XWidget extension
Methods
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animation({dynamic from, dynamic to, XAnimationType configMap, dynamic curve, dynamic duration = const Duration(seconds: 1), dynamic autoPlay, dynamic onAnimationEnd, dynamic onAnimationBegin, dynamic iterationCount = 1, dynamic iterationInfinite = false, dynamic direction = AnimatedDirection.normal, dynamic delay = const Duration(seconds: 0), dynamic iterationDelay = const Duration(seconds: 0)})
→ Widget
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bounce({bool animate = true, dynamic controller(AnimationController), Duration delay = const Duration(milliseconds: 0), Duration duration = const Duration(milliseconds: 3500), bool manualTrigger = false, double from = 50, bool infinite = false})
→ Widget
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bounceInDown({bool animate = true, dynamic controller(AnimationController), Duration delay = const Duration(milliseconds: 0), Duration duration = const Duration(milliseconds: 3500), bool manualTrigger = false})
→ Widget
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bounceInLeft({bool animate = true, dynamic controller(AnimationController), Duration delay = const Duration(milliseconds: 0), Duration duration = const Duration(milliseconds: 3500), bool manualTrigger = false})
→ Widget
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bounceInRight({bool animate = true, dynamic controller(AnimationController), Duration delay = const Duration(milliseconds: 0), Duration duration = const Duration(milliseconds: 3500), bool manualTrigger = false})
→ Widget
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bounceInUp({bool animate = true, dynamic controller(AnimationController), Duration delay = const Duration(milliseconds: 0), Duration duration = const Duration(milliseconds: 3500), bool manualTrigger = false})
→ Widget
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dance({bool animate = true, dynamic controller(AnimationController), Duration delay = const Duration(milliseconds: 0), Duration duration = const Duration(milliseconds: 3500), bool manualTrigger = false, bool infinite = false})
→ Widget
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elasticIn({bool animate = true, dynamic controller(AnimationController), Duration delay = const Duration(milliseconds: 0), Duration duration = const Duration(milliseconds: 3500), bool manualTrigger = false})
→ Widget
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elasticInDown({bool animate = true, dynamic controller(AnimationController), Duration delay = const Duration(milliseconds: 0), Duration duration = const Duration(milliseconds: 3500), bool manualTrigger = false})
→ Widget
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elasticInLeft({bool animate = true, dynamic controller(AnimationController), Duration delay = const Duration(milliseconds: 0), Duration duration = const Duration(milliseconds: 3500), bool manualTrigger = false})
→ Widget
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elasticInRight({bool animate = true, dynamic controller(AnimationController), Duration delay = const Duration(milliseconds: 0), Duration duration = const Duration(milliseconds: 3500), bool manualTrigger = false})
→ Widget
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elasticInUp({bool animate = true, dynamic controller(AnimationController), Duration delay = const Duration(milliseconds: 0), Duration duration = const Duration(milliseconds: 3500), bool manualTrigger = false})
→ Widget
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fadeIn({bool animate = true, dynamic controller(AnimationController), Duration delay = const Duration(milliseconds: 0), Duration duration = const Duration(milliseconds: 3500), bool manualTrigger = false})
→ Widget
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fadeInDown({bool animate = true, dynamic controller(AnimationController), Duration delay = const Duration(milliseconds: 0), Duration duration = const Duration(milliseconds: 3500), bool manualTrigger = false})
→ Widget
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fadeInDownBig({bool animate = true, dynamic controller(AnimationController), Duration delay = const Duration(milliseconds: 0), Duration duration = const Duration(milliseconds: 3500), bool manualTrigger = false})
→ Widget
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fadeInLeft({bool animate = true, dynamic controller(AnimationController), Duration delay = const Duration(milliseconds: 0), Duration duration = const Duration(milliseconds: 3500), bool manualTrigger = false})
→ Widget
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fadeInLeftBig({bool animate = true, dynamic controller(AnimationController), Duration delay = const Duration(milliseconds: 0), Duration duration = const Duration(milliseconds: 3500), bool manualTrigger = false})
