, the sooner your component will be updated/rendered. It can be any integer (negative, zero, or positive). If two components share the same priority, they will probably be drawn in the order they were added.


int priority() => 0;