→ Widget
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fadeInRight({bool animate = true, dynamic controller(AnimationController), Duration delay = const Duration(milliseconds: 0), Duration duration = const Duration(milliseconds: 3500), bool manualTrigger = false})
→ Widget
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fadeInRightBig({bool animate = true, dynamic controller(AnimationController), Duration delay = const Duration(milliseconds: 0), Duration duration = const Duration(milliseconds: 3500), bool manualTrigger = false})
→ Widget
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fadeInUp({bool animate = true, dynamic controller(AnimationController), Duration delay = const Duration(milliseconds: 0), Duration duration = const Duration(milliseconds: 3500), bool manualTrigger = false})
→ Widget
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fadeInUpBig({bool animate = true, dynamic controller(AnimationController), Duration delay = const Duration(milliseconds: 0), Duration duration = const Duration(milliseconds: 3500), bool manualTrigger = false})
→ Widget
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fadeOut({bool animate = true, dynamic controller(AnimationController), Duration delay = const Duration(milliseconds: 0), Duration duration = const Duration(milliseconds: 3500), bool manualTrigger = false})
→ Widget
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fadeOutDown({bool animate = true, dynamic controller(AnimationController), Duration delay = const Duration(milliseconds: 0), Duration duration = const Duration(milliseconds: 3500), bool manualTrigger = false})
→ Widget
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fadeOutDownBig({bool animate = true, dynamic controller(AnimationController), Duration delay = const Duration(milliseconds: 0), Duration duration = const Duration(milliseconds: 3500), bool manualTrigger = false})
→ Widget
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fadeOutLeft({bool animate = true, dynamic controller(AnimationController), Duration delay = const Duration(milliseconds: 0), Duration duration = const Duration(milliseconds: 3500), bool manualTrigger = false})
→ Widget
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fadeOutLeftBig({bool animate = true, dynamic controller(AnimationController), Duration delay = const Duration(milliseconds: 0), Duration duration = const Duration(milliseconds: 3500), bool manualTrigger = false})
→ Widget
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fadeOutRight({bool animate = true, dynamic controller(AnimationController), Duration delay = const Duration(milliseconds: 0), Duration duration = const Duration(milliseconds: 3500), bool manualTrigger = false})
→ Widget
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fadeOutRightBig({bool animate = true, dynamic controller(AnimationController), Duration delay = const Duration(milliseconds: 0), Duration duration = const Duration(milliseconds: 3500), bool manualTrigger = false})
→ Widget
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fadeOutUp({bool animate = true, dynamic controller(AnimationController), Duration delay = const Duration(milliseconds: 0), Duration duration = const Duration(milliseconds: 3500), bool manualTrigger = false})
→ Widget
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fadeOutUpBig({bool animate = true, dynamic controller(AnimationController), Duration delay = const Duration(milliseconds: 0), Duration duration = const Duration(milliseconds: 3500), bool manualTrigger = false})
→ Widget
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flash({bool animate = true, dynamic controller(AnimationController), Duration delay = const Duration(milliseconds: 0), Duration duration = const Duration(milliseconds: 3500), bool manualTrigger = false, bool infinite = false})
→ Widget
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flipInX({bool animate = true, dynamic controller(AnimationController), Duration delay = const Duration(milliseconds: 0), Duration duration = const Duration(milliseconds: 3500), bool manualTrigger = false})
→ Widget
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flipInY({bool animate = true, dynamic controller(AnimationController), Duration delay = const Duration(milliseconds: 0), Duration duration = const Duration(milliseconds: 3500), bool manualTrigger = false})
→ Widget
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jelloIn({bool animate = true, dynamic controller(AnimationController), Duration delay = const Duration(milliseconds: 0), Duration duration = const Duration(milliseconds: 3500), bool manualTrigger = false})
→ Widget
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pulse({bool animate = true, dynamic controller(AnimationController), Duration delay = const Duration(milliseconds: 0), Duration duration = const Duration(milliseconds: 3500), bool manualTrigger = false, bool infinite = false})
→ Widget
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roulette({bool animate = true, dynamic controller(AnimationController), Duration delay = const Duration(milliseconds: 0), Duration duration = const Duration(milliseconds: 3500), bool manualTrigger = false, bool infinite = false, double spins = 2})
→ Widget
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slideInDown({bool animate = true, dynamic controller(AnimationController), Duration delay = const Duration(milliseconds: 0), Duration duration = const Duration(milliseconds: 3500), bool manualTrigger = false})
→ Widget
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slideInLeft({bool animate = true, dynamic controller(AnimationController), Duration delay = const Duration(milliseconds: 0), Duration duration = const Duration(milliseconds: 3500), bool manualTrigger = false})
→ Widget
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slideInRight({bool animate = true, dynamic controller(AnimationController), Duration delay = const Duration(milliseconds: 0), Duration duration = const Duration(milliseconds: 3500), bool manualTrigger = false})
→ Widget
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slideInUp({bool animate = true, dynamic controller(AnimationController), Duration delay = const Duration(milliseconds: 0), Duration duration = const Duration(milliseconds: 3500), bool manualTrigger = false})
→ Widget
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spin({bool animate = true, dynamic controller(AnimationController), Duration delay = const Duration(milliseconds: 0), Duration duration = const Duration(milliseconds: 3500), bool manualTrigger = false, bool infinite = false, double spins = 2})
→ Widget
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spinPerfect({bool animate = true, dynamic controller(AnimationController), Duration delay = const Duration(milliseconds: 0), Duration duration = const Duration(milliseconds: 3500), bool manualTrigger = false, bool infinite = false, double spins = 2})
→ Widget
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swing({bool animate = true, dynamic controller(AnimationController), Duration delay = const Duration(milliseconds: 0), Duration duration = const Duration(milliseconds: 3500), bool manualTrigger = false, bool infinite = false})
→ Widget
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toCenter({double widthFactor, double heightFactor, Key key})
→ Widget
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------------------------------------------------------------------------ Center
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xCenter({double widthFactor, double heightFactor, Key key})
→ Widget
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xFlexable({FlexFit fit = FlexFit.loose, int flex = 1, Key key})
→ Widget
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xSingleChildScroolView({Key key, bool reverse = false, ScrollController controller, DragStartBehavior dragStartBehavior = DragStartBehavior.start, EdgeInsetsGeometry padding, ScrollPhysics physics, bool primary, Axis scrollDirection = Axis.vertical})
→ Widget
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------------------------------------------------------------------------ Single ChildScroll view
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xSingleChildScroolViewClampingScrollPhysics({Key key, bool reverse = false, ScrollController controller, DragStartBehavior dragStartBehavior = DragStartBehavior.start, EdgeInsetsGeometry padding, bool primary, Axis scrollDirection = Axis.vertical})
→ Widget
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------------------------------------------------------------------------ Single ChildScroll view
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xSingleChildScroolViewNeverScrollableScrollPhysics({Key key, bool reverse = false, ScrollController controller, DragStartBehavior dragStartBehavior = DragStartBehavior.start, EdgeInsetsGeometry padding, bool primary, Axis scrollDirection = Axis.vertical})
→ Widget
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------------------------------------------------------------------------ Single ChildScroll view NeverScrollableScrollPhysics
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zoomIn({bool animate = true, dynamic controller(AnimationController), Duration delay = const Duration(milliseconds: 0), Duration duration = const Duration(milliseconds: 3500), bool manualTrigger = false, double form = 1.0})
→ Widget
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zoomOut({bool animate = true, dynamic controller(AnimationController), Duration delay = const Duration(milliseconds: 0), Duration duration = const Duration(milliseconds: 3500), bool manualTrigger = false, double form = 0.0})
→ Widget
